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{{Update history table | contents = {{Update history table/row | update = {{Update link|May|22|2026}} | changes = * Midboss now starts spawned at the beginning of the game }} {{Update history table/row | update = {{Update link|March|6|2026}} | changes = * Mid Boss base bounty increased from 2000 to 3000 * Mid Boss base HP increased from 11900 to 13000 * Mid Boss global announcement health threshold reduced from 70% to 50% * Mid Boss now has 35% Debuff Resistance }} {{Update history table/row | update = {{Update link|December|3|2025}} | changes = * Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP }} {{Update history table/row | update = {{Update link|November|21|2025}} | changes = * Mid Boss base health increased from 13000 to 14000 * Mid Boss health growth per minute increased from 200 to 230 * Team that kills Mid Boss gets +2 permanent buffs for each player }} {{Update history table/row | update = {{Update link|October|2|2025}} | changes = * Mid Boss base HP increased from 12500 to 13000 * Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min }} {{Update history table/row | update = {{Update link|July|29|2025}} | changes = * Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200. }} {{Update history table/row | update = {{Update link|June|17|2025}} | changes = * Started Mid Boss Sewer theming. * Added connection from the rope shafts to upper area of Mid Boss. * Increase height of entrances to rope shafts from Mid Boss. * Added sloped mounds on side of stairs from the pit. }} {{Update history table/row | update = {{Update link|May|27|2025}} | changes = * Improved lighting in Mid Boss area }} {{Update history table/row | update = {{Update link|February|25|2025}} | changes = * Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned). * The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss. * Fixed turrets shooting midboss if it's invulnerable to them (i.e. an enemy or ally was in the pit, they would shoot it but do no damage). It will shoot the mid boss if you're in the pit (which will allow them to damage mid boss). Same treatment for Weakened Patron. }} {{Update history table/row | update = {{Update link|October|10|2024}} | changes = [Misc Gameplay] * Mid Boss now has 15 regen * Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase) * Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase) * Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units) [Hero Changes] * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss }} }}
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