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== Abilities == {{AbilitySection | hero_name = Mo & Krill | ability_num = 1 | notes = * Scorn can be cast while Mo & Krill are busy, meaning it can be used during actions that would normally disable other abilities (e.g. while [[Heavy Melee|heavy meleeing]], riding the [[Zipline]], and notably during {{AbilityIcon|Combo}}). * The T3 Upgrade's debuff has no maximum stack limit. }} {{AbilitySection | hero_name = Mo & Krill | ability_num = 2 | notes = * Mo & Krill can use {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, and [[Items]] while burrowed. * Active items that require a target have inconsistent behavior if used while burrowing, depending on Mo & Krill's item casting mode. These are likely unintentional. ** If the player has Instant Cast set, the visual indicators (circle/diamond with the item's icon) of an item's range do not appear over a valid target until an action is taken, such as using an ability or item. ** If the player has Confirm Cast set, they become Instant Cast while burrowed, but the visual indicators of an item's range will not appear at all. ** If the player has Quick Cast set, all targeted items and {{ItemIcon|Alchemical Fire}} cannot be used. * Mo & Krill can [[Slide]] while burrowing, allowing them to take advantage of the increased [[move speed]] on slopes. * Mo & Krill can enter [[Tunnel|Tunnel vents]] while burrowed, if not in combat. If Burrow goes on cooldown while inside a Tunnel, they will be unable to exit until the ability is off cooldown. ** If the player exits Burrow in a middle of a vent, they will be pushed to the side they were on before entering the vent. ** If the player exits Burrow in a space too small to stand or crouch on, they will be pushed to the nearest walkable space. * Mo & Krill can still be hit by [[Melee Attacks]] while burrowed. * Mo & Krill can carry the [[Soul Urn]] while burrowed. However, they cannot enter the Tunnels while carrying it and will still drop the Urn if hit by a melee attack. * Most abilities that affect ground enemies still affect burrowed Mo & Krill: {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} and others. Notable exceptions: ** {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} does not drag Mo & Krill. ** {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} does not block Mo & Krill's movement. * Most targeted items like {{ItemIcon|Cursed Relic}} do not affect burrowed Mo & Krill until they "unburrow". This happens because activating an item sends out a projectile which cannot reach Mo & Krill and floats above them. ** {{ItemIcon|Knockdown}} and positive items ({{ItemIcon|Guardian Ward|icon-only}}, {{ItemIcon|Rescue Beam|icon-only}} etc) do not have a projectile and affect burrowed Mo & Krill normally. Notably Knockback will stun and immediately cancel the ability. ** {{ItemIcon|Phantom Strike}} still teleports a hero to burrowed Mo & Krill. ** {{ItemIcon|Vortex Web}} affects Mo & Krill if cast on the ground, and floats above them if alt-cast specifically on M&K. ** If an item is targeted while being extremely close to Mo & Krill (<5m), then it will likely affect them despite the interaction. This is not stable and might be a bug. | interactions = {{AbilityInteraction | interaction = Slowing Hex | state = disabled | text = Burrow is '''not''' disabled by Slowing Hex and effects that disable movement-based abilities }} }} {{AbilitySection | hero_name = Mo & Krill | ability_num = 3 | notes = * Sand Blast launches a fast moving cylindrical projectile (similar to {{ItemIcon|Silence Wave}}) that applies the damage and the effects when it hits enemies. ** {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast's projectile is not blocked by a wall, then the whole projectile ignores the wall. | tips = * T1 upgrade makes Sand Blast trigger {{ItemIcon|Mystic Burst}}, which might be undesirable since otherwise the item's damage can only be triggered (and healed off of) by {{AbilityIcon|Scorn}}. }} {{AbilitySection | hero_name = Mo & Krill | ability_num = 4 | notes = * Mo & Krill can use items during Combo. * [[Boon]] scaling is not applied retroactively to existing [[stacks]]. * Upon ability use, Combo keeps momentum, most obviously shown with {{ItemIcon|Majestic Leap}}. * If either Mo & Krill or the enemy are pulled by a [[Displacement]] effect, such as {{ItemIcon|Rescue Beam}} or {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}, both Mo & Krill and the enemy are displaced together. }}
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