Melee Damage: Difference between revisions

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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.
[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].


== Base melee damage based on Power Increase ==
Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities and items with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}.
{| class="wikitable"
|+
! colspan="14" |Light Melee Damage
|-
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |PL increase
! colspan="11" |Souls collected
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6K}}
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|All Heroes
|63
| rowspan="2" | +3.4
| colspan="1" |66,4
| colspan="1" |69,8
| colspan="1" |73,2
| colspan="1" |76,6
| colspan="1" |80
| colspan="1" |83,4
| colspan="1" |86,8
| colspan="1" |90,2
| colspan="1" |93,6
| colspan="1" |97
| colspan="1" |100,4
|-
|{{HeroIcon|Yamato}}
|69
|72,4
|75,8
|79,2
|82,6
|86
|89,4
|92,8
|96,2
|99,6
|103
|106,4
|}
{| class="wikitable"
! colspan="14" |Heavy Melee Damage
|-
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |PL increase
! colspan="11" |Souls collected
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6K}}
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|All Heroes
|116
| rowspan="2" | +3.4
| colspan="1" |119,4
| colspan="1" |122,8
| colspan="1" |126,2
| colspan="1" |129,6
| colspan="1" |133
| colspan="1" |136,4
| colspan="1" |139,8
| colspan="1" |143,2
| colspan="1" |146,6
| colspan="1" |150
| colspan="1" |153,4
|-
|{{HeroIcon|Yamato}}
|128
|131,4
|134,8
|138,2
|141,6
|145
|148,4
|151,8
|155,2
|158,6
|162
|165,4
|}


==Light Melee==
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).


==Heavy Melee==
== Base Melee Damage based on Boons ==
Values referenced from [[Hero Comparison Table]].


== Sources of bonus melee damage ==
{{#invoke:HeroDataArrays|heroMeleeTable}}
{{ItemBox|item_name = Spirit Strike}}
 
{{ItemBox|item_name = Melee Lifesteal}}
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
{{ItemBox|item_name = Lifestrike}}
 
{{ItemBox|item_name = Colossus}}
{{#invoke:LevelTables|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
=== Bonus Heavy Damage ===
 
=== Abilities ===
 
Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
 
Melee Damage abilities have the same effect as melee attacks when last hitting [[Trooper]]s.
 
{{AbilityTable|melee}}
 
=== Other ===
 
* {{HeroIcon|Calico}}'s {{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues.
* {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} deal {{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Value}} {{Ss|{{#invoke:Abilities|get_ability_prop|Borrowed Decree|SummonMeleeDamage.Scale.Value}}}} Melee Damage to [[Troopers]].
 
== Sources ==
=== Bonus Melee Damage ===
{{Item stat table|Bonus Melee Damage}}
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.
 
=== Bonus Heavy Melee Damage ===
{{Item stat table|Bonus Heavy Damage}}
{{Item stat table|Bonus Heavy Damage}}
=== Melee Resist ===
{{Item stat table|Melee Resist}}
* Items that provide [[Bullet Resist]] also provide an equal amount of Melee Resist.
* {{ItemIcon|Weapon Shielding}} can trigger off melee damage.


{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]