Melee Damage: Difference between revisions

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[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
== Base melee damage based on Power Increase ==
== Base melee damage based on Power Increase ==
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==Light Melee==
== Items what affect Melee Damage ==
 
=== Bonus Melee Damage  ===
==Heavy Melee==
 
== Sources of bonus melee damage ==
{{ItemBox|item_name = Spirit Strike}}
{{ItemBox|item_name = Spirit Strike}}
{{ItemBox|item_name = Melee Lifesteal}}
{{ItemBox|item_name = Melee Lifesteal}}
{{ItemBox|item_name = Lifestrike}}
{{ItemBox|item_name = Lifestrike}}
{{ItemBox|item_name = Colossus}}
{{ItemBox|item_name = Colossus}}
=== Bonus Heavy Melee Damage  ===
=== Bonus Heavy Melee Damage  ===
{{ItemBox|item_name = Melee Charge}}
{{Item stat table|Bonus Heavy Damage}}
{{Item stat table|Bonus Heavy Damage}}
{{Stat navbox}}
[[Category:Damage Calculation]]


{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]