Editing Module:Abilities/card

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local commonutils = require "Module:Utilities"
local commonutils = require "Module:Utilities"
local utils = require "Module:Abilities/utils"
local utils = require "Module:Abilities/utils"
local Icon = require"Module:Abilities/icon"
local textfit = require "Module:TextFit"


local p = {}
local p = {}
local data = mw.loadJsonData("Data:AbilityCards.json")
local data = mw.loadJsonData("Data:AbilityCards.json")


-- Maps attr type to an appropriate image and page link
-- Optional icon size, will be defaulted on the template
local ATTR_TYPE_ICON_MAP = {
bullet_armor_up = {img='Bullet_Armor.png', link='Damage_Resistance'},
bullet_armor_down = {img='Bullet_armor_down.png', link='Damage_Resistance', size='23px'},
cast = {img='AttributeIconMaxChargesIncrease.png', link=''},
charges = {img='AttributeIconMaxChargesIncrease.png', link=''},
damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image
bullet_damage = {img='Damage.png', link='Bullet_Damage', color = 'Brown'},
fire_rate = {img='Fire Rate.png', link='Fire_Rate'},
healing = {img='Health regen.png', link='Health_Regen'},
health = {img='Extra Health.png', link='Health'},
move_speed = {img='Move speed.png', link='Move Speed'},
range = {img='CastRange.png', link='Ability_Range'},
tech_armor_up = {img='Spirit_Armor.png', link='Damage_Resistance'},
tech_damage = {img='AttributeIconTechShieldHealth.png', link='Spirit_Damage', color = 'Purple',size = '12px'},
distance = {img='AttributeIconTechRange.png', link='Ability_Range'},
duration = {img='AttributeIconTechDuration.png', link='Ability Duration'},
slow = {img='MoveSlow.png', link=''}
}


function get_hero_key(hero_name)
function get_hero_key(hero_name)
if hero_name == nil then return nil end
for i, hero in pairs(data) do
if hero["Name"] == hero_name then
-- if name starts with "hero_", use it directly as the key
return i
if string.sub(hero_name, 1, 5) == "hero_" then return hero_name end
end
end
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
return nil
return resource_lookup[hero_name:lower()].key
end
end


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return build_ability_card(hero_key, ability_num, add_link, notes)
return build_ability_card(hero_key, ability_num, add_link, notes)
end
--from hero key*
--notes parameter will eventually be removed, as notes_source_page would be sufficient or could even be determined from within this function
function p.get_ability_card_from_key(hero_key, ability_num, add_link, notes, notes_source_page)
if type(hero_key) == 'table' and hero_key.args then
local frame = hero_key
hero_key = frame.args[1]
ability_num = frame.args[2]
add_link = frame.args[3]
notes = frame.args[4]
notes_source_page = frame.args[5]
end
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then
return 'Ability data not found for hero ' ..hero_key.. ' and num ' .. ability_num
end
local ability_name_localized = lang.get_string(ability.Key)
local name_link = nil
if add_link == 'true' then
name_link = ability_name_localized
end
if notes_source_page ~= nil and notes ~= "" then
--Notes comes from a /Notes page, and the notes are not blank
-- Confirm the notes source page exists, otherwise, don't display any notes
local title = mw.title.new(notes_source_page)
if not (title and title.exists) then
notes = ""
end
end
return mw.getCurrentFrame():expandTemplate{
title = "Template:Ability card v2/Card",
args = {
hero_key = hero_key,
ability_num = ability_num,
name = ability_name_localized,
name_link = name_link,
icon = lang.get_string(ability.Key, 'en') .. '.png',
description = mw.getCurrentFrame():preprocess(lang.get_string(ability.DescKey)),
radius = ability.Radius and ability.Radius.Value,
radius_ss = get_attr_ss(ability.Radius),
range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
range_ss = get_attr_ss(ability.AbilityCastRange),
duration = ability.AbilityDuration and ability.AbilityDuration.Value,
duration_ss = get_attr_ss(ability.AbilityDuration),
-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
cooldown_ss = get_attr_ss(ability.AbilityCooldown),
charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value,
charge_cooldown_ss = get_attr_ss(ability.AbilityCooldownBetweenCharge),
num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value,
notes = notes,
notes_source_page = notes_source_page
}
}
end
end


