Module:Abilities/cardGive feedback
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Overview
Generates hero ability cards
Usage
Submodules
Abilities - Simple functions. Eg. getting ability name
Abilities/utils - Common internal functions that are shared amongst any Abilities/ modules
Abilities/card - Generates hero ability cards
Abilities/icon - Functions for retrieving ability and attribute icon data
Abilities/details table (WIP) - Generates details table to show raw ability data
local lang = require "Module:Lang"
local commonutils = require "Module:Utilities"
local utils = require "Module:Abilities/utils"
local p = {}
local data = mw.loadJsonData("Data:AbilityCards.json")
-- Maps attr type to an appropriate image and page link
-- Optional icon size, will be defaulted on the template
local ATTR_TYPE_ICON_MAP = require("Module:Icon/attr")
function get_hero_key(hero_name)
if hero_name == nil then return nil end
-- if name starts with "hero_", use it directly as the key
if string.sub(hero_name, 1, 5) == "hero_" then return hero_name end
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
return resource_lookup[hero_name:lower()].key
end
--{{#invoke:Abilities/card|get_ability_card|HERO_NAME|ABILITY_NUM|ADD_LINK|NOTES}}--
-- Args:
-- HERO_NAME (required) - Name of the hero that is found in Data:HeroData.json under "Name"
-- ABILITY_NUM (required) - Selects ability at index 1 to 4
-- ADD_LINK - Add a hyperlink to the title to the associated page
-- NOTES - User note data to include in the footer of the ability card
p.get_ability_card = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local add_link = frame.args[3]
local notes = frame.args[4]
local hero_key = get_hero_key(hero_name)
if (hero_key == nil) then return 'Hero with name' .. hero_name .. 'not found' end
return build_ability_card(hero_key, ability_num, add_link, notes)
end
-- Pulls data from Data:AbilityCards.json to populate Template:Ability card v2
function build_ability_card(hero_key, ability_num, add_link, notes, notes_source_page)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then
return 'Ability data not found for hero ' ..hero_key.. ' and num ' .. ability_num
end
local ability_name_localized = lang.get_string(ability.Key)
local name_link = nil
if add_link == 'true' then
name_link = ability_name_localized
end
if notes_source_page ~= nil and notes ~= "" then
-- Notes comes from a /Notes page, and the notes are not blank
-- Confirm the notes source page exists, otherwise, don't display any notes
local title = mw.title.new(notes_source_page)
if not (title and title.exists) then
notes = ""
end
end
local frame = mw.getCurrentFrame()
local info1_desc = get_info_desc(hero_key, ability_num, 1)
local info1_main_boxes = get_main_boxes(hero_key, ability_num, 1)
-- Inject Hex Duration only for Rabbit Hex
if ability.Key == "ability_magician_animalhexarea"
and ability.Other
and ability.Other.HexDuration
and ability.Other.HexDuration.Value then
local icon = get_icon("duration")
table.insert(info1_main_boxes, 1,
frame:expandTemplate{
title = "Ability_card_v2/Card/MainBox",
args = {
key = "HexDuration",
value = ability.Other.HexDuration.Value,
icon = icon.img,
icon_link = icon.link,
icon_color = icon.color,
}
})
end
local info1_alt_boxes = get_alt_boxes(hero_key, ability_num, 1)
if #info1_alt_boxes > 7 then
error(#info1_alt_boxes .. ' alt boxes found, but only 7 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')
end
local info2_desc = get_info_desc(hero_key, ability_num, 2)
local info2_main_boxes = get_main_boxes(hero_key, ability_num, 2)
local info2_alt_boxes = get_alt_boxes(hero_key, ability_num, 2)
if #info2_alt_boxes > 7 then
error(#info2_alt_boxes .. ' alt boxes found, but only 7 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')
end
local info3_desc = get_info_desc(hero_key, ability_num, 3)
local info3_main_boxes = get_main_boxes(hero_key, ability_num, 3)
local info3_alt_boxes = get_alt_boxes(hero_key, ability_num, 3)
if #info3_alt_boxes > 7 then
error(#info3_alt_boxes .. ' alt boxes found, but only 7 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')
end
local upgrades = get_upgrade_boxes(hero_key, ability_num)
return frame:expandTemplate{
title = "Ability_card_v2/Card",
args = {
id = hero_key .. ':' .. ability.Key,
hero_key = hero_key,
ability_num = ability_num,
-- Header info defined in various attributes
name = ability_name_localized,
name_link = name_link,
icon = lang.get_string(ability.Key, 'en') .. '.png',
channel_time = ability.AbilityChannelTime and ability.AbilityChannelTime.Value ~= 9999 and ability.AbilityChannelTime.Value,
channel_time_ss = get_attr_ss(ability.AbilityChannelTime),
radius = ability.Radius and ability.Radius.Value,
radius_ss = get_attr_ss(ability.Radius),
range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
range_ss = get_attr_ss(ability.AbilityCastRange),
duration = ability.AbilityDuration and ability.AbilityDuration.Value,
duration_ss = get_attr_ss(ability.AbilityDuration),
-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
cooldown_ss = get_attr_ss(ability.AbilityCooldown),
charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value ~= -1 and ability.AbilityCooldownBetweenCharge.Value,
charge_cooldown_ss = get_attr_ss(ability.AbilityCooldownBetweenCharge),
num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value,
-- Info section #1 defined in "Info1" attribute
hide_info1 = infobox_is_hidden(ability.Info1) and "true" or "false",
info1_desc = info1_desc,
info1_mainbox1 = info1_main_boxes[1],
info1_mainbox2 = info1_main_boxes[2],
info1_mainbox3 = info1_main_boxes[3],
info1_mainbox4 = info1_main_boxes[4],
info1_mainbox5 = info1_main_boxes[5],
info1_altbox1 = info1_alt_boxes[1],
info1_altbox2 = info1_alt_boxes[2],
info1_altbox3 = info1_alt_boxes[3],
info1_altbox4 = info1_alt_boxes[4],
info1_altbox5 = info1_alt_boxes[5],
info1_altbox6 = info1_alt_boxes[6],
info1_altbox7 = info1_alt_boxes[7],
-- Info section #2 defined in "Info2" attribute
hide_info2 = infobox_is_hidden(ability.Info2) and "true" or "false",
info2_desc = info2_desc,
info2_mainbox1 = info2_main_boxes[1],
info2_mainbox2 = info2_main_boxes[2],
info2_mainbox3 = info2_main_boxes[3],
info2_mainbox4 = info2_main_boxes[4],
info2_mainbox5 = info2_main_boxes[5],
info2_altbox1 = info2_alt_boxes[1],
info2_altbox2 = info2_alt_boxes[2],
info2_altbox3 = info2_alt_boxes[3],
info2_altbox4 = info2_alt_boxes[4],
info2_altbox5 = info2_alt_boxes[5],
info2_altbox6 = info2_alt_boxes[6],
info2_altbox7 = info2_alt_boxes[7],
-- Info section #3 defined in "Info3" attribute
hide_info3 = infobox_is_hidden(ability.Info3) and "true" or "false",
info3_desc = info3_desc,
info3_mainbox1 = info3_main_boxes[1],
info3_mainbox2 = info3_main_boxes[2],
info3_mainbox3 = info3_main_boxes[3],
info3_mainbox4 = info3_main_boxes[4],
info3_mainbox5 = info3_main_boxes[5],
info3_altbox1 = info3_alt_boxes[1],
info3_altbox2 = info3_alt_boxes[2],
info3_altbox3 = info3_alt_boxes[3],
info3_altbox4 = info3_alt_boxes[4],
info3_altbox5 = info3_alt_boxes[5],
info3_altbox6 = info3_alt_boxes[6],
info3_altbox7 = info3_alt_boxes[7],
-- Ability upgrades defined in "Upgrades" attribute
upgrade1 = upgrades[1],
upgrade2 = upgrades[2],
upgrade3 = upgrades[3],
-- User-created ability notes
notes = notes,
notes_source_page = notes_source_page
}
}
end
function infobox_is_hidden(infobox)
if infobox == nil then
return false
end
return infobox.RequiresUpgradeIndex ~= nil
end
-- Get spirit scaling of attribute, return nil if none is found
