Editing Minimap

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=== Things that reveal the player to enemies on the minimap ===
=== Things that reveal the player to enemies on the minimap ===
* Shooting enemy [[Troopers]].
* Shooting enemy [[Troopers]].
* Being targeted or shot at by enemy Troopers or Hero-created Units ({{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret|l1=Mini Turrets}}, {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}}}.
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]).
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]).
** This includes shooting them from an angle where the structure cannot see or shoot back. The act of shooting at the structure is what causes the player to appear on the enemy minimap, regardless of location.
** This includes shooting them from an angle where the structure cannot see or shoot back. The act of shooting at the structure is what causes the player to appear on the enemy minimap, regardless of location.
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* Being targeted or shot at by an enemy hero from beyond approximately '''50–60 meters''', even if they have line of sight on the player.
* Being targeted or shot at by an enemy hero from beyond approximately '''50–60 meters''', even if they have line of sight on the player.
* Enemy Troopers riding a [[Ziplines|zipline]] near or above the player.
* Enemy Troopers riding a [[Ziplines|zipline]] near or above the player.
* Shooting at summons such as {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} or {{AbilityIcon|Jar of Dead|l1=Deadheads}} or deployables such as {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret|l1=Mini Turrets}}.
* Shooting at summons such as {{HeroIcon|Graves}}' Ghouls or Deadheads or deployables such as {{HeroIcon|McGinnis}} turrets.
* Being hit by summons or deployable abilities (Though it will make the player's portrait appear in the HUD for the hero who summoned the unit).
* Being hit by summons or deployable abilities.


== Invisibility ==
== Invisibility ==
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