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local info1_desc = get_info_desc(hero_key, ability_num, 1)
local info1_desc = get_info_desc(hero_key, ability_num, 1)
local info1_main_boxes = get_main_boxes(hero_key, ability_num, 1)
local info1_main_boxes = get_main_boxes(hero_key, ability_num, 1)
local info1_alt_boxes = get_alt_boxes(hero_key, ability_num, 1)
local info1_alt_boxes = get_alt_boxes(hero_key, ability_num, 1)
if #info1_alt_boxes > 7 then
if #info1_alt_boxes > 6 then
error(#info1_alt_boxes .. ' alt boxes found, but only 7 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')
error(#info1_alt_boxes .. ' alt boxes found, but only 6 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')
end
end
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local info2_alt_boxes = get_alt_boxes(hero_key, ability_num, 2)
local info2_alt_boxes = get_alt_boxes(hero_key, ability_num, 2)
if #info2_alt_boxes > 7 then
if #info2_alt_boxes > 6 then
error(#info2_alt_boxes .. ' alt boxes found, but only 7 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')
error(#info2_alt_boxes .. ' alt boxes found, but only 6 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')
end
local info3_desc = get_info_desc(hero_key, ability_num, 3)
local info3_main_boxes = get_main_boxes(hero_key, ability_num, 3)
local info3_alt_boxes = get_alt_boxes(hero_key, ability_num, 3)
if #info3_alt_boxes > 7 then
error(#info3_alt_boxes .. ' alt boxes found, but only 7 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')
end
end
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title = "Ability_card_v2/Card",
title = "Ability_card_v2/Card",
args = {
args = {
id = hero_key .. ':' .. ability.Key,
hero_key = hero_key,
hero_key = hero_key,
ability_num = ability_num,
ability_num = ability_num,
Line 99: Line 165:
name_link = name_link,
name_link = name_link,
icon = lang.get_string(ability.Key, 'en') .. '.png',
icon = lang.get_string(ability.Key, 'en') .. '.png',
channel_time = ability.AbilityChannelTime and ability.AbilityChannelTime.Value ~= 9999 and ability.AbilityChannelTime.Value,
channel_time_scale = get_attr_scale(ability.AbilityChannelTime),
channel_time_scale_type = get_attr_scale_type(ability.AbilityChannelTime),
channel_time_scale_multiply = get_attr_scale_multiply(ability.AbilityChannelTime),
radius = ability.Radius and ability.Radius.Value,
radius = ability.Radius and ability.Radius.Value,
radius_scale = get_attr_scale(ability.Radius),
radius_ss = get_attr_ss(ability.Radius),
radius_scale_type = get_attr_scale_type(ability.Radius),
radius_scale_multiply = get_attr_scale_multiply(ability.Radius),
range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
range_scale = get_attr_scale(ability.AbilityCastRange),
range_ss = get_attr_ss(ability.AbilityCastRange),
range_scale_type = get_attr_scale_type(ability.AbilityCastRange),
range_scale_multiply = get_attr_scale_multiply(ability.AbilityCastRange),
duration = ability.AbilityDuration and ability.AbilityDuration.Value,
duration = ability.AbilityDuration and ability.AbilityDuration.Value,
duration_scale = get_attr_scale(ability.AbilityDuration),
duration_ss = get_attr_ss(ability.AbilityDuration),
duration_scale_type = get_attr_scale_type(ability.AbilityDuration),
duration_scale_multiply = get_attr_scale_multiply(ability.AbilityDuration),
-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
cooldown_scale = get_attr_scale(ability.AbilityCooldown),
cooldown_ss = get_attr_ss(ability.AbilityCooldown),
cooldown_scale_type = get_attr_scale_type(ability.AbilityCooldown),
charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value,
cooldown_scale_multiply = get_attr_scale_multiply(ability.AbilityCooldown),
charge_cooldown_ss = get_attr_ss(ability.AbilityCooldownBetweenCharge),
charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value ~= -1 and ability.AbilityCooldownBetweenCharge.Value,
num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value,
charge_cooldown_scale = get_attr_scale(ability.AbilityCooldownBetweenCharge),
charge_cooldown_scale_type = get_attr_scale_type(ability.AbilityCooldownBetweenCharge),
charge_cooldown_scale_multiply = get_attr_scale_multiply(ability.AbilityCooldownBetweenCharge),
num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value or 0,
-- Info section #1 defined in "Info1" attribute
-- Info section #1 defined in "Info1" attribute
hide_info1 = infobox_is_hidden(ability.Info1) and "true" or "false",
info1_desc = info1_desc,
info1_desc = info1_desc,
info1_mainbox1 = info1_main_boxes[1],
info1_mainbox1 = info1_main_boxes[1],
info1_mainbox2 = info1_main_boxes[2],
info1_mainbox2 = info1_main_boxes[2],
info1_mainbox3 = info1_main_boxes[3],
info1_mainbox3 = info1_main_boxes[3],
info1_mainbox4 = info1_main_boxes[4],
info1_mainbox5 = info1_main_boxes[5],
info1_altbox1 =  info1_alt_boxes[1],
info1_altbox1 =  info1_alt_boxes[1],
info1_altbox2 =  info1_alt_boxes[2],
info1_altbox2 =  info1_alt_boxes[2],
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info1_altbox5 =  info1_alt_boxes[5],
info1_altbox5 =  info1_alt_boxes[5],
info1_altbox6 =  info1_alt_boxes[6],
info1_altbox6 =  info1_alt_boxes[6],
info1_altbox7 =  info1_alt_boxes[7],


