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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities and items with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | |||
== Base Melee Damage based on Boons == | == Base Melee Damage based on Boons == | ||
Values referenced from [[Hero | Values referenced from [[Hero Comparison Table]]. | ||
{{#invoke:HeroDataArrays| | {{#invoke:HeroDataArrays|heroMeleeTable}} | ||
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | ||
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=== Abilities === | === Abilities === | ||
Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling. | |||
Melee Damage abilities have the same effect as melee attacks when last hitting [[Trooper]]s. | |||
{{AbilityTable|melee}} | |||
=== Other === | === Other === | ||
{{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues. | |||
* {{HeroIcon|Calico}}'s {{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues. | |||
* {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} deal {{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Value}} {{Ss|{{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Scale.Value}}}} Melee Damage to [[Troopers]]. | |||
== Sources == | == Sources == | ||
=== Bonus Melee Damage === | === Bonus Melee Damage === | ||
{{Item stat table|Bonus Melee Damage}} | {{Item stat table|Bonus Melee Damage}} | ||
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%. | |||
=== Bonus Heavy Melee Damage === | === Bonus Heavy Melee Damage === | ||
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=== Melee Resist === | === Melee Resist === | ||
{{Item stat table|Melee Resist}} | {{Item stat table|Melee Resist}} | ||
* Items that provide [[Bullet Resist]] also provide an equal amount of Melee Resist. | |||
* {{ItemIcon|Weapon Shielding}} can trigger off melee damage. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||