Melee Damage: Difference between revisions

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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Level|Levels]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Level|Levels]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.


All heroes have the same base melee damage and scaling, with a few exceptions:  
Most heroes have the same base melee damage and scaling, with a few exceptions:  


* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
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!Max level
!Max level
|-
|-
|All Heroes
|Other Heroes
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}}
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}}
| +2.67
| +2.67
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!Max level
!Max level
|-
|-
|All Heroes
|Other Heroes
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
| +4.92
| +4.92