-- Info section #2 defined in "Info2" attribute
-- Info section #2 defined in "Info2" attribute
hide_info2 = infobox_is_hidden(ability.Info2) and "true" or "false",
info2_desc = info2_desc,
info2_desc = info2_desc,
info2_mainbox1 = info2_main_boxes[1],
info2_mainbox1 = info2_main_boxes[1],
info2_mainbox2 = info2_main_boxes[2],
info2_mainbox2 = info2_main_boxes[2],
info2_mainbox3 = info2_main_boxes[3],
info2_mainbox3 = info2_main_boxes[3],
info2_mainbox4 = info2_main_boxes[4],
info2_mainbox5 = info2_main_boxes[5],
info2_altbox1 =  info2_alt_boxes[1],
info2_altbox1 =  info2_alt_boxes[1],
info2_altbox2 =  info2_alt_boxes[2],
info2_altbox2 =  info2_alt_boxes[2],
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info2_altbox5 =  info2_alt_boxes[5],
info2_altbox5 =  info2_alt_boxes[5],
info2_altbox6 =  info2_alt_boxes[6],
info2_altbox6 =  info2_alt_boxes[6],
info2_altbox7 =  info2_alt_boxes[7],
 
-- Info section #3 defined in "Info3" attribute
hide_info3 = infobox_is_hidden(ability.Info3) and "true" or "false",
info3_desc = info3_desc,
info3_mainbox1 = info3_main_boxes[1],
info3_mainbox2 = info3_main_boxes[2],
info3_mainbox3 = info3_main_boxes[3],
info3_mainbox4 = info3_main_boxes[4],
info3_mainbox5 = info3_main_boxes[5],
info3_altbox1 =  info3_alt_boxes[1],
info3_altbox2 =  info3_alt_boxes[2],
info3_altbox3 =  info3_alt_boxes[3],
info3_altbox4 =  info3_alt_boxes[4],
info3_altbox5 =  info3_alt_boxes[5],
info3_altbox6 =  info3_alt_boxes[6],
info3_altbox7 =  info3_alt_boxes[7],
 
-- Ability upgrades defined in "Upgrades" attribute
-- Ability upgrades defined in "Upgrades" attribute
upgrade1 = upgrades[1],
upgrade1 = upgrades[1],
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end
end


function infobox_is_hidden(infobox)
-- Get spirit scaling of attribute, return nil if none is found
if infobox == nil then
function get_attr_ss(attr)
return false
if not attr then  
end
return nil  
return infobox.RequiresUpgradeIndex ~= nil
end
 
-- An attribute may carry either a single scaling or a list of them.
-- Extra entries are stat-category markers (duration, cooldown, range, radius,
-- healing, charges) that always hold a value of 1 and are never displayed, so
-- return the first entry that actually renders a badge.
-- A zero-valued scaling is still returned when nothing else is displayable. The
-- card renders it as an x0 placeholder, and the ability upgrade gadget fills
-- that element in when an upgrade grants real scaling (Doorman's Doorway).
local function pick_scale(attr)
if not attr then
return nil
end
end
local scale = attr.Scale
local scale = attr.Scale
if type(scale) ~= 'table' then
if not scale then
return nil
return nil
end
end
-- A single scaling is stored directly as an object
if scale.Type ~= 'spirit' then
if scale[1] == nil then
return nil
return scale
end
local placeholder = nil
for _, entry in ipairs(scale) do
if type(entry) == 'table' and Icon.isDisplayedScale(entry.Type) then
if entry.Value ~= 0 then
return entry
end
placeholder = placeholder or entry
end
end
return placeholder
end
 
-- Get scaling of attribute, return nil if none is found
function get_attr_scale(attr)
local scale = pick_scale(attr)
if not scale then
return nil
end
end
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return commonutils.round_to_sig_fig(scale.Value, 3)
return commonutils.round_to_sig_fig(scale.Value, 3)
end
end
 
