Mo & Krill: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Abilities: link |
→Abilities: Notes about abilities that can be used while channeling burrow/combo |
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| hero_name = Mo & Krill | | hero_name = Mo & Krill | ||
| ability_num = 1 | | ability_num = 1 | ||
| notes = | |||
* Scorn does not interrupt Mo & Krill, meaning it can be used while [[Heavy Melee|heavy meleeing]], riding the [[Zipline]], and notably during {{AbilityIcon|Combo}}. | |||
* The T3 Upgrade's debuff has no maximum stack limit. | |||
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| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* Mo & Krill can use {{AbilityIcon|Scorn}} and {{AbilityIcon|Sand Blast}} while burrowed. | |||
* Mo & Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown. | * Mo & Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown. | ||
* Mo & Krill can still be hit by [[Melee Attacks]] while burrowed. | * Mo & Krill can still be hit by [[Melee Attacks]] while burrowed. | ||