Mo & Krill: Difference between revisionsGive feedback
Created page with "{{Infobox hero | name = Mo & Krill | art = Mo & Krill full.png | card = Mo & Krill card.png | summary = Burrows underneath his enemies | description = By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating. | dps = 76 | bullet_damage = 3.6 | ammo = 20 | bullets_per_sec = 5.56 | light_melee = 63 | heavy_melee =..." |
Added cards for abilities |
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== Abilities == | == Abilities == | ||
{{Ability card|name=Scorn|radius=10|cooldown=12|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacking Debuff|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.|duration=5|cooldown=35|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s}}{{Ability card}}{{Ability card}} | |||
== Background == | == Background == | ||