-- Get scaling type of attribute, return nil if none is found
--for use from an ability page (ability pages are WIP), not hero pages
function get_attr_scale_type(attr)
function p.write_ability_card_from_ability_key(frame)
local scale = pick_scale(attr)
local ability_key = frame.args[1]
if not scale then
if ability_key == nil then return "ability_key '" .. ability_key "' not provided" end
return nil
-- Determine the hero and ability number
local found_hero_key
local found_ability_num
for hero_key, card_data in pairs(data) do
if found_hero_key == nil or found_ability_num == nil then
for ability_num, ability_data in pairs(card_data) do
if ability_num ~= "Name" then
if ability_data['Key'] == ability_key then  
found_hero_key = hero_key
found_ability_num = ability_num
break
end -- hero_key and ability_num found
end
end
end
end
end
if scale.Value == 0 then
if found_ability_num == nil or found_hero_key == nil then return "ability_key " .. ability_key .. " is not used by any heroes" end
return nil
end
-- Get notes for this ability
local notes_source_page_name = utils.get_notes_source_page_name(ability_key)
local notes_str = frame:preprocess("{{"..notes_source_page_name.."}}")
return scale.Type
-- Create the ability card
return p.get_ability_card_from_key(found_hero_key, found_ability_num, true, notes_str, notes_source_page_name)
end
end


-- Check if scaling should be multiplied instead of added
-- Get all info sections for specified ability
function get_attr_scale_multiply(attr)
--{{#invoke:AbilityData|get_ability_card|HERO_KEY|ABILITY_NUM}}--
local scale = pick_scale(attr)
p.get_all_info_sections = function(frame)
if not scale then
local hero_key = frame.args[1]
return nil
local ability_num = frame.args[2]
 
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return "Ability Not Found" end
local output_template = ''
for info_section_num=1, 10 do
local info_section = ability['Info'..info_section_num]
-- some abilities have no info sections
if info_section == nil then break end
local info_template = frame:expandTemplate{
title = "Ability_card_v2/Card/Info section",
args = {
hero_key = hero_key,
ability_num = ability_num,
info_section_num = info_section_num,
}
}
output_template = output_template .. info_template
end
end
return scale.Multiply
return output_template
end
end


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local ability = utils.get_ability_card_data(hero_key, ability_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return {} end -- return empty table, not string
if(ability == nil) then return "Ability Not Found" end
local info_section = ability['Info'..info_section_num]
local info_section = ability['Info'..info_section_num]
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local frame = mw.getCurrentFrame()
local frame = mw.getCurrentFrame()
return frame:preprocess(lang.get_string(info_section.DescKey))
return frame:preprocess(lang.get_string(info_section.DescKey))
end
--{{#invoke:AbilityData|get_info_main|HERO_KEY|ABILITY_NUM|INFO_SECTION_INDEX}}--
p.get_info_main = function(frame)
local hero_key = frame.args[1]
local ability_num = frame.args[2]
local info_section_num = frame.args[3]
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return "Ability Not Found" end
local info_section = ability['Info'..info_section_num]
-- some abilities have no info sections
if info_section == nil then return '' end
local main = info_section.Main
if main == nil then
return ''
end
local props = info_section.Main.Props
-- Concatenate multiple section boxes into a single output template
local info_box_template = ''
for k, prop in pairs(props) do
-- Exclude 0 values
if prop.Value and prop.Value ~= 0 then
local icon = get_icon(prop.Type)
section_box = frame:expandTemplate{
title = "Ability_card_v2/Card/MainBox",
args = {
title = prop.Title,
key = prop.Key,
value = prop.Value,
icon = icon.img,
icon_link = icon.link,
icon_color = icon.color,
icon_size = icon.size,
scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
scale_type =  prop.Scale and prop.Scale.Type
}
}
info_box_template = info_box_template .. section_box .. '\n'
end
end
return info_box_template
end
end


