Melee Damage: Difference between revisions

Base melee damage based on Power Increase: heavy melee scaling correction
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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Level|Levels]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.


All heroes have the same base melee damage and scaling, with a few exceptions:  
All heroes have the same base melee damage and scaling, with a few exceptions:  
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* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee


== Base melee damage based on Power Increase ==
== Base Melee Damage based on Power Increase ==
Values referenced from [[Hero Comparison]].
Values referenced from [[Hero Comparison]].
{| class="wikitable sortable"
{| class="wikitable sortable"
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| +4.96
| +4.96
|202
|202
|}
=== Abilities ===
The following abilities scale with Melee damage.
{| class="wikitable sortable"
|-
!Ability
!Base
!Fully upgraded
!Melee Damage scaling
!Notes
|-
|{{PageRef|Bebop}}'s {{AbilityIcon|Exploding Uppercut}}
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
| colspan="1" |190
| +1.0
|
|-
|{{PageRef|Calico}}'s {{AbilityIcon|Leaping Slash}}
|101
|161
| +1.6
|
|-
|{{PageRef|Viscous}}' {{AbilityIcon|Puddle Punch}}
|69
|151
| +1.1
|Upgrades to Heavy Melee on T3
|}
|}


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{{Item stat table|Melee Resist}}
{{Item stat table|Melee Resist}}


* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.
{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]