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{{Documentation|contents=
Also see:
Also see:
* [[Module:HeroData/nav]] - For nav box purposes
* [[Module:HeroData/nav]] - For nav box purposes
* [[Module:HeroData/release]] - For determining the release status of a hero
* [[Module:HeroData/release]] - For determining the release status of a hero
* [[Module:HeroDataArrays]] - For tables in stat pages
* [[Module:HeroData/name]] - For determining translation key using hero name


== Overview ==
== Overview ==
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If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language).
If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language).
This function will automatically search for the variable in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block.
=== get_alt_fire_var ===
Retrieve a hero's variable's value from "AltFire" table. Works the same as get_hero_var
====Examples====
<pre>{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}</pre>
{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}


=== get_list_elem ===
=== get_list_elem ===
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* '''scaling_type''' - "Spirit" or "Level"
* '''scaling_type''' - "Spirit" or "Level"
* '''hero_var''' - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see [[Data:HeroData.json]]
* '''hero_var''' - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see [[Data:HeroData.json]]
* '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to.
* '''no_template''' - OPTIONAL, return numerical value instead of scaling template. Has to be defined as "true"


====Examples====
====Examples====
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{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}


Round to 2 sig figs
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}</pre>
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}
No template
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}</pre>
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}
====Notes====
If the scaling type or the stat key is not found in the hero's data, this function returns an empty string instead of an error message.


=== hero_has_stat ===
=== write_infobox ===
Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes.
Writes a [[Template:Infobox_hero]] template call for a given hero
 
The base value is looked up in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block, the same as get_hero_var. A stat counts as present when its base value is non-zero, or when it has any non-zero scaling.


====Parameters====
====Parameters====
* '''hero_key''' - Key of the hero.
* '''hero_name''' – Name of the hero, in english
* '''stat_key''' - Key of the stat to check (e.g., BulletResist, TechResist).


====Example====
====Example====
<pre>{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}</pre>
From wikitext:<br>
{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}
<pre>{{#invoke:HeroData|write_infobox|HERO_NAME}}</pre>
 
=== get_hero_key ===
Returns the key of the specified hero's english name. A hero key may also be passed, in which case it is returned unchanged. Matching is case-insensitive. Returns "Hero not found." when the input matches no hero.


====Parameters====
Which outputs
* '''hero_name''' - Name of the hero in english, or a hero key
{{#invoke:HeroData|write_infobox|Abrams}}


====Example====
<pre>{{#invoke:HeroData|get_hero_key|Abrams}}</pre>


=== resolve_key ===
=== write_stat_infoboxes ===
The same lookup as get_hero_key, but returns an empty string instead of "Hero not found." when the input matches no hero. Intended for templates that need to branch on whether the input names a hero at all.
Writes all 3 [[Template:Infobox_stat]] template calls (Weapon, Vitality, Spirit) for a given hero


====Parameters====
====Parameters====
* '''hero_name_or_key''' - Name of the hero in english, or a hero key
* '''hero_name''' Name of the hero, in english


====Example====
====Example====
<pre>{{#invoke:HeroData|resolve_key|Abrams}}</pre>
From wikitext:<br>
{{#invoke:HeroData|resolve_key|Abrams}}
<pre>{{#invoke:HeroData|write_stat_infoboxes|HERO_NAME}}</pre>
 
=== get_ability_key ===
Gets the ability key from a hero's bound ability slot
 
====Parameters====
* '''hero_key''' - Key of the hero
* '''slot_number''' - Slot number (1-based index)


====Example====
Which outputs
<pre>{{#invoke:HeroData|get_ability_key|hero_atlas|1}}</pre>
{{#invoke:HeroData|write_stat_infoboxes|Abrams}}


=== get_hero_tag ===
=== write_hero_comparison_table ===
Retrieve a hero's description tags with [[Module:Lang]], to be used in [[Template:HeroRosterCard]] and [[Template:Infobox hero]]
Writes the [[Hero Comparison]] table for a specific Level and Spirit Power


====Parameters====
====Parameters====
* '''name''' - Name of the hero in english. This is normally referenced from the template parameters
* '''level''' - Number of [[Level]]s / Power Increases
* '''number''' - Which tag to call (1, 2 or 3)
* '''spirit_power''' - Amount of Spirit power


====Example====
Both parameters are optional, as if both are 0 or not provided, the outputted table will be at base and will also include the level/SS scaling in each cell along with the base value, rather than the scaled value.
<pre>{{#invoke:HeroData|get_hero_tag|Abrams|1}}</pre>
 
=== has_tags ===
Returns "true" when the hero has description tags, or an empty string otherwise. Intended for templates that need to hide a tag block entirely for heroes without tags.
 