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local main = info_section.Main
local main = info_section.Main
if main == nil then
if main == nil then
return {}
return ''
end
end
local frame = mw.getCurrentFrame()
local frame = mw.getCurrentFrame()
local props = {}
local props = info_section.Main.Props
-- Start with the standard Props array
if main.Props then
for _, prop in ipairs(main.Props) do
table.insert(props, prop)
end
end
local main_boxes = {}
local main_boxes = {}
for k, prop in ipairs(props) do -- use ipairs for ordered iteration
for k, prop in pairs(props) do
local value = prop.Value
-- Exclude 0 values
local scale = pick_scale(prop)
if prop.Value and prop.Value ~= 0 then
-- If it scales with melee damage, set the value using the hero's base melee to match in game visuals
local icon = get_icon(prop.Type)
if scale and scale.Type == 'melee' then
local main_box = frame:expandTemplate{
local hero = get_hero_data(hero_key)
value = prop.Value + hero.LightMeleeDamage * scale.Value
elseif scale and scale.Type == 'heavy_melee' then
local hero = get_hero_data(hero_key)
value = prop.Value + hero.HeavyMeleeDamage * scale.Value
elseif scale and scale.Type == 'weapon_power' then
local hero = get_hero_data(hero_key)
value = hero.Weapon.BulletDamage * hero.Weapon.BulletsPerBurst * (scale.Value + 100) / 100
end
local icon = Icon.getAttrIcon(prop.Type)
local main_box
if prop.StatusEffect then
main_box = frame:expandTemplate{
title = "Ability_card_v2/Card/StatusBox",
args = {
title = prop.Title,
key = prop.Key,
value = value,
status_effect = prop.StatusEffect,
icon = icon and icon.img,
icon_link = icon and icon.link,
icon_color = icon and icon.color,
icon_size = icon and icon.size,
scale_value = scale and commonutils.round_to_sig_fig(scale.Value, 3),
scale_type =  scale and scale.Type,
-- allow nil value here as some status effects don't have a value but should not be hidden
hide = value == 0 and "true" or "false",
}
}
else
main_box = frame:expandTemplate{
title = "Ability_card_v2/Card/MainBox",
title = "Ability_card_v2/Card/MainBox",
args = {
args = {
title = prop.Title,
title = prop.Title,
key = prop.Key,
key = prop.Key,
value = value,
value = prop.Value,
icon = icon and icon.img,
icon = icon.img,
icon_link = icon and icon.link,
icon_link = icon.link,
icon_color = icon and icon.color,
icon_color = icon.color,
icon_size = icon and icon.size,
icon_size = icon.size,
scale_value = scale and commonutils.round_to_sig_fig(scale.Value, 3),
scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
scale_type =  scale and scale.Type,
scale_type =  prop.Scale and prop.Scale.Type
hide = (value == nil or value == 0) and "true" or "false",
}
}
}
}
table.insert(main_boxes, main_box)
end
end
table.insert(main_boxes, main_box)
end
end
return main_boxes
return main_boxes
end
function get_hero_data(hero_key)
local hero_data = mw.loadJsonData("Data:HeroData.json")
local hero = hero_data[hero_key]
if (hero == nil) then return "Hero Not Found" end
return hero
end
end


Line 416: Line 443:
local alt_boxes = {}
local alt_boxes = {}
    for k, prop in ipairs(props) do
for k, prop in pairs(props) do
    -- Some props don't have values, as those come from upgrades
-- Some props don't have values, as those come from upgrades
    -- For now, we will ignore these and only show data for the base ability
-- For now, we will ignore these and only show data for the base ability
    if prop.Value then
if prop.Value and prop.Value ~= 0 then
    local icon = Icon.getAttrIcon(prop.Type)
local icon = get_icon(prop.Type)
 
local alt_box = frame:expandTemplate{
    local value = prop.Value
title = "Ability_card_v2/Card/AltBox",
    local scale = pick_scale(prop)
args = {
 
  key = prop.Key,
    if scale and scale.Type == 'weapon_power' then
  value = prop.Value,
    local hero = get_hero_data(hero_key)
  icon = icon.img,
    value = hero.Weapon.BulletDamage * hero.Weapon.BulletsPerBurst * (scale.Value + 100) / 100
  icon_link = icon.link,
    end
  icon_color = icon.color,
 
    icon_size = icon.size,
    local alt_box = frame:expandTemplate{
  scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
    title = "Ability_card_v2/Card/AltBox",
  scale_type = prop.Scale and prop.Scale.Type
    args = {
}
    key = prop.Key,
}
    value = value,
table.insert(alt_boxes, alt_box)
    icon = icon and icon.img,
end
    icon_link = icon and icon.link,
end
    icon_color = icon and icon.color,
    icon_size = icon and icon.size,
    scale_value = scale and commonutils.round_to_sig_fig(scale.Value, 3),
    scale_type = scale and scale.Type,
    hide = value == 0 and "true" or "false",
    }
    }
    table.insert(alt_boxes, alt_box)
    end
    end
return alt_boxes
return alt_boxes
Line 452: Line 469:


local UPGRADE_COST_MAP = {1, 2, 5}
local UPGRADE_COST_MAP = {1, 2, 5}
-- Upgrade description sizing. These are design proportions, not copies of any
-- CSS measurement: the browser supplies the box width through the container
-- query on .ac-upgrade-descwrap, so nothing here needs updating if the card's
-- widths, margins or padding change.
local UG_DESC_ASPECT = 0.357  -- max height of the text block, as a multiple of its width
local UG_LINE_HEIGHT = 1.4    -- emitted alongside the size so the two cannot drift
local UG_MAX_CQW    = 11.9  -- ceiling, as % of the text width (~16px on a full-width card)
local UG_MIN_CQW    = 6.7    -- floor (~9px)
function get_upgrade_boxes(hero_key, ability_num)
function get_upgrade_boxes(hero_key, ability_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
Line 468: Line 475:
local frame = mw.getCurrentFrame()
local frame = mw.getCurrentFrame()


local upgrades = ability.Upgrades
local props = ability.Upgrades
local upgrade_boxes = {}
local upgrade_boxes = {}
for k, upgrade in ipairs(upgrades) do
for k, prop in pairs(props) do
local description = lang.get_string(upgrade.DescKey)
local description = lang.get_string(prop.DescKey)
 
