Melee Damage: Difference between revisions

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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.


Most heroes have the same base melee damage and scaling, with a few exceptions:
Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities and items with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}.


* {{HeroIcon|Ivy}} has lower base damage and lower scaling for both light and heavy melee;
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
* {{HeroIcon|Bebop}}, {{HeroIcon|Calico}}, {{HeroIcon|Pocket}} and {{HeroIcon|Viscous}} have higher base damage for light melee and lower scaling for heavy melee;
* {{HeroIcon|Yamato}} has higher base damage for both light and heavy melee and higher scaling for heavy melee.


== Base Melee Damage based on Boons ==
== Base Melee Damage based on Boons ==
Values referenced from [[Hero Comparison]].
Values referenced from [[Hero Comparison Table]].


{{#invoke:HeroDataArrays|heroLightMeleeTable}}
{{#invoke:HeroDataArrays|heroMeleeTable}}


{{#invoke:HeroDataArrays|heroHeavyMeleeTable}}
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
 
{{#invoke:LevelTables|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}


=== Abilities ===
=== Abilities ===
The following abilities scale with light melee damage (unless noted otherwise).


These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
{| class="wikitable sortable"
 
|-
Melee Damage abilities have the same effect as melee attacks when last hitting [[Trooper]]s.
!Hero
 
!Ability
{{AbilityTable|melee}}
!Base
 
!Bonus damage
=== Other ===
!Melee Damage scaling
 
!Notes
* {{HeroIcon|Calico}}'s {{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues.
|-
* {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} deal {{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Value}} {{Ss|{{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Scale.Value}}}} Melee Damage to [[Troopers]].
|{{PageRef|Bebop}}
|{{AbilityIcon|Exploding Uppercut}}
|63
|
| +1.0
|
|-
|{{PageRef|Calico}}
|{{AbilityIcon|Leaping Slash}}
|101
| +60 (T2)
| +1.6
|
|-
|{{PageRef|Viscous}}
|{{AbilityIcon|Puddle Punch}}
|69
| +35 (T2)
| +1.1
|Upgrades to Heavy Melee on T3
|}


== Sources ==
== Sources ==
=== Bonus Melee Damage ===
=== Bonus Melee Damage ===
{{Item stat table|Bonus Melee Damage}}
{{Item stat table|Bonus Melee Damage}}
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.


=== Bonus Heavy Melee Damage ===
=== Bonus Heavy Melee Damage ===
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=== Melee Resist ===
=== Melee Resist ===
{{Item stat table|Melee Resist}}
{{Item stat table|Melee Resist}}
* Items that provide [[Bullet Resist]] also provide an equal amount of Melee Resist.
* {{ItemIcon|Weapon Shielding}} can trigger off melee damage.


* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.
{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]