Melee Distance: Difference between revisionsGive feedback
Created page with "'''Melee Distance''' is a stat that affects how far the player will travel when attacking with melee. While charging up a Heavy Melee, the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies. == Sources == {{Item stat table|Heavy Melee Distance}} {{Stat navbox}}" |
m Added note on heavy melee still takes the same time to completely resolve |
||
| Line 2: | Line 2: | ||
While charging up a [[Melee Attack|Heavy Melee]], the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies. | While charging up a [[Melee Attack|Heavy Melee]], the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies. | ||
Note that a max distance Heavy Melee will still take the same amount of time to resolve as it would otherwise. Increasing the Melee Distance stat simply causes the player to cover more total distance in the same amount of time, effectively traveling forward faster. | |||
== Sources == | == Sources == | ||