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Added Shoulder Charge and Spectral Wall interaction. |
Gammaton32 (talk | contribs) |
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* Mo & Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown. | * Mo & Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown. | ||
* Mo & Krill can still be hit by [[Melee Attacks]] while burrowed. | |||
* Mo & Krill can carry the [[Soul Urn]] while burrowed, since it's not affected by [[Movement Silence]]. However, they cannot enter vents while carrying it and will still drop it if hit by a melee attack. | |||
* Burrow cannot pass through {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}. | * Burrow cannot pass through {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}. | ||
* While burrowed, Mo & Krill cannot be pulled by {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} and will pass under {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}}. | * While burrowed, Mo & Krill cannot be pulled by {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} and will pass under {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}}. | ||