Mo & Krill: Difference between revisions

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Added Shoulder Charge and Spectral Wall interaction.
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* Mo & Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown.
* Mo & Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown.
* Mo & Krill can still be hit by [[Melee Attacks]] while burrowed.
* Mo & Krill can carry the [[Soul Urn]] while burrowed, since it's not affected by [[Movement Silence]]. However, they cannot enter vents while carrying it and will still drop it if hit by a melee attack.
* Burrow cannot pass through {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}.
* Burrow cannot pass through {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}.
* While burrowed, Mo & Krill cannot be pulled by {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} and will pass under {{HeroIcon|McGinnis}}'  {{AbilityIcon|Spectral Wall}}.
* While burrowed, Mo & Krill cannot be pulled by {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} and will pass under {{HeroIcon|McGinnis}}'  {{AbilityIcon|Spectral Wall}}.