Editing Module:AbilityTable/Lists

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local lists = {
local lists = {
-- Abilities that give barrier
["barrier"] = {
"AirDropBulletShield",
"CombatBarrier",
},
     -- Abilities that have charges
     -- Abilities that have charges
     ["charges"] = {
     ["charges"] = { "AbilityCharges" },
        "AbilityCharges",
   
     },
    -- Abilities that deal melee damage
    ["melee"] = { "heavy_melee", "melee" },
   
    -- Abilities that deal weapon damage
    ["weapondamage"] = { "weapon_damage_increase" },
      
-- Abilities that reduce healing on their targets
    ["healreduce"] = { "DisableHealing", "HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent" },
      
      
    -- Abilities that get cancelled by Cursed Relic
    -- BonusMoveSpeed does not get cleansed by cursed relic and must not be here.
    ["cursedrelic"] = {
        "AirControlPercent", "AllowDashWhenChanneling", "BehaviorCannotCancelDuringChannel", "BehaviorChannelled", "BehaviorExclusiveUse", "BehaviorStartCooldownOnToggleOff",
        "BonusFireRate", "BuffDuration", "BulletDamageAmp", "CombatBarrier", "DashModifier", "DashSpeed",
        "HealingPerSecond", "MovementSpeedBonus", "MoveSpeedBonus", "SpiritResist", "TechArmorGain", "WeaponDamageBonus",
        "Dust Devil", "Life Drain", "Kinetic Carbine", "Power Slash", "Power Surge", "Siphon Life",
        "Smoke Bomb", "The Cube",
    },
    -- Abilities that apply a dash slow to their targets
    ["dashslow"] = {
        "EnemyDashSlowPercent", "GroundDashReductionPercent", "MaxGroundDashReductionPercent", "MoveSpeedAndDashSlowPct",
    },
     -- Abilities whose duration is reduced by Debuff Resist (Debuff Reducer etc.)
     -- Abilities whose duration is reduced by Debuff Resist (Debuff Reducer etc.)
     ["debuffresist"] = {
     ["debuffresist"] = {
         "BuildUpPerShot", "BulletDamageAmpDuration", "BulletResistReduction", "BurnDuration", "CitadelSilenced", "DamageAmpPercentage",
         "BleedDuration", "BulletDamageAmpDuration", "BulletResistReduction", "BurnDuration", "DebuffAccuracy", "DebuffDuration",
         "DebuffAccuracy", "DebuffDuration", "EnemySlowPct", "FadingSlowPercent", "GroundDashReductionPercent", "HealAmpReceivePenaltyPercent",
         "EffectDuration", "EnemySlowPct", "ExplodeDebuffDuration", "GroundDashReductionPercent", "HealAmpReceivePenaltyPercent", "HexDuration",
        "HoldInPlaceDuration", "ImmobilizeDuration", "MaxSlowDuration", "MovementSlow", "MovementSlowPct", "MovementSpeedSlow",
         "HoldInPlaceDuration", "ImmobilizeDuration", "LateCheckoutStun", "LiftDuration", "MaxSlowDuration", "MoveSlowPercent",
        "MoveSlowPercent", "PetrifyDuration", "ProcDamage", "Silenced", "SilenceDuration", "SleepDuration",
         "MovementSlowPct", "MovementSpeedSlow", "PetrifyDuration", "SilenceDebuff", "SilenceDuration", "SleepDuration",
        "SlowPercent", "StealDuration", "StunDuration", "TimeSlowDuration", "TossDuration", "VenomDuration",
        "SlowPercent", "StealDuration", "StunDuration", "TimeSlowDuration", "TossDuration", "VenomDuration", "VictimStackDuration",
        "VictimStackDuration",
         "Card Trick", "Combo", "Life Drain", "Light Eater", "Stalker's Mark", "Spirit Lasso"
        "Card Trick", "Combo", "Light Eater", "Spirit Lasso", "Stalker's Mark",
    },
   
    -- Abilities that give debuff resist.
    ["extradebuffresist"] = {
    "StatusResistancePercent"
    },
 
    -- Abilities whose effects can be cleansed by Dispel Magic
    ["dispelmagic"] = {
        "BuildUpDecayDelay", "BuildUpPerShot", "BulletDamageAmpDuration", "BulletResistReduction", "BurnDuration", "CitadelSilenced",
         "DebuffAccuracy", "DebuffDuration", "DotHealthPercent", "Drag", "EnemySlowPct", "FadingSlowPercent",
        "FuseTime", "GroundAuraModifier", "GroundDashReductionPercent", "HealAmpReceivePenaltyPercent", "HoldInPlaceDuration", "ImmobilizeDuration",
        "MaxSlowDuration", "MovementSlow", "MovementSlowPct", "MovementSpeedSlow", "MoveSlowPercent", "ProcDamage",
        "Silenced", "SlowDuration", "SlowPercent", "StealDuration", "TimeSlowDuration", "TossDuration",
         "VenomDuration", "VictimStackDuration",
        "Card Trick", "Light Eater", "Stalker's Mark", "Static Charge",
    },
 
    -- Abilities whose debuffs can be cleansed by Divine Barrier (combination of debuffresist and dispelmagic)
    ["divinebarrier"] = {
        "BuildUpDecayDelay", "BuildUpPerShot", "BulletDamageAmpDuration", "BulletResistReduction", "BurnDuration", "CitadelSilenced",
        "DamageAmpPercentage", "DebuffAccuracy", "DebuffDuration", "DotHealthPercent", "EnemySlowPct", "FadingSlowPercent",
        "FuseTime", "GroundAuraModifier", "GroundDashReductionPercent", "HealAmpReceivePenaltyPercent", "HoldInPlaceDuration", "ImmobilizeDuration",
        "MaxSlowDuration", "MovementSlow", "MovementSlowPct", "MovementSpeedSlow", "MoveSlowPercent", "PetrifyDuration",
        "ProcDamage", "Silenced", "SilenceDuration", "SleepDuration", "SlowDuration", "SlowPercent",
        "StealDuration", "StunDuration", "TimeSlowDuration", "TossDuration", "VenomDuration", "VictimStackDuration",
         "Card Trick", "Combo", "Light Eater", "Spirit Lasso", "Stalker's Mark",
    },
   
    -- Abilities that don't break stealth on cast or recast.
["dontbreakstealth"] = {
"BehaviorDontBreakInvisibility", "DoesNotBreakInvis",
"Spectral Wall"
},
 
    -- Abilities that restore health, buffed by Heal Amp items
    ["heal"] = {
        "AbilityLifestealPercentHero", "BonusHealthRegen", "BulletLifestealPercent", "DamageHealMult", "ExternalBonusHealthRegen", "FlatHealthHealing",
        "HealAmount", "HealFixedHealth", "HealingFactor", "HealingPerSecond", "HealMaxHealth", "HealMaxHealthPercent",
        "HealOnKillPct", "HealPctVsHeroes", "HealthStealPctHero", "InfestHeal", "LifestealPercentHero", "LifeStealPercentOnHit",  "LifeDrainPerSecond",
        "MaxHealthRegen", "MissingHealthBurstPct", "MissingHealthPercentHeal", "MissingHPHeal", "RegenIncomingDamagePercent", "TechLifestealPercent",
        "TotalHealthRegen",
        "Card Trick", "Rake", "Soul Exchange",
    },
 
    -- Abilities that trigger Healing Tempo Passive
    ["healingtempo"] = {
        "BonusHealthRegen", "DamageHealMult", "ExternalBonusHealthRegen", "FlatHealthHealing", "HealAmount", "HealFixedHealth",
        "HealingFactor", "HealingPerSecond", "HealMaxHealth", "HealMaxHealthPercent", "HealOnKillPct", "HealPctVsHeroes",
        "HealthStealPctHero", "InfestHeal", "LifeDrainPerSecond", "MaxHealthRegen", "MeleeLifesteal", "MissingHealthBurstPct",
        "MissingHealthPercentHeal", "MissingHPHeal", "TetherSharedHealPct", "TotalHealthRegen",
        "Card Trick", "Fire Scarabs", "Rake", "Soul Exchange",
    },
 
