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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | ||
Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. It also scales with the [[Weapon Damage]] stat at a rate of 50%. However, melee damage is ''not'' considered weapon damage, and thus isn't affected by items such as {{ItemIcon|Metal Skin}} unless noted otherwise. | Melee damage [[Scaling|scales]] with [[Boon|Boons]] and [[Item|Items]]. It also scales with the [[Weapon Damage]] stat at a rate of 50%. However, melee damage is ''not'' considered weapon damage, and thus isn't affected by items such as {{ItemIcon|Metal Skin}} unless noted otherwise. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | ||