Module:Abilities/icon: Difference between revisions

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Hide range scaling
Tags: Mobile edit Mobile web edit Advanced mobile edit
Vergir (talk | contribs)
Add radius, cooldown, charge_cooldown, max_charges and healing to the scaling map as hidden types, ahead of the new ability data scalings (with help from vergir-bot LLM)
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     ["heavy_melee"] = { class = "melee", icon = "File:Melee scaling.png", link = "Melee Damage#Abilities", size = "28px" },
     ["heavy_melee"] = { class = "melee", icon = "File:Melee scaling.png", link = "Melee Damage#Abilities", size = "28px" },
     ["power_increase"] = { class = "boon", icon = "File:Boon scaling.png", link = "Boon", size = "16px" }, -- Boon icon has to be smaller than others
     ["power_increase"] = { class = "boon", icon = "File:Boon scaling.png", link = "Boon", size = "16px" }, -- Boon icon has to be smaller than others
     ["duration"] = { class = "default" }, -- Use "default" if the scaling is unused
    -- Use "default" if the scaling is unused.
    -- The types below are stat-category markers rather than coefficients: they
    -- always carry a value of 1 and only flag which ability stats are affected
    -- by Ability Duration, Ability Cooldown, Ability Range, Healing and charge
    -- bonuses. There is no meaningful number to show, so they stay hidden.
     ["duration"] = { class = "default" },
     ["range"] = { class = "default" },
     ["range"] = { class = "default" },
    ["radius"] = { class = "default" },
    ["cooldown"] = { class = "default" },
    ["charge_cooldown"] = { class = "default" },
    ["max_charges"] = { class = "default" },
    ["healing"] = { class = "default" },
}
}