    -- Abilities that reduce healing on their targets
    ["healreduce"] = {
        "DisableHealing", "HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent",
    },
 
    -- Abilities that deal melee damage but scale with heavy melee
    ["heavymelee"] = {
        "heavy_melee",
    },
 
    -- Abilities that trigger Indomitable. Should be mostly same as reactivebarrier.
    ["indomitable"] = {
        "ChainLength", "ChargeDragEnemy", "CitadelRoot", "CitadelSilenced", "HexDuration", "HoldInPlaceDuration",
        "Immobilize", "ImmobilizeDuration", "LiftDuration", "PetrifyDuration", "RestrictionDuration", "Silenced",
        "SilenceDuration", "SleepDuration", "StunDuration", "Tether",
        "Combo", "Hotel Guest", "Paradoxical Swap", "Spirit Lasso",
    },
 
    -- Abilities that deal melee damage
    ["melee"] = {
        "heavy_melee", "melee",
     },
     },
      
      
    -- Abilities that are considered "movement-based". They get disabled by Slowing Hex and some other things.
    ["movementbased"] = {
    "BehaviorMovement",
    },
     -- Abilities that apply a move slow to their targets
     -- Abilities that apply a move slow to their targets
     ["moveslow"] = {
     ["moveslow"] = {
         "EnemySlowPct", "MaxSlowPercent", "MovementSlow", "MovementSlowPct", "MovementSpeedSlow", "MoveSlowPercent",
         "ClubSlowPercent", "EnemySlowPct", "MaxSlowPercent", "MovementSlow", "MovementSlowPct", "MovementSpeedSlow",
        "MoveSpeedPenaltyPerStack", "MoveSpeedSlowPct", "SlowPercent",
        "MoveSlowPercent", "MoveSpeedPenaltyPerStack", "MoveSpeedSlowPct", "SlowPercent",
     },
     },


     -- Abilities that apply some effect on a bullet hit that can be mitigated with Plated Armor
     -- Abilities that apply a dash slow to their targets
     ["platedarmor"] = {
     ["dashslow"] = {"EnemyDashSlowPercent", "GroundDashReductionPercent", "MaxGroundDashReductionPercent", "MoveSpeedAndDashSlowPct"},
        "BonusDamagePerBullet", "BuildUpDecayDelay", "BuildUpDuration",
        "Blasted", "Card Trick", "Crackshot", "Fixation", "Ira Domini", "Light Eater",
        "Power Surge",
    },


     -- Abilities that trigger Reactive Barrier
     -- Abilities that trigger Reactive Barrier on their targets (WIP)
     ["reactivebarrier"] = {
     ["reactivebarrier"] = {
         "ChainLength", "ChargeDragEnemy", "CitadelRoot", "CitadelSilenced", "HexDuration", "HoldInPlaceDuration",
         "HexDuration", "HoldInPlaceDuration", "ImmobilizeDuration", "LiftDuration", "PetrifyDuration", "PullDownDuration",
        "Immobilize", "ImmobilizeDuration", "LiftDuration", "PetrifyDuration", "RestrictionDuration", "Silenced",
         "PullDuration", "RestrictionDuration", "SilenceDebuff", "SilenceDuration", "SleepDuration", "StunDuration",
         "SilenceDuration", "SleepDuration", "StunDuration", "Tether",
         "Dazzling Trick", "Ground Strike", "Hotel Guest", "Itani Lo Sahn",
        "Combo", "Hotel Guest", "Paradoxical Swap", "Singularity", "Spirit Lasso",
    },
   
    -- Abilities that scale with Boons
["scalingboon"] = {
    "Scale.Type:power_increase",
},
   
    -- Abilities that scale with ability duration
    ["scalingduration"] = {
         "Scale.Type:duration",
    },
   
    -- Abilities that scale with ability range
    ["scalingrange"] = {
        "Scale.Type:range", "Scale.Type:radius",
    },
   
