Melee Damage: Difference between revisions

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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.


Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. It also scales with the [[Weapon Damage]] stat at a rate of 50%. However, melee damage is ''not'' considered weapon damage, and this isn't affected by items such as {{ItemIcon|Metal Skin}} unless noted otherwise.
Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities and items with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}.


Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
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Values referenced from [[Hero Comparison Table]].
Values referenced from [[Hero Comparison Table]].


{{#invoke:HeroDataArrays|heroLightMeleeTable}}
{{#invoke:HeroDataArrays|heroMeleeTable}}
 
{{#invoke:HeroDataArrays|heroHeavyMeleeTable}}


{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
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=== Abilities ===
=== Abilities ===


Some abilities scale their damage with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
 
Melee Damage abilities have the same effect as melee attacks when last hitting [[Trooper]]s.


{{AbilityTable|melee}}
{{AbilityTable|melee}}
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=== Other ===
=== Other ===


{{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues.
* {{HeroIcon|Calico}}'s {{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues.
* {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} deal {{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Value}} {{Ss|{{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Scale.Value}}}} Melee Damage to [[Troopers]].


== Sources ==
== Sources ==
=== Bonus Melee Damage ===
=== Bonus Melee Damage ===
{{Item stat table|Bonus Melee Damage}}
{{Item stat table|Bonus Melee Damage}}
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.


=== Bonus Heavy Melee Damage ===
=== Bonus Heavy Melee Damage ===
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=== Melee Resist ===
=== Melee Resist ===
{{Item stat table|Melee Resist}}
{{Item stat table|Melee Resist}}
* Items that provide [[Bullet Resist]] also provide an equal amount of Melee Resist.
* {{ItemIcon|Weapon Shielding}} can trigger off melee damage.


* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.
{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]