Module:Abilities/iconGive feedback
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Overview
Icon related functions for ability cards
Usage
Submodules
Abilities - Simple functions. Eg. getting ability name
Abilities/utils - Common internal functions that are shared amongst any Abilities/ modules
Abilities/card - Generates hero ability cards
Abilities/icon - Functions for retrieving ability and attribute icon data
Abilities/details table (WIP) - Generates details table to show raw ability data
local p = {}
-- Maps attr type to an appropriate image and page link
-- Optional icon size, will be defaulted on the template
local ATTR_TYPE_ICON_MAP = require("Module:Icon/attr")
function getAttrIcon(attrType)
local mappedAttr = ATTR_TYPE_ICON_MAP[attrType]
local img = nil
local link = ''
local size = ''
local color = 'Grey'
if mappedAttr then
img = mappedAttr.img
link = mappedAttr.link
size = mappedAttr.size
color = mappedAttr.color or color
end
if img == nil then
return nil
end
return {img=img, link=link, color=color, size=size}
end
function p.getAttrIcon(attrType)
return getAttrIcon(attrType)
end
function p.getAttrIconFile(frame)
local args = frame.args
local attrType = args[1]
local attr_type = frame.args[1]
local icon = getAttrIcon(attr_type)
if icon == nil then
return ''
end
return string.format('[[File:%s|%s|link=%s]]', icon.img or '', icon.size or '18px', icon.link or '')
end
-- List of scaling type attributes
local SCALING_ICON_MAP = {
["spirit"] = { class = "spirit", icon = "File:Spirit scaling.png", link = "Spirit Power#Spirit Power Scaling", size = "28px" },
["stats_count"] = { class = "spirit", icon = "File:Spirit scaling.png", link = "Spirit Power#Spirit Power Scaling", size = "28px" }, -- Mina Rake
["weapon_power"] = { class = "weapon", icon = "File:Weapon scaling.png", link = "Weapon Damage#Weapon Damage Scaling", size = "28px" }, -- Paradox Carbine
["weapon_damage_increase"] = { class = "weapon", icon = "File:Weapon scaling.png", link = "Weapon Damage#Weapon Damage Scaling", size = "28px" },
["melee"] = { class = "melee", icon = "File:Melee scaling.png", link = "Melee Damage#Abilities", size = "28px" },
["heavy_melee"] = { class = "melee", icon = "File:Melee scaling.png", link = "Melee Damage#Abilities", size = "28px" },
["power_increase"] = { class = "boon", icon = "File:Boon scaling.png", link = "Boon", size = "16px" }, -- Boon icon has to be smaller than others
-- Use "default" if the scaling is unused.
-- The types below are stat-category markers rather than coefficients: they
-- always carry a value of 1 and only flag which ability stats are affected
-- by Ability Duration, Ability Cooldown, Ability Range, Healing and charge
-- bonuses. There is no meaningful number to show, so they stay hidden.
["duration"] = { class = "default" },
["range"] = { class = "default" },
["radius"] = { class = "default" },
["cooldown"] = { class = "default" },
["charge_cooldown"] = { class = "default" },
["max_charges"] = { class = "default" },
["healing"] = { class = "default" },
}
function getScalarIcon(scaleType)
return SCALING_ICON_MAP[scaleType]
end
-- get scaling icon attribute associated with a specified scale type
function p.getScalarIconAttr(frame)
local args = frame.args
local scaleType = args[1]
local attribute = args[2]
local icon = getScalarIcon(scaleType, attribute)
if icon == nil then return '' end
return icon[attribute] or ''
end
-- get scaling icon wikitext file associated with a specified scale type
function p.getScalarIconFile(frame)
local args = frame.args
local scaleType = args[1]
local size = args[2]
local icon = getScalarIcon(scaleType)
if not icon then
return frame:preprocess(string.format('{{Tooltip|?|Missing scaling type icon "%s" in Module:Abilities/icon}}', scaleType))
end
if icon.class == "default" then
return ''
end
if not size or size == '' then
size = icon.size
end
return string.format(
'[[%s|link=%s|%s]]',
icon.icon,
icon.link,
size
)
end
return p