    -- Abilities that scale with ability cooldown
    ["scalingcooldown"] = {
        "Scale.Type:cooldown",
    },
   
    -- Abilities that scale with spirit
    ["scalingspirit"] = {
        "Scale.Type:spirit",
     },
     },


     -- for testing purposes. Feel free to change however you wish
     -- Abilities whose effects can be cleansed by Dispel Magic
     ["test"] = {
     ["dispelmagic"] = {
         "BehaviorChannelled"
         "BleedDuration", "BulletDamageAmpDuration", "BulletResistReduction", "BurnDuration", "DebuffAccuracy", "DebuffDuration",
        "EffectDuration", "EnemySlowPct", "ExplodeDebuffDuration", "GroundDashReductionPercent", "HoldInPlaceDuration", "ImmobilizeDuration",
        "LiftDuration", "MaxSlowDuration", "MoveSlowPercent", "RestrictionDuration", "SilenceDebuff", "SilenceDuration",
        "SlowDuration", "SlowPercent", "StealDuration", "TimeSlowDuration", "VenomDuration",
        "Card Trick", "Essence Theft", "Life Drain", "Light Eater", "Luggage Cart", "Sticky Bomb",
     },
     },


     -- Abilities whose negative effects are prevented by Unstoppable
     -- Abilities that restore health, buffed by Heal Amp items
     ["unstoppable"] = {
     ["heal"] = {
         "ChainLength", "ChargeDragEnemy", "CitadelRoot", "CitadelSilenced", "DisarmDuration", "Drag",
         "AbilityLifestealPercentHero", "BonusHealthRegen", "BulletLifestealPercent", "DamageHealMult", "ExternalBonusHealthRegen",
        "DragModifier", "EnemySlowPct", "FadingSlowPercent", "GroundDashReductionPercent", "HexDuration", "HoldInPlaceDuration",
        "FlatHealthHealing", "HealAmount", "HealFixedHealth", "HealingFactor", "HealingPerSecond", "HealMaxHealth", "HealMaxHealthPercent",
         "Immobilize", "ImmobilizeDuration", "LiftDuration", "MaxSlowDuration", "MovementSlow", "MovementSlowPct",
         "HealOnKillPct", "HealPctVsHeroes", "HealthStealPctHero", "InfestHeal", "LifeStealPercentOnHit",
         "MovementSpeedSlow", "MoveSlowPercent", "OutgoingTechDamagePercent", "PetrifyDuration", "RestrictionDuration", "Silenced",
         "LifestealPercentHero", "MaxHealthRegen", "MissingHealthBurstPct", "MissingHealthPercentHeal", "MissingHPHeal",
         "SilenceDuration", "SleepDuration", "SlowDuration", "SlowPercent", "StunDuration", "Tether",
         "RegenIncomingDamagePercent", "TechLifestealPercent", "TotalHealthRegen",
        "TimeSlowDuration", "TossDuration",
         "Card Trick", "Rake",
         "Card Trick", "Combo", "Hotel Guest", "Paradoxical Swap", "Singularity", "Spirit Lasso",
    },
 
    -- Abilities that deal weapon damage
    ["weapondamage"] = {
        "weapon_damage_increase",
        "Crackshot",
    },
   
    -- Abilities that scale with weapon damage
    ["weaponscaling"] = {
        "weapon_damage_increase", "weapon_power"
    },
   
