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Gammaton32 (talk | contribs) Hide range scaling Tags: Mobile edit Mobile web edit Advanced mobile edit |
Add radius, cooldown, charge_cooldown, max_charges and healing to the scaling map as hidden types, ahead of the new ability data scalings (with help from vergir-bot LLM) |
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["heavy_melee"] = { class = "melee", icon = "File:Melee scaling.png", link = "Melee Damage#Abilities", size = "28px" }, | ["heavy_melee"] = { class = "melee", icon = "File:Melee scaling.png", link = "Melee Damage#Abilities", size = "28px" }, | ||
["power_increase"] = { class = "boon", icon = "File:Boon scaling.png", link = "Boon", size = "16px" }, -- Boon icon has to be smaller than others | ["power_increase"] = { class = "boon", icon = "File:Boon scaling.png", link = "Boon", size = "16px" }, -- Boon icon has to be smaller than others | ||
["duration"] = { class = "default" }, | -- Use "default" if the scaling is unused. | ||
-- The types below are stat-category markers rather than coefficients: they | |||
-- always carry a value of 1 and only flag which ability stats are affected | |||
-- by Ability Duration, Ability Cooldown, Ability Range, Healing and charge | |||
-- bonuses. There is no meaningful number to show, so they stay hidden. | |||
["duration"] = { class = "default" }, | |||
["range"] = { class = "default" }, | ["range"] = { class = "default" }, | ||
["radius"] = { class = "default" }, | |||
["cooldown"] = { class = "default" }, | |||
["charge_cooldown"] = { class = "default" }, | |||
["max_charges"] = { class = "default" }, | |||
["healing"] = { class = "default" }, | |||
} | } | ||