Melee Damage: Difference between revisions

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m automate table of abilities using melee damage
Line 15: Line 15:


=== Abilities ===
=== Abilities ===
The following abilities scale with light melee damage (unless noted otherwise).


{| class="wikitable sortable"
Some abilities scale their damage with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
|-
 
!Hero
{{AbilityTable|melee}}
!Ability
!Base
!Melee Damage scaling
!Bonus damage
!Notes
|-
|{{PageRef|Bebop}}
|{{AbilityIcon|Exploding Uppercut}}
|63
| +1.0
|
|
|-
|-
|{{PageRef|Bebop}}
|{{AbilityIcon|Grapple Arm}}
|44.1
| +0.7
|
|
|-
|{{PageRef|Billy}}
|{{AbilityIcon|Bashdown}}
|55
| +1.1
| +60% Heavy Melee (T3)
|
|-
|{{PageRef|Calico}}
|{{AbilityIcon|Leaping Slash}}
|60.4
| +0.8
| +60 (T3)
|
|-
|{{PageRef|Drifter}}
|{{AbilityIcon|Rend}}
|61.8
| +1.2
| +40 (T1)
|
|-
|{{PageRef|Silver}}
|{{AbilityIcon|Boot Kick}}
|45
| +0.9
| +80 (T3)
|
|-
|{{PageRef|Silver (Transformed)}}
|{{AbilityIcon|Go For The Throat}}
|75
| +1.5
| +30 (T1)
|
|-
|{{PageRef|Silver (Transformed)}}
|{{AbilityIcon|Mauling Leap}}
|95
| +1.5
|
|
|-
|{{PageRef|Viscous}}
|{{AbilityIcon|Puddle Punch}}
|58
| +0.6
| +30 (T2)
|* Upgrades to Heavy Melee on T3<br>* Can be parried
|}


=== Other ===
=== Other ===
{{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues.
{{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues.