Melee Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) updated |
Gammaton32 (talk | contribs) |
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!Ability | !Ability | ||
!Base | !Base | ||
!Melee Damage scaling | |||
!Bonus damage | !Bonus damage | ||
!Notes | !Notes | ||
|- | |- | ||
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|{{AbilityIcon|Exploding Uppercut}} | |{{AbilityIcon|Exploding Uppercut}} | ||
|63 | |63 | ||
| +1.0 | | +1.0 | ||
| | |||
| | | | ||
|- | |- | ||
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|{{AbilityIcon|Leaping Slash}} | |{{AbilityIcon|Leaping Slash}} | ||
|101 | |101 | ||
| +1.6 | |||
| +60 (T2) | | +60 (T2) | ||
| | | | ||
|- | |- | ||
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|{{AbilityIcon|Puddle Punch}} | |{{AbilityIcon|Puddle Punch}} | ||
|69 | |69 | ||
| +1.1 | |||
| +35 (T2) | | +35 (T2) | ||
|Upgrades to Heavy Melee on T3 | |Upgrades to Heavy Melee on T3 | ||
|} | |} | ||