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{{Infobox unit
| name = Mid-Boss
| Image = Midboss.png
| max_health = {{NpcData|npc_super_neutral|StartingHealth}}
| health_regen = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|HEALTH_REGEN_PER_SECOND}}HP/s
| bullet_resist = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
| spirit_resist = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
| dps = {{NpcData|npc_super_neutral|WeaponInfo|DPS}}
| bullet_damage = {{NpcData|npc_super_neutral|WeaponInfo|BulletDamage}}
| attack_range = {{NpcData|npc_super_neutral|WeaponInfo|FalloffEndRange|2}}m
}}
'''{{PAGENAME}}''', also known as the '''Mid Boss''', '''The Boss''' or '''Temple Guardian''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss which immediately grants [[Permanent Buffs|permanent buffs]] for the team that defeats it, as well as an opportunity to obtain '''[[Rejuvenator]] Credits''', allowing heroes to revive upon death.


[[File:Midboss arrive.mp3|thumb|Mid-Boss respawn SFX]]
'''''Mid-Boss''''' (also known as the ''Mid-Boss'' and ''The'' ''Boss'') is a powerful neutral jungle boss who easily outmatches almost every [[Heroes|hero]] without the right equipment or level.
== Overview ==
At the beginning of the match, the Mid-Boss will spawn underground in the sewers in the center of the map. While the Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap.


The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned.
[[File:Screenshot_2024-08-27_143812.png]]


The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them, dealing [[Weapon Damage]]. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.  
== Location ==
The ''Mid-Boss''<nowiki/>'s spawn location is in the middle of the [[map]]. They will spawn into 10 minutes into the game, followed with a sound effect to mark his arrival, followed by both team announcers announcing that "The ''Mid-Boss'' has arrived". The middle of the map will now have a small golden symbol in the middle, indicating that the boss is active and ready to be fought.


Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}''' HP and increases at '''{{NpcData|npc_super_neutral|ShieldLogic|ScalingAbsorptionPerMinute}}''' HP/minute .
== Behaviour ==
The ''Mid-Boss'' will be dormant and will not aggro onto anyone unless they get within range. Similarly, ''The Boss'' cannot be attacked outside of his pit, encouraging all players who want to contribute to stand within his range. His only method of attack is channeling a beam onto his current target. Currently its unknown how this targeting works but at the moment it seems to target the first player within range of him.  


Once Mid-Boss has reached 50% Health, it will roar, announcing to both teams that it is close to death.
Attacking ''The Boss'' will drain him of his shield which regenerates quickly, making it nearly impossible to solo it with one player and must be fought together as a team.


=== Health Scaling ===
After the ''Mid-boss'' reaches 50% health, he will let out another audio cue, similar to his spawn one. This cue is heard by both teams, alerting that the ''Mid-Boss'' is about to perish.
Mid-Boss' Health scales linearly from when it spawns. For every minute that passes after it has spawned, it gains an additional '''{{NpcData|npc_super_neutral|HealthGainPerMinute}}''' Health, which is added to its '''{{NpcData|npc_super_neutral|StartingHealth}}''' Base Health.


== Death ==
== ''Mid-Boss'' Death ==
When the Mid-Boss is slain, the killing team gains {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward}}}} (+ {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward_bonus_per_minute}}}}/min) souls, 2 [[Permanent Buffs|permanent buffs]] per player, and a Rejuvenator crystal spawns above the pit to begin its slow descent, which takes 6 seconds. The descent of the crystal is accompanied by a musical stinger that plays for both teams. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground.
When the ''Mid-Boss'' is slain, he will play another sound cue followed by both team's announcers announcing the descent of the rejuvenator rune. This will spawn a [[Rejuvenation]] rune above him. This rune is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, any player of any team who manages to get a powered up melee strike against it, will claim the rune for their team, granting all with the 'Rejuvenator Credit'


Once landed, attacking it with a heavy [[melee attack]] grants a '''Rejuvenator Credit''' to the entire team. Each heavy melee hit on the crystal grants one credit, up to 3 for each Mid-Boss kill. The first credit claimed will also grant a 100% heal to the hero. Either team may take rejuvenator credits regardless of which team kills the Mid-Boss, allowing for players to steal rejuvenators after the Mid-Boss has been slain.
== Rejuvenator Credit ==
Each player of the claimed team will be granted the 'Rejuvenator Credit' buff. This buff will:


=== Rejuvenator Credit ===
* Halve the respawn time of their next death. This will also halve the current respawn timer of any players who were dead upon the Rejuvenator claim.
{{Main|Rejuvenator}}
* Buffs all incoming lane creeps turning them into super creeps.
The Rejuvenator credit grants all team members a buff that allows them to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' health in the place of their death after {{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}s. When a player dies, they respawn in place, lose the buff, and their team’s Rejuvenator credits are reduced by 1 (each player can consume only one credit).
* Grants small amount of buffs to the following stats: Attack Speed, Movement Speed, Max Health
 
The Rejuvenator credit lasts 3 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members.
 
== Respawn ==
The Mid-Boss respawns '''{{#expr:{{NpcData|npc_super_neutral|SpawnInterval}}/60}}''' minutes after its first death. Then it respawns 6 minutes after its second death, and 5 minutes after its third and subsequent deaths.
 
The respawns are announced through a loud roar, followed by the [[Patron]]'s Herald announcing ''"Mid-Boss has arrived"''.
 
A timer until the Mid-Boss respawn can be seen as its icon fills up in the minimap. Pressing Tab shows players the exact time in minutes/seconds.
 
== Update history ==
{{Update history}}
 
== 3D model ==
{{3D Model|Midboss}}
 
== Trivia ==
 
* The Mid-Boss is listed in the damage report as the '''Temple Guardian'''. In ''[[Neon Prime]],'' the Mid-Boss location was called the '''Center Temple'''.
{{Unit Navbox}}
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