-- bypass some keys if they are mistakenly left in game files
local IGNORE_DESC_KEYS = {'citadel_ability_hornet_snipe_t3_desc', 'ability_fencer_ultimate_t3_desc'}
-- Generate a description if there is no localized string
-- Generate a description if there is no localized string
if (description == nil or description == '' or commonutils.contains(IGNORE_DESC_KEYS, upgrade.DescKey)) then
if (description == nil or description == '') then
description = create_description(upgrade, frame)
description = create_description(prop, frame)
else
-- Replace embedded value placeholders with just the base value
-- Pattern: {'Value': X, 'Scale': {...}} -> X
description = description:gsub("{'Value':%s*([%d%.%-]+),%s*'Scale':%s*{[^}]+}}", function(value)
return commonutils.round_to_sig_fig(tonumber(value), 3)
end)
-- Pattern: {'Value': X} -> X
description = description:gsub("{'Value':%s*([%d%.%-]+)}", function(value)
return commonutils.round_to_sig_fig(tonumber(value), 3)
end)
end
end
-- Expand once, then size from the text the reader actually sees, rather
-- Vary the font size based on the number of characters to prevent overflow
-- than from a character count of the unexpanded string.
local fontsize = '1rem'
local rendered = frame:preprocess(description)
if #description > 60 and #description < 71 then
local cqw = textfit.fit(rendered, {
fontsize = '0.95rem'
aspect = UG_DESC_ASPECT,
elseif #description > 70 and #description < 91 then
lineHeight = UG_LINE_HEIGHT,
fontsize = '0.875rem'
max = UG_MAX_CQW,
elseif #description > 90 then
min = UG_MIN_CQW,
fontsize = '0.8rem'
})
end
local upgrade_scale = pick_scale(upgrade)
local upgrade_box = frame:expandTemplate{
local upgrade_box = frame:expandTemplate{
title = "Ability_card_v2/Card/UpgradeBox",
title = "Ability_card_v2/Card/UpgradeBox",
args = {
args = {
index = k,
  cost = UPGRADE_COST_MAP[k],
cost = UPGRADE_COST_MAP[k],
  description = frame:preprocess(description),
description = rendered,
  scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
scale_value = upgrade_scale and commonutils.round_to_sig_fig(upgrade_scale.Value, 3),
  scale_type =  prop.Scale and prop.Scale.Type,
scale_type =  upgrade_scale and upgrade_scale.Type,
  fontsize = fontsize
-- Measured against the box's own width, so the size stays correct
-- when the card renders below its 500px max-width.
fontsize = string.format('%.2fcqw', cqw),
lineheight = UG_LINE_HEIGHT
}
}
}
}
Line 523: Line 512:
end
end


 
--{{#invoke:AbilityData|get_info_alt|HERO_KEY|ABILITY_NUM|INFO_SECTION_INDEX}}--
function create_description(prop, frame)
p.get_info_alt = function(frame)
    local value_lines = {}  -- normal stat changes
local hero_key = frame.args[1]
    local scale_lines = {}  -- "Increased X scaling" notes
local ability_num = frame.args[2]
    local seen = {}
local info_section_num = frame.args[3]
 
    for k, v in pairs(prop) do
local ability = utils.get_ability_card_data(hero_key, ability_num)
        if k == 'DescKey' then
if(ability == nil) then return "Ability Not Found" end
            -- skip
        elseif type(v) == 'table' then
local info_section = ability['Info'..info_section_num]
            local has_value = v.Value ~= nil
            local has_scale = v.Scale and v.Scale.Value and v.Scale.Value ~= 0
-- some abilities have no info sections
 
