Melee Damage: Difference between revisions

Abilities: updated (still need to automate numbers)
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The following abilities scale with light melee damage (unless noted otherwise).
The following abilities scale with light melee damage (unless noted otherwise).


Unlike abilities with [[Spirit|Spirit scaling]], these abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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|{{PageRef|Calico}}
|{{PageRef|Calico}}
|{{AbilityIcon|Leaping Slash}}
|{{AbilityIcon|Leaping Slash}}
|94.5
|60.4
| +1.5
| +0.8
| +55 (T2)
| +60 (T3)
|
|
|-
|-
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|{{PageRef|Viscous}}
|{{PageRef|Viscous}}
|{{AbilityIcon|Puddle Punch}}
|{{AbilityIcon|Puddle Punch}}
|69.3
|58
| +0.6
| +0.6
| +30 (T2)
| +30 (T2)