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=== {{AbilityIcon|Combo}} === | === {{AbilityIcon|Combo}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Cast | ||
| | |[[File:Mokrill a4 combo cast 01.mp3]] | ||
|} | |||
'''Audio loops when holding the enemy on place''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Mokrill a4 combo duration lp 01.mp3]] | |||
|} | |||
'''Audio plays at the end of the spell''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Mokrill a4 combo end 01.mp3]] | |||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
Revision as of 23:06, 4 August 2025
List of sound effects for Mo & Krill.
Weapon
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio plays when casting the spell
| Delay |
Audio plays when Mo burrows underground
| Impact |
Audio loops while underground
| Loop |
Audio plays when Mo emerges and starts spinning
| Spin |
Audio plays at the end of the spin
| Spin End |
Audio plays when casting the spell
| Delay |
If the spell hits an enemy hero, audio plays on them
| Hit |
Audio plays when casting the spell
| Cast |
Audio loops when holding the enemy on place
| Loop |
Audio plays at the end of the spell
| End |