Mo & Krill/Sounds: Difference between revisionsGive feedback
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|[[File:Mokrill a4 combo cast 01.mp3]] | |[[File:Mokrill a4 combo cast 01.mp3]] | ||
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'''Audio loops when holding the enemy | '''Audio loops when holding the enemy in place''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
Revision as of 23:56, 4 August 2025
List of sound effects for Mo & Krill.
Weapon
Audio plays when Krill shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Movement
Mo's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 |
Abilities
Audio plays when casting the spell
| Cast |
Audio plays when casting the spell
| Delay |
Audio plays when Mo burrows underground
| Impact |
Audio loops while underground
| Loop |
Audio plays when Mo emerges and starts spinning
| Spin |
Audio plays at the end of the spin
| Spin End |
Audio plays when casting the spell
| Delay |
If the spell hits an enemy hero, audio plays on them
| Hit |
Audio plays when casting the spell
| Cast |
Audio loops when holding the enemy in place
| Loop |
Audio plays at the end of the spell
| End |