function get_attr_ss(attr)
if not attr then
return nil
end
local scale = attr.Scale
if not scale then
return nil
end
if scale.Type ~= 'spirit' then
return nil
end
if scale.Value == 0 then
return nil
end
return commonutils.round_to_sig_fig(scale.Value, 3)
end
-- Get the description for an ability's info section
--{{#invoke:AbilityData|get_info_desc|HERO_KEY|ABILITY_NUM|INFO_SECTION_INDEX}}--
p.get_info_desc = function(frame)
local hero_key = frame.args[1]
local ability_num = frame.args[2]
local info_section_num = frame.args[3]
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return {} end -- return empty table, not string
local info_section = ability['Info'..info_section_num]
-- some abilities have no info sections
if info_section == nil then return '' end
if info_section.DescKey == nil then
return ''
end
return frame:preprocess(lang.get_string(info_section.DescKey))
end
function get_info_desc(hero_key, ability_num, info_section_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return "Ability Not Found" end
local info_section = ability['Info'..info_section_num]
-- some abilities have no info sections
if info_section == nil then return '' end
if info_section.DescKey == nil then
return ''
end
local frame = mw.getCurrentFrame()
return frame:preprocess(lang.get_string(info_section.DescKey))
end
function get_main_boxes(hero_key, ability_num, info_section_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return "Ability Not Found" end
local info_section = ability['Info'..info_section_num]
-- some abilities have no info sections
if info_section == nil then return '' end
local main = info_section.Main
if main == nil then
return {}
end
local frame = mw.getCurrentFrame()
local props = {}
-- Start with the standard Props array
if main.Props then
for _, prop in ipairs(main.Props) do
table.insert(props, prop)
end
end
local main_boxes = {}
for k, prop in ipairs(props) do -- use ipairs for ordered iteration
local value = prop.Value
-- If it scales with melee damage, set the value using the hero's base melee to match in game visuals
if prop.Scale and prop.Scale.Type == 'melee' then
local hero = get_hero_data(hero_key)
value = prop.Value + hero.LightMeleeDamage * prop.Scale.Value
end
local icon = get_icon(prop.Type)
local main_box
if prop.StatusEffect then
main_box = frame:expandTemplate{
title = "Ability_card_v2/Card/StatusBox",
args = {
title = prop.Title,
key = prop.Key,
value = value,
status_effect = prop.StatusEffect,
icon = icon.img,
icon_link = icon.link,
icon_color = icon.color,
icon_size = icon.size,
scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
scale_type = prop.Scale and prop.Scale.Type,
-- allow nil value here as some status effects don't have a value but should not be hidden
hide = value == 0 and "true" or "false",
}
}
else
main_box = frame:expandTemplate{
title = "Ability_card_v2/Card/MainBox",
args = {
title = prop.Title,
key = prop.Key,
value = value,
icon = icon.img,
icon_link = icon.link,
icon_color = icon.color,
icon_size = icon.size,
scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
scale_type = prop.Scale and prop.Scale.Type,
hide = (value == nil or value == 0) and "true" or "false",
}
}
end
table.insert(main_boxes, main_box)
end
return main_boxes
end
function get_hero_data(hero_key)
local hero_data = mw.loadJsonData("Data:HeroData.json")
local hero = hero_data[hero_key]
if (hero == nil) then return "Hero Not Found" end
return hero
end
function get_alt_boxes(hero_key, ability_num, info_section_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return "Ability Not Found" end
local info_section = ability['Info'..info_section_num]
-- some abilities have no info sections
if info_section == nil then return '' end