====Parameters====
* '''name''' - Name of the hero in english


====Example====
====Example====
<pre>{{#invoke:HeroData|has_tags|Abrams}}</pre>
From wikitext:<br>
{{#invoke:HeroData|has_tags|Abrams}}
<pre>{{#invoke:HeroData|write_hero_comparison_table|LEVEL|SPIRITPOWER}}</pre>
 
=== write_role_playstyle_quote ===
Writes a formatted role and playstyle quotation for a hero


====Parameters====
Which outputs
* '''hero_key''' - Key of the hero
{{#invoke:HeroData|write_hero_comparison_table|11|200}}
 
====Example====
<pre>{{#invoke:HeroData|write_role_playstyle_quote|hero_atlas}}</pre>
 
=== write_default_items ===
Writes the recommended items list for a hero
 
====Parameters====
* '''hero_key''' - Key of the hero (unlocalized)
 
====Example====
<pre>{{#invoke:HeroData|write_default_items|hero_atlas}}</pre>
 
=== write_ground_dash_buckets ===
Outputs a wikitable of heroes grouped by their GroundDashDuration using [[Template:HeroIcon]]
 
====Example====
 
<pre>{{#invoke:HeroData|write_ground_dash_buckets}}</pre>
 
{{#invoke:HeroData|write_ground_dash_buckets}}


== Localizable values ==
== Localizable values ==
Localizable values as of writing this:
Localizable values as of writing this:
* Hero names (via hero keys)
* Lore
* Lore
* Playstyle
* Playstyle
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* elements in WeaponTypes
* elements in WeaponTypes
* elements in RecommendedItems
* elements in RecommendedItems
* All stat labels and postfixes
}}
* Ability descriptions and names
* Hero tags (1, 2, 3)
 
== Internal Utility Functions ==
The following functions are called directly from Lua by other modules, not from wikitext:
 
=== get_json_item ===
Returns the table of a specific hero by name
 
====Parameters====
* '''name''' - Name of the hero in english
 
=== get_stat ===
Returns the value of a stat, checking the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. Returns nil when the hero has no such stat. This is the shared lookup behind get_hero_var, get_list_elem and hero_has_stat.
 
====Parameters====
* '''hero_data''' - Hero table, such as the one returned by get_json_item
* '''stat''' - Key of the stat
 
=== get_scalings ===
Returns an ordered list of a hero's scalings for a stat, Level first then Spirit:
 
<pre>{ { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }</pre>
 
Absent and zero scalings are omitted, so an empty list means the stat does not scale.
 
====Parameters====
* '''hero_data''' - Hero table
* '''stat''' - Key of the stat
* '''include_zero''' - OPTIONAL, keep scalings whose value is 0. Only get_hero_scaling_data needs this.
 
=== has_stat ===
Returns true when a hero has a non-zero base value for a stat, or any scaling for it. Backs hero_has_stat.
 
====Parameters====
* '''hero_data''' - Hero table
* '''stat''' - Key of the stat
 
=== find_hero_key ===
Resolves a hero key or an english hero name to a hero key, case-insensitively. Returns nil when the input matches no hero. Backs get_hero_key and resolve_key.
 
====Parameters====
* '''input''' - Hero key or english hero name
 
=== hero_tag ===
Returns a hero's Nth description tag, or an empty string when there is no such tag. Backs get_hero_tag and has_tags.
 
====Parameters====
* '''hero_en''' - Name of the hero in english
* '''index''' - Which tag to return (1, 2 or 3)
 
=== write_scalar_str ===
Returns the expanded <code>Ss</code> or <code>PI</code> template for a scaling value, or an empty string when the value is 0.
 
====Parameters====
* '''scaling_value''' - The scaling amount
* '''scaling_type''' - "Spirit" or "Level"
* '''compact''' - OPTIONAL, render the compact form with the value shown
 
=== get_hero_scaling_data ===
'''Deprecated''', use get_scalings instead. Returns a table keyed by scaling value, so an entry is silently dropped when Level and Spirit scale by the same amount, and zero scalings are kept. Retained only for [[Module:HeroComparisonTable]].
 
====Parameters====
* '''hero_data''' - Hero table
* '''stat''' - Key of the stat
 
== Scaling System ==
The module supports two types of scaling:
* '''Spirit Scaling''' - Affects stats based on Spirit Power
* '''Level Scaling''' - Affects stats based on Power Increases/Levels/Boons
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