Mirage/SoundsGive feedback
List of sound effects for Mirage.
Weapon
Audio plays when Mirage shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Movement
Mirage's movement consists of 2 audios that play simultaneously, footsteps and wind sounds
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Wind 01 | |
| Wind 02 | |
| Wind 03 | |
| Wind 04 | |
| Wind 05 | |
| Wind 06 | |
| Wind 07 | |
| Wind 08 | |
| Wind 09 | |
| Wind 10 | |
| Wind 11 | |
| Wind 12 | |
| Wind 13 | |
| Wind 14 | |
| Wind 15 |
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 | |
| Cast 04 | |
| Cast 05 |
Audio loops on the projectile
| Loop 01 | |
| Loop 02 | |
| Loop 03 |
Audio plays when the projectile hits an enemy unit
| Hit 01 | |
| Hit 02 |
Audio plays when casting the spell
| Cast |
Audio plays at the start of the tornado
| Start |
If you hit an enemy with the tornado, an audio will play
| Impact |
Audio plays when the tornado ends
| End |
After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio
| Evade 01 | |
| Evade 02 | |
| Evade 03 | |
| Evade 04 | |
| Evade 05 | |
| Evade 06 | |
| Evade 07 | |
| Evade 08 | |
| Evade 09 |
Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound
| Activation 01 | |
| Activation 02 | |
| Activation 03 | |
| Activation 04 | |
| Activation 05 | |
| Activation 06 | |
| Activation 07 |
Audio plays when the mark expires and explodes
| Proc 01 | |
| Proc 02 | |
| Proc 03 | |
| Proc 04 | |
| Proc 05 | |
| Proc 06 |
You can also manually activate the mark, which plays another audio
| Cast |
Audio loops while selecting the spell
| Loop |
Audio plays when casting the spell
| Cast |
Audio plays while channeling the teleportation
| Channel |
Audio plays where Mirage departs
| Depart |
Audio plays where Mirage Arrives
| Arrive |
Emotes
Mirage's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 | |
| Effort 09 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 | |
| Dash 09 | |
| Dash 10 | |
| Dash 11 | |
| Dash 12 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 | |
| Light Melee 07 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 | |
| Heavy Melee 06 | |
| Heavy Melee 07 |
Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 | |
| Small Pain 08 | |
| Small Pain 09 | |
| Small Pain 10 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 |
Audio plays when Mirage is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 |
Audio plays when Mirage takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 | |
| Warning 04 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 | |
| Scream 04 |