if info_section == nil then return '' end
            -- Value is 0 and we have a scaling change → scaling note
            if has_value and has_scale and v.Value == 0 then
local props = info_section.Alt
                if not seen["scale_" .. k] then
if props == nil then
                    local scale_type = v.Scale.Type
return ''
                    local capitalized = scale_type:sub(1,1):upper() .. scale_type:sub(2)
end
                    table.insert(scale_lines, "Increased " .. capitalized .. " scaling")
                    seen["scale_" .. k] = true
-- Concatenate multiple section boxes into a single output template
                end
local info_box_template = ''
            -- Only a scaling change, no value → scaling note (future bot correction)
for k, prop in pairs(props) do
            elseif not has_value and has_scale then
-- Some props don't have values, as those come from upgrades
                if not seen["scale_" .. k] then
-- For now, we will ignore these and only show data for the base ability
                    local scale_type = v.Scale.Type
if prop.Value and prop.Value ~= 0 then
                    local capitalized = scale_type:sub(1,1):upper() .. scale_type:sub(2)
local icon = get_icon(prop.Type)
                    table.insert(scale_lines, "Increased " .. capitalized .. " scaling")
section_box = frame:expandTemplate{
                    seen["scale_" .. k] = true
title = "Ability_card_v2/Card/AltBox",
                end
args = {
            -- Normal value (0 without scale, or non‑zero with/without scale)
  key = prop.Key,
            elseif has_value then
  value = prop.Value,
                local formatted_value = utils.format_value_with_prepost(k, v.Value, frame)
  icon = icon.img,
                local attr_name = lang.get_string(k .. '_label')
  icon_link = icon.link,
                local key = formatted_value .. '|' .. attr_name
  icon_color = icon.color,
                if not seen[key] then
    icon_size = icon.size,
                    table.insert(value_lines, string.format('%s %s', formatted_value, attr_name))
  scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
                    seen[key] = true
  scale_type = prop.Scale and prop.Scale.Type
                end
}
            end
}
        else
info_box_template = info_box_template .. section_box .. '\n'
            -- Plain number/string (e.g. OutgoingDamagePenaltyPercent = -15)
            local formatted_value = utils.format_value_with_prepost(k, v, frame)
            local attr_name = lang.get_string(k .. '_label')
            local key = formatted_value .. '|' .. attr_name
            if not seen[key] then
                table.insert(value_lines, string.format('%s %s', formatted_value, attr_name))
                seen[key] = true
            end
        end
    end
 
    -- Combine: value lines first, then scaling lines
    local all_lines = {}
    for _, line in ipairs(value_lines) do
        table.insert(all_lines, line)
    end
    for _, line in ipairs(scale_lines) do
        table.insert(all_lines, line)
    end
 
    return table.concat(all_lines, '<br>')
end
 
function find_width_key(ability)
for key, value in pairs(ability) do
if type(key) == "string" and key:sub(-5) == "Width" then
return key
end
end
end
end
return nil
return info_box_template
end
end


--for use from an ability page (ability pages are WIP), not hero pages
--{{#invoke:AbilityData|get_upgrades|HERO_KEY|ABILITY_NUM}}--
function p.write_ability_card_from_ability_key(frame)
p.get_upgrades = function(frame)
local ability_key = frame.args[1]
local hero_key = frame.args[1]
if ability_key == nil then return "ability_key '" .. ability_key "' not provided" end
local ability_num = frame.args[2]
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return "Ability Not Found" end
local props = ability.Upgrades
-- Determine the hero and ability number
-- Concatenate multiple section boxes into a single output template
local found_hero_key
local upgrades_template = ''
local found_ability_num
for k, prop in pairs(props) do
for hero_key, card_data in pairs(data) do
local description = lang.get_string(prop.DescKey)
if found_hero_key == nil or found_ability_num == nil then
for ability_num, ability_data in pairs(card_data) do
-- Generate a description if there is no localized string
if ability_num ~= "Name" then
if (description == nil or description == '') then
if ability_data['Key'] == ability_key then  
description = create_description(prop, frame)
found_hero_key = hero_key
end
found_ability_num = ability_num
break
-- Vary the font size based on the number of characters to prevent overflow
end -- hero_key and ability_num found
local fontsize = '1rem'
end
if #description > 60 and #description < 71 then
end
fontsize = '0.95rem'
elseif #description > 70 and #description < 91 then
fontsize = '0.875rem'
elseif #description > 90 then
fontsize = '0.8rem'
end
end
box = frame:expandTemplate{
title = "Ability_card_v2/Card/UpgradeBox",
args = {
  cost = UPGRADE_COST_MAP[k],
  description = frame:preprocess(description),
  scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
  scale_type =  prop.Scale and prop.Scale.Type,
  fontsize = fontsize
}
}
upgrades_template = upgrades_template .. box .. '\n'
end
end
if found_ability_num == nil or found_hero_key == nil then return "ability_key " .. ability_key .. " is not used by any heroes" end
return upgrades_template
-- Get notes for this ability
local notes_source_page_name = utils.get_notes_source_page_name(ability_key)
local notes_str = frame:preprocess("{{"..notes_source_page_name.."}}")
-- Create the ability card
return p.get_ability_card_from_key(found_hero_key, found_ability_num, true, notes_str, notes_source_page_name)
end
end


