Melee Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Base Melee Damage based on Power Increase: May 21 update |
Gammaton32 (talk | contribs) renamed power increase to boons |
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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[ | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions: | Most heroes have the same base melee damage and scaling, with a few exceptions: | ||
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!Hero | !Hero | ||
!Base | !Base | ||
! | !Boon increase | ||
!Max level | !Max level | ||
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!Hero | !Hero | ||
!Base | !Base | ||
! | !Boon increase | ||
!Max level | !Max level | ||
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