    -- Abilities that summons NPCs
    ["summons"] = {
        "TurretLifeTime", "SkullLifetime", "SummonCount", "SummonHealth", "TurretLifetime", "HelperCount"
     },
     },
}
}
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-- If adding here please add a comment with a reason
-- If adding here please add a comment with a reason
local exclude_abilities = {
local exclude_abilities = {
["cursedrelic"] = {
"Concussive Combustion", -- has BuffModifier that does nothing
    "Enchanter's Satchel", -- has BehaviorChannelled but Pocket can't be targeted in it.
    "Grasping Hands", -- has BuffModifier that does nothing
    "Ira Domini", -- has BehaviorCannotCancelDuringChannel but does not dispelled
    "Lycan Curse", -- has BonusFireRate that does not get dispelled
    "Return to Shadows", -- has BehaviorChannelled but is untargetable during the channel
    "Serrated Knives", -- has BehaviorChannelled for some reason
    "Shadow Transformation", -- has BehaviorCannotCancelDuringChannel but it gives invulnerability and then unstoppable.
    "Shocking Reanimation", -- Has BehaviorChannelled, BonusFireRate, BuffModifier but none get any effective treatment
    "Vexing Bolt", -- has BehaviorChannelled but does not get cancelled
},
    ["dashslow"] = {
        "Itani Lo Sahn", -- has GroundDashReductionPercent but also disables stamina
    },
     ["debuffresist"] = {
     ["debuffresist"] = {
         "Bookwyrm",      -- has DebuffDuration for some reason
         "Bookwyrm",      -- has DebuffDuration for some reason
        "Frozen Shelter", -- has SlowPercent but no duration to shave off
         "Itani Lo Sahn",  -- has DebuffDuration but does not get reduced
         "Itani Lo Sahn",  -- has lots of debuffs but none are affected by debuffresist
         "Slam Fire",      -- has DebuffDuration for some reason
         "Slam Fire",      -- has DebuffDuration for some reason
         "Splatter",      -- has SlowPercent but no duration to shave off
         "Splatter",      -- has SlowPercent but no duration to shave off
    },
    ["dispelmagic"] = {
        "Slam Fire", -- has DebuffDuration for some reason
    },
    ["divinebarrier"] = {
        "Bookwyrm",      -- has DebuffDuration for some reason
         "Frozen Shelter", -- has SlowPercent but no duration to shave off
         "Frozen Shelter", -- has SlowPercent but no duration to shave off
        "Slam Fire",      -- has DebuffDuration for some reason
        "Splatter",      -- has SlowPercent but no duration to shave off
    },
    ["dontbreakstealth"] = {
    --"Riposte",
    },
    ["heal"] = {
        "Riposte", -- has AbilityLifestealPercentHero but doesn't deal damage to heal off of
    },
    ["healingtempo"] = {
    "Riposte", -- has AbilityLifestealPercentHero but doesn't deal damage to heal off of
    },
    ["indomitable"] = {
        "Entangling Bola", -- has CitadelRoot that never gets applied,
        "Itani Lo Sahn",  -- has silence, just doesn't trigger Indomitable (bug?),
        "Life Drain",      -- has CitadelSilenced but doesn't apply any silence
        "Singularity",    -- has stun, just doesn't trigger Indomitable (bug?),
    },
    ["movementbased"] = {
    "Slither", -- has BehaviorMovement but doesn't get disabled (because is passive?)
     },
     },
     ["moveslow"] = {
     ["moveslow"] = {
        "Riposte",        -- has a 40% 4s slow somehow? (SlowPercent + SlowDuration)
         "Grasping Hands", -- has SlowPercent
         "Grasping Hands", -- has SlowPercent
        "Riposte",        -- has a 40% 4s slow somehow? (SlowPercent + SlowDuration)
     },
     },
     ["platedarmor"] = {
     ["dashslow"] = {
         "Arctic Beam", -- has BuildUpDuration but doesn't get applied with bullets.
         "Itani Lo Sahn", -- has GroundDashReductionPercent but also disables stamina
     },
     },
     ["reactivebarrier"] = {
     ["heal"] = {
         "Entangling Bola", -- has CitadelRoot that never gets applied,
         "Riposte",       -- has AbilityLifestealPercentHero but doesn't deal damage to heal off of
        "Life Drain",      -- has CitadelSilenced but doesn't apply any silence
     },
     },
     ["unstoppable"] = {
     ["dispelmagic"] = {
         "Life Drain", -- has CitadelSilenced but doesn't apply any silence
         "Bookwyrm",       -- has DebuffDuration for some reason
        "Slam Fire",      -- has DebuffDuration for some reason
     },
     },
}
}
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