--from hero key*
function create_description(prop, frame)
--notes parameter will eventually be removed, as notes_source_page would be sufficient or could even be determined from within this function
local description = ''
function p.get_ability_card_from_key(hero_key, ability_num, add_link, notes, notes_source_page)
for k, v in pairs(prop) do
if type(hero_key) == 'table' and hero_key.args then
if type(v) ~= 'table' then
local frame = hero_key
local formatted_value = utils.format_value_with_prepost(k, v, frame)
hero_key = frame.args[1]
local attr_name = lang.get_string(k..'_label')
ability_num = frame.args[2]
description = description .. string.format('%s %s', formatted_value, attr_name)
add_link = frame.args[3]
end
notes = frame.args[4]
notes_source_page = frame.args[5]
end
end
local ability = utils.get_ability_card_data(hero_key, ability_num)
return description
if(ability == nil) then
end
return 'Ability data not found for hero ' ..hero_key.. ' and num ' .. ability_num
 
end
p.get_attr_icon = function(frame)
local attr_type = frame.args[1]
local icon = get_icon(attr_type)
 
return string.format('[[File:%s|%s|18px|link=%s]]', icon.img or '', icon.size or '', icon.link or '')
end
 
function get_icon(attr_type)
local mappedAttr = ATTR_TYPE_ICON_MAP[attr_type]
local img = 'GenericProperty.png'
local link = ''
local size = ''
local color = 'Grey'
if mappedAttr then
img = mappedAttr.img
link = mappedAttr.link
size = mappedAttr.size
color = mappedAttr.color or color
end
local ability_name_localized = lang.get_string(ability.Key)
return {img=img, link=link, color=color, size=size}
local name_link = nil
end
if add_link == 'true' then
 
name_link = ability_name_localized
function find_width_key(ability)
end
for key, value in pairs(ability) do
if type(key) == "string" and key:sub(-5) == "Width" then
if notes_source_page ~= nil and notes ~= "" then
return key
--Notes comes from a /Notes page, and the notes are not blank
-- Confirm the notes source page exists, otherwise, don't display any notes
local title = mw.title.new(notes_source_page)
if not (title and title.exists) then
notes = ""
end
end
end
end
return nil
return mw.getCurrentFrame():expandTemplate{
title = "Ability card v2/Card",
args = {
hero_key = hero_key,
ability_num = ability_num,
name = ability_name_localized,
name_link = name_link,
icon = lang.get_string(ability.Key, 'en') .. '.png',
description = mw.getCurrentFrame():preprocess(lang.get_string(ability.DescKey)),
channel_time = ability.AbilityChannelTime and ability.AbilityChannelTime.Value ~= 9999 and ability.AbilityChannelTime.Value,
channel_time_scale = get_attr_scale(ability.AbilityChannelTime),
channel_time_scale_type = get_attr_scale_type(ability.AbilityChannelTime),
channel_time_scale_multiply = get_attr_scale_multiply(ability.AbilityChannelTime),
radius = ability.Radius and ability.Radius.Value,
radius_scale = get_attr_scale(ability.Radius),
radius_scale_type = get_attr_scale_type(ability.Radius),
radius_scale_multiply = get_attr_scale_multiply(ability.Radius),
range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
range_scale = get_attr_scale(ability.AbilityCastRange),
range_scale_type = get_attr_scale_type(ability.AbilityCastRange),
range_scale_multiply = get_attr_scale_multiply(ability.AbilityCastRange),
duration = ability.AbilityDuration and ability.AbilityDuration.Value,
duration_scale = get_attr_scale(ability.AbilityDuration),
duration_scale_type = get_attr_scale_type(ability.AbilityDuration),
duration_scale_multiply = get_attr_scale_multiply(ability.AbilityDuration),
-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
cooldown_scale = get_attr_scale(ability.AbilityCooldown),
cooldown_scale_type = get_attr_scale_type(ability.AbilityCooldown),
cooldown_scale_multiply = get_attr_scale_multiply(ability.AbilityCooldown),
charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value ~= -1 and ability.AbilityCooldownBetweenCharge.Value,
charge_cooldown_scale = get_attr_scale(ability.AbilityCooldownBetweenCharge),
charge_cooldown_scale_type = get_attr_scale_type(ability.AbilityCooldownBetweenCharge),
charge_cooldown_scale_multiply = get_attr_scale_multiply(ability.AbilityCooldownBetweenCharge),
num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value or 0,
}
}
end
end


return p
return p
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