List of sound effects for Mo & Krill.
Weapon
Audio plays when Krill shoots
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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Movement
Mo's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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| Footstep 13
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| Footstep 14
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| Footstep 15
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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| Foley 09
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| Foley 10
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| Foley 11
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| Foley 12
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| Foley 13
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Abilities
Audio plays when casting the spell
Audio plays when casting the spell
Audio plays when Mo burrows underground
Audio loops while underground
Audio plays when Mo emerges and starts spinning
Audio plays at the end of the spin
Audio plays when casting the spell
If the spell hits an enemy hero, audio plays on them
Audio plays when casting the spell
Audio loops when holding the enemy on place
Audio plays at the end of the spell