Melee Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Base Melee Damage based on Boons: merged main table |
Gammaton32 (talk | contribs) wording |
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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | ||
Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}. | Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities and items with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | ||