Editing Module:HeroData/doc

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
Also see:
* [[Module:HeroData/nav]] - For nav box purposes
* [[Module:HeroData/release]] - For determining the release status of a hero
* [[Module:HeroDataArrays]] - For tables in stat pages
== Overview ==
== Overview ==


This module provides functions to create hero infoboxes, statboxes, or retrieve hero information using the data uploaded to [[Data:HeroData.json]].
This module provides functions to create hero infoboxes or statboxes (and more miscellaneous items) using the data uploaded to [[Data:HeroData.json]].


Both will automatically be translated depending on the language selected. If called on
Both will automatically be translated depending on the language selected. If called on
Line 16: Line 11:
== Functions ==
== Functions ==


=== get_hero_var ===
=== write_infobox ===
Retrieve a hero variable's value, such as Abram's MaxHealth
Writes a [[Template:Infobox_hero]] template call for a given hero


====Parameters====
====Parameters====
* '''hero_name''' - Name of the hero in english, or key of the hero. Preferred and recommended to use hero key, as its much more efficient. Search for the key in [[Data:HeroData.json]]
* '''hero_name''' Name of the hero, in english
* '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]]
* '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section.


Note: Recommended to use hero key where possible, i.e. hero_atlas as its O(1) time complexity instead of hero name (Abrams) which is O(N).
====Example====
 
====Examples====
From wikitext:<br>
From wikitext:<br>
Using hero name in english
<pre>{{#invoke:HeroData|write_infobox|HERO_NAME}}</pre>


<pre>{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}</pre>
Which outputs
{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}


{{#invoke:HeroData|write_infobox|Abrams}}


Using hero key
=== write_stat_boxes ===
Writes all 3 [[Template:StatBox]] template calls (Weapon, Vitality, Spirit) for a given hero


<pre>{{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}}</pre>
====Parameters====
{{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}}
* '''hero_name''' – Name of the hero, in english


 
====Example====
<pre>{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}}</pre>
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}}
 
 
Round to 2 sig figs
 
<pre>{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}</pre>
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}
 
 
<pre>{{#invoke:HeroData|get_hero_var|Abrams|WeaponName}}</pre>
{{#invoke:HeroData|get_hero_var|Abrams|WeaponName}}
 
 
Localize
 
<pre>{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}</pre>
{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}
 
====Notes====
Only usable on variables that are integers, strings, or floats (meaning not dictionaries/hashes or arrays/lists).
 
If using sig_figs parameter, ensure the value is a float.
 
If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language).
 
This function will automatically search for the variable in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block.
 
=== get_alt_fire_var ===
Retrieve a hero's variable's value from "AltFire" table. Works the same as get_hero_var
 
====Examples====
 
<pre>{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}</pre>
{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}
 
=== get_list_elem ===
Retrieve a specified element from a list
 
==== Parameters ====
* '''hero_name''' - Name of the hero in english, or hero key. Preferred and recommended to use hero key, as its much more efficient. Search for the key in [[Data:HeroData.json]]
* '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]]
* '''number''' - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc.
* '''localize''' - OPTIONAL - "true" if its a string that should be localized. See Localizable values section.
 
==== Example ====
From wikitext:<br>
From wikitext:<br>
Using hero name in english
<pre>{{#invoke:HeroData|write_stat_boxes|HERO_NAME}}</pre>
<pre>{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2}}</pre>
{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2}}
 
 
Using hero key
<pre>{{#invoke:HeroData|get_list_elem|hero_atlas|WeaponTypes|2}}</pre>
{{#invoke:HeroData|get_list_elem|hero_atlas|WeaponTypes|2}}
 


<pre>{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}}</pre>
Which outputs
{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}}


{{#invoke:HeroData|write_stat_boxes|Abrams}}


=== get_hero_scalar ===
=== get_localized_var ===
Retrieve a hero variable's scalar value that is inside either "Spirit Scaling" or "Level Scaling", such as Abram's BulletDamage (scaling).
Get a hero's stat, then localize it


====Parameters====
====Parameters====
* '''hero_key''' - Key of the hero. Search for the key of a given hero in [[Data:HeroData.json]]
* '''hero_name''' - Name of the hero, in english
* '''scaling_type''' - "Spirit" or "Level"
* '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]]
* '''hero_var''' - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see [[Data:HeroData.json]]
* '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to.
* '''no_template''' - OPTIONAL, return numerical value instead of scaling template. Has to be defined as "true"


====Examples====
====Examples====
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}</pre>
From wikitext:<br>
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}
<pre>{{#invoke:HeroData|get_localized_var|Abrams|WeaponName}}</pre><br>
 
{{#invoke:HeroData|get_localized_var|Abrams|WeaponName}}
Round to 2 sig figs
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}</pre>
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}


No template
<pre>{{#invoke:HeroData|get_localized_var|Abrams|Role}}</pre><br>
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}</pre>
{{#invoke:HeroData|get_localized_var|Abrams|Role}}
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}


====Notes====
====Notes====
If the scaling type or the stat key is not found in the hero's data, this function returns an empty string instead of an error message.
Only usable on variables that can be localized. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language).
 
=== hero_has_stat ===
Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes.
 
The base value is looked up in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block, the same as get_hero_var. A stat counts as present when its base value is non-zero, or when it has any non-zero scaling.
 
====Parameters====
* '''hero_key''' - Key of the hero.
* '''stat_key''' - Key of the stat to check (e.g., BulletResist, TechResist).
 
====Example====
<pre>{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}</pre>
{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}
 
=== get_hero_key ===
Returns the key of the specified hero's english name. A hero key may also be passed, in which case it is returned unchanged. Matching is case-insensitive. Returns "Hero not found." when the input matches no hero.
 
====Parameters====
* '''hero_name''' - Name of the hero in english, or a hero key
 
====Example====
<pre>{{#invoke:HeroData|get_hero_key|Abrams}}</pre>
 
=== resolve_key ===
The same lookup as get_hero_key, but returns an empty string instead of "Hero not found." when the input matches no hero. Intended for templates that need to branch on whether the input names a hero at all.
 
====Parameters====
* '''hero_name_or_key''' - Name of the hero in english, or a hero key
 
====Example====
<pre>{{#invoke:HeroData|resolve_key|Abrams}}</pre>
{{#invoke:HeroData|resolve_key|Abrams}}
 
=== get_ability_key ===
Gets the ability key from a hero's bound ability slot
 
====Parameters====
* '''hero_key''' - Key of the hero
* '''slot_number''' - Slot number (1-based index)
 
====Example====
<pre>{{#invoke:HeroData|get_ability_key|hero_atlas|1}}</pre>
 
=== get_hero_tag ===
Retrieve a hero's description tags with [[Module:Lang]], to be used in [[Template:HeroRosterCard]] and [[Template:Infobox hero]]
 
====Parameters====
* '''name''' - Name of the hero in english. This is normally referenced from the template parameters
* '''number''' - Which tag to call (1, 2 or 3)
 
====Example====
<pre>{{#invoke:HeroData|get_hero_tag|Abrams|1}}</pre>


=== has_tags ===
As of writing this (not exhaustive), localizable variables include:
Returns "true" when the hero has description tags, or an empty string otherwise. Intended for templates that need to hide a tag block entirely for heroes without tags.
 
====Parameters====
* '''name''' - Name of the hero in english
 
====Example====
<pre>{{#invoke:HeroData|has_tags|Abrams}}</pre>
{{#invoke:HeroData|has_tags|Abrams}}
 
=== write_role_playstyle_quote ===
Writes a formatted role and playstyle quotation for a hero
 
====Parameters====
* '''hero_key''' - Key of the hero
 
====Example====
<pre>{{#invoke:HeroData|write_role_playstyle_quote|hero_atlas}}</pre>
 
=== write_default_items ===
Writes the recommended items list for a hero
 
====Parameters====
* '''hero_key''' - Key of the hero (unlocalized)
 
====Example====
<pre>{{#invoke:HeroData|write_default_items|hero_atlas}}</pre>
 
=== write_ground_dash_buckets ===
Outputs a wikitable of heroes grouped by their GroundDashDuration using [[Template:HeroIcon]]
 
====Example====
 
<pre>{{#invoke:HeroData|write_ground_dash_buckets}}</pre>
 
{{#invoke:HeroData|write_ground_dash_buckets}}
 
== Localizable values ==
Localizable values as of writing this:
* Hero names (via hero keys)
* Lore
* Lore
* Playstyle
* Playstyle
Line 223: Line 63:
* WeaponDescription
* WeaponDescription
* WeaponName
* WeaponName
* elements in WeaponTypes
* TODO each value in WeaponTypes
* elements in RecommendedItems
* All stat labels and postfixes
* Ability descriptions and names
* Hero tags (1, 2, 3)


== Internal Utility Functions ==
=== get_hero_var ===
The following functions are called directly from Lua by other modules, not from wikitext:
Retrieve a hero variable's value, such as Abram's MaxHealth
 
=== get_json_item ===
Returns the table of a specific hero by name


====Parameters====
====Parameters====
* '''name''' - Name of the hero in english
* '''hero_name''' - Name of the hero, in english
* '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]]


=== get_stat ===
====Examples====
Returns the value of a stat, checking the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. Returns nil when the hero has no such stat. This is the shared lookup behind get_hero_var, get_list_elem and hero_has_stat.
From wikitext<br>:
<pre>{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}</pre><br>
{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}


====Parameters====
<pre>{{#invoke:HeroData|get_hero_var|Abrams|Stamina}}</pre><br>
* '''hero_data''' - Hero table, such as the one returned by get_json_item
{{#invoke:HeroData|get_hero_var|Abrams|Stamina}}
* '''stat''' - Key of the stat


=== get_scalings ===
====Notes====
Returns an ordered list of a hero's scalings for a stat, Level first then Spirit:
Only usable on variables that are integers, strings, or floats (meaning not dictionaries/hashes or arrays/lists).
 
<pre>{ { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }</pre>
 
Absent and zero scalings are omitted, so an empty list means the stat does not scale.
 
====Parameters====
* '''hero_data''' - Hero table
* '''stat''' - Key of the stat
* '''include_zero''' - OPTIONAL, keep scalings whose value is 0. Only get_hero_scaling_data needs this.
 
=== has_stat ===
Returns true when a hero has a non-zero base value for a stat, or any scaling for it. Backs hero_has_stat.
 
====Parameters====
* '''hero_data''' - Hero table
* '''stat''' - Key of the stat
 
=== find_hero_key ===
Resolves a hero key or an english hero name to a hero key, case-insensitively. Returns nil when the input matches no hero. Backs get_hero_key and resolve_key.
 
====Parameters====
* '''input''' - Hero key or english hero name
 
=== hero_tag ===
Returns a hero's Nth description tag, or an empty string when there is no such tag. Backs get_hero_tag and has_tags.
 
====Parameters====
* '''hero_en''' - Name of the hero in english
* '''index''' - Which tag to return (1, 2 or 3)
 
=== write_scalar_str ===
Returns the expanded <code>Ss</code> or <code>PI</code> template for a scaling value, or an empty string when the value is 0.
 
====Parameters====
* '''scaling_value''' - The scaling amount
* '''scaling_type''' - "Spirit" or "Level"
* '''compact''' - OPTIONAL, render the compact form with the value shown
 
=== get_hero_scaling_data ===
'''Deprecated''', use get_scalings instead. Returns a table keyed by scaling value, so an entry is silently dropped when Level and Spirit scale by the same amount, and zero scalings are kept. Retained only for [[Module:HeroComparisonTable]].
 
====Parameters====
* '''hero_data''' - Hero table
* '''stat''' - Key of the stat
 
== Scaling System ==
The module supports two types of scaling:
* '''Spirit Scaling''' - Affects stats based on Spirit Power
* '''Level Scaling''' - Affects stats based on Power Increases/Levels/Boons
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)
Preview page with this template