local props = info_section.Alt
if props == nil then
return ''
end
local frame = mw.getCurrentFrame()
local alt_boxes = {}
for k, prop in pairs(props) do
-- Some props don't have values, as those come from upgrades
-- For now, we will ignore these and only show data for the base ability
if prop.Value then
local icon = get_icon(prop.Type)
local alt_box = frame:expandTemplate{
title = "Ability_card_v2/Card/AltBox",
args = {
key = prop.Key,
value = prop.Value,
icon = icon.img,
icon_link = icon.link,
icon_color = icon.color,
icon_size = icon.size,
scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
scale_type = prop.Scale and prop.Scale.Type,
hide = prop.Value == 0 and "true" or "false",
}
}
table.insert(alt_boxes, alt_box)
end
end
return alt_boxes
end
local UPGRADE_COST_MAP = {1, 2, 5}
function get_upgrade_boxes(hero_key, ability_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then return "Ability Not Found" end
local frame = mw.getCurrentFrame()
local upgrades = ability.Upgrades
local upgrade_boxes = {}
for k, upgrade in pairs(upgrades) do
local description = lang.get_string(upgrade.DescKey)
-- bypass some keys if they are mistakenly left in game files
local IGNORE_DESC_KEYS = {'citadel_ability_hornet_snipe_t3_desc', 'ability_fencer_ultimate_t3_desc'}
-- Generate a description if there is no localized string
if (description == nil or description == '' or commonutils.contains(IGNORE_DESC_KEYS, upgrade.DescKey)) then
description = create_description(upgrade, frame)
else
-- Replace embedded value placeholders with just the base value
-- Pattern: {'Value': X, 'Scale': {...}} -> X
description = description:gsub("{'Value':%s*([%d%.%-]+),%s*'Scale':%s*{[^}]+}}", function(value)
return commonutils.round_to_sig_fig(tonumber(value), 3)
end)
-- Pattern: {'Value': X} -> X
description = description:gsub("{'Value':%s*([%d%.%-]+)}", function(value)
return commonutils.round_to_sig_fig(tonumber(value), 3)
end)
end
-- Vary the font size based on the number of characters to prevent overflow
local fontsize = '0.85rem'
if #description > 60 and #description < 71 then
fontsize = '0.8rem'
elseif #description > 70 and #description < 91 then
fontsize = '0.75rem'
elseif #description > 90 then
fontsize = '0.7rem'
end
local upgrade_box = frame:expandTemplate{
title = "Ability_card_v2/Card/UpgradeBox",
args = {
index = k,
cost = UPGRADE_COST_MAP[k],
description = frame:preprocess(description),
scale_value = upgrade.Scale and commonutils.round_to_sig_fig(upgrade.Scale.Value, 3),
scale_type = upgrade.Scale and upgrade.Scale.Type,
fontsize = fontsize
}
}
table.insert(upgrade_boxes, upgrade_box)
end
return upgrade_boxes
end
function create_description(prop, frame)
local description = ''
local first = true
local seen = {} -- Set to track added combinations
for k, v in pairs(prop) do
local value
if type(v) == 'table' then
value = v.Value
else
value = v
end
local formatted_value = utils.format_value_with_prepost(k, value, frame)
local attr_name = lang.get_string(k..'_label')
local key = formatted_value .. '|' .. attr_name -- Unique identifier
-- skip DescKey for the edge case where we are generating description instead of using localization files
if k ~= 'DescKey' then
-- Skip if this combination has already been added
if not seen[key] then
-- Add line break if this is not the first item
if not first then
description = description .. '<br>'
end
end
description = description .. string.format('%s %s', formatted_value, attr_name)
first = false
seen[key] = true -- Mark this combination as added
end
end
return description
end
p.get_attr_icon = function(frame)
local attr_type = frame.args[1]
local icon = get_icon(attr_type)
return string.format('[[File:%s|%s|18px|link=%s]]', icon.img or '', icon.size or '', icon.link or '')
