Mo & Krill: Difference between revisions

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Abilities: Notes about abilities that can be used while channeling burrow/combo
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| hero_name  = Mo & Krill
| hero_name  = Mo & Krill
| ability_num = 1
| ability_num = 1
| notes      =
* Scorn does not interrupt Mo & Krill, meaning it can be used while [[Heavy Melee|heavy meleeing]], riding the [[Zipline]], and notably during {{AbilityIcon|Combo}}.
* The T3 Upgrade's debuff has no maximum stack limit.
}}
}}


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| ability_num = 2
| ability_num = 2
| notes      =
| notes      =
* Mo & Krill can use {{AbilityIcon|Scorn}} and {{AbilityIcon|Sand Blast}} while burrowed.
* Mo & Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown.
* Mo & Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown.
* Mo & Krill can still be hit by [[Melee Attacks]] while burrowed.
* Mo & Krill can still be hit by [[Melee Attacks]] while burrowed.