Melee Damage: Difference between revisions

 
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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.


Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}.
Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities and items with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}.


Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
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Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
Melee Damage abilities have the same effect as melee attacks when last hitting [[Trooper]]s.


{{AbilityTable|melee}}
{{AbilityTable|melee}}