end
function get_icon(attr_type)
local mappedAttr = ATTR_TYPE_ICON_MAP[attr_type]
local img = 'GenericProperty.png'
local link = ''
local size = ''
local color = 'Grey'
if mappedAttr then
img = mappedAttr.img
link = mappedAttr.link
size = mappedAttr.size
color = mappedAttr.color or color
end
return {img=img, link=link, color=color, size=size}
end
function find_width_key(ability)
for key, value in pairs(ability) do
if type(key) == "string" and key:sub(-5) == "Width" then
return key
end
end
return nil
end
--for use from an ability page (ability pages are WIP), not hero pages
function p.write_ability_card_from_ability_key(frame)
local ability_key = frame.args[1]
if ability_key == nil then return "ability_key '" .. ability_key "' not provided" end
-- Determine the hero and ability number
local found_hero_key
local found_ability_num
for hero_key, card_data in pairs(data) do
if found_hero_key == nil or found_ability_num == nil then
for ability_num, ability_data in pairs(card_data) do
if ability_num ~= "Name" then
if ability_data['Key'] == ability_key then
found_hero_key = hero_key
found_ability_num = ability_num
break
end -- hero_key and ability_num found
end
end
end
end
if found_ability_num == nil or found_hero_key == nil then return "ability_key " .. ability_key .. " is not used by any heroes" end
-- Get notes for this ability
local notes_source_page_name = utils.get_notes_source_page_name(ability_key)
local notes_str = frame:preprocess("{{"..notes_source_page_name.."}}")
-- Create the ability card
return p.get_ability_card_from_key(found_hero_key, found_ability_num, true, notes_str, notes_source_page_name)
end
--from hero key*
--notes parameter will eventually be removed, as notes_source_page would be sufficient or could even be determined from within this function
function p.get_ability_card_from_key(hero_key, ability_num, add_link, notes, notes_source_page)
if type(hero_key) == 'table' and hero_key.args then
local frame = hero_key
hero_key = frame.args[1]
ability_num = frame.args[2]
add_link = frame.args[3]
notes = frame.args[4]
notes_source_page = frame.args[5]
end
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then
return 'Ability data not found for hero ' ..hero_key.. ' and num ' .. ability_num
end
local ability_name_localized = lang.get_string(ability.Key)
local name_link = nil
if add_link == 'true' then
name_link = ability_name_localized
end
if notes_source_page ~= nil and notes ~= "" then
--Notes comes from a /Notes page, and the notes are not blank
-- Confirm the notes source page exists, otherwise, don't display any notes
local title = mw.title.new(notes_source_page)
if not (title and title.exists) then
notes = ""
end
end
return mw.getCurrentFrame():expandTemplate{
title = "Ability card v2/Card",
args = {
hero_key = hero_key,
ability_num = ability_num,
name = ability_name_localized,
name_link = name_link,
icon = lang.get_string(ability.Key, 'en') .. '.png',
description = mw.getCurrentFrame():preprocess(lang.get_string(ability.DescKey)),
radius = ability.Radius and ability.Radius.Value,
radius_ss = get_attr_ss(ability.Radius),
range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
range_ss = get_attr_ss(ability.AbilityCastRange),
duration = ability.AbilityDuration and ability.AbilityDuration.Value,
duration_ss = get_attr_ss(ability.AbilityDuration),
-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
cooldown_ss = get_attr_ss(ability.AbilityCooldown),
charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value,
charge_cooldown_ss = get_attr_ss(ability.AbilityCooldownBetweenCharge),
num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value,
notes = notes,
notes_source_page = notes_source_page,
}
}
end
return p