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Gammaton32 (talk | contribs) →Base melee damage based on Power Increase: heavy melee scaling correction |
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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[ | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Level|Levels]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%. | ||
All heroes have the same base melee damage and scaling, with a few exceptions: | All heroes have the same base melee damage and scaling, with a few exceptions: | ||
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* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee | * [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee | ||
== Base | == Base Melee Damage based on Power Increase == | ||
Values referenced from [[Hero Comparison]]. | Values referenced from [[Hero Comparison]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 64: | Line 64: | ||
| +4.96 | | +4.96 | ||
|202 | |202 | ||
|} | |||
=== Abilities === | |||
The following abilities scale with Melee damage. | |||
{| class="wikitable sortable" | |||
|- | |||
!Ability | |||
!Base | |||
!Fully upgraded | |||
!Melee Damage scaling | |||
!Notes | |||
|- | |||
|{{PageRef|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} | |||
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | |||
| colspan="1" |190 | |||
| +1.0 | |||
| | |||
|- | |||
|{{PageRef|Calico}}'s {{AbilityIcon|Leaping Slash}} | |||
|101 | |||
|161 | |||
| +1.6 | |||
| | |||
|- | |||
|{{PageRef|Viscous}}' {{AbilityIcon|Puddle Punch}} | |||
|69 | |||
|151 | |||
| +1.1 | |||
|Upgrades to Heavy Melee on T3 | |||
|} | |} | ||
| Line 76: | Line 105: | ||
{{Item stat table|Melee Resist}} | {{Item stat table|Melee Resist}} | ||
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||