- This is an example of a note.
- This is an example of a note.
Lua backend for Template:AbilitySection. Renders a two-column layout with the ability card on the left and an optional tabbed details panel on the right.
Between the card and the details panel, an interaction-hint rail of small item icons is rendered via Module:AbilityHints (showing how the ability interacts with items — dispellable, reduced, blocked, etc.). When a rail is present, the card and rail are grouped in a .ability-section-main wrapper so the rail always wraps together with the card rather than onto the details' line; abilities with no interactions keep the flat single-card structure.
Only tabs with non-empty content are shown. If two or more tabs have content, a Show All tab is automatically appended that stacks all content in sequence with section headers between them.
The Notes tab is height-constrained with a scrollbar when content overflows (see Template:AbilitySection/styles.css). Other tabs are unconstrained.
If no content params are provided, no details panel is rendered at all — only the ability card (and its hint rail, if any).
p.render(frame)Called via {{#invoke:AbilitySection|render}}.
| Argument | Required | Description |
|---|---|---|
hero_name |
Yes | Passed through to Template:Ability card v2. |
ability_num |
Yes | Passed through to Template:Ability card v2. |
notes |
No | Wikitext for the Notes tab. |
tips |
No | Wikitext for the Tips tab. |
TABSDefines list of possible tabs. Order here determines display order in the tabber.
local TABS = {
{ key = 'notes', label = 'Notes' },
{ key = 'tips', label = 'Tips' },
}
{{AbilitySection
| hero_name = Abrams
| ability_num = 1
| notes =
* This is an example of a note.
| tips =
* This is an example of a tip.
}}
Siphon Life
-- see /doc for docs
local p = {}
-- Tab definitions — order here determines display order.
local TABS = {
{ key = 'notes', label = 'Notes' },
{ key = 'interactions', label = 'Interactions' },
{ key = 'tips', label = 'Tips' },
}
local function trim(s)
return s:match('^%s*(.-)%s*$')
end
local function build_tabber(wikitext_map)
local filled = {}
for _, tab in ipairs(TABS) do
if wikitext_map[tab.key] ~= '' then
table.insert(filled, { key = tab.key, label = tab.label, wikitext = wikitext_map[tab.key] })
end
end
if #filled == 0 then
return ''
end
local tabs = {}
for _, section in ipairs(filled) do
table.insert(tabs, {
label = section.label,
content = '<div class="ability-details-panel">\n' .. section.wikitext .. '\n</div>',
})
end
-- "Show All" tab wraps each section's wikitext in a <div> to give the parser
-- a fresh block context per section, preventing html mangling.
if #filled >= 2 then
local all_parts = {}
for _, section in ipairs(filled) do
table.insert(all_parts,
'<div class="ability-details-section-header">' .. section.label .. '</div>'
.. '<div class="ability-details-section-content">\n' .. section.wikitext .. '\n</div>'
)
end
table.insert(tabs, {
label = 'Show All',
content = '<div class="ability-details-panel">' .. table.concat(all_parts) .. '</div>',
})
end
return mw.ext.tabber.render(tabs)
end
-- Entry point. Called via {{#invoke:AbilitySection|render}}.
function p.render(frame)
local args = frame.args
local hero_name = trim(args.hero_name or '')
local ability_num = trim(args.ability_num or '')
local notes = trim(args.notes or '')
local interactions = trim(args.interactions or '')
local tips = trim(args.tips or '')
local card = frame:expandTemplate{
title = 'Ability card v2',
args = { hero_name = hero_name, ability_num = ability_num, link_name = 'false' }
}
local wikitext_map = {
notes = notes,
interactions = interactions,
tips = tips,
}
local tabber = build_tabber(wikitext_map)
local details_col = ''
if tabber ~= '' then
details_col = '<div class="ability-section-details">' .. tabber .. '</div>'
end
return '<div class="ability-section">'
.. '<div class="ability-section-card">' .. card .. '</div>'
.. details_col
.. '</div>'
end
return p