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| Also see:
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| * [[Module:HeroData/nav]] - For nav box purposes
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| * [[Module:HeroData/release]] - For determining the release status of a hero
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| * [[Module:HeroDataArrays]] - For tables in stat pages
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| == Overview == | | == Overview == |
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| == Functions == | | == Functions == |
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| | === write_infobox === |
| | Writes a [[Template:Infobox_hero]] template call for a given hero |
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| | ====Parameters==== |
| | * '''hero_name''' – Name of the hero, in english |
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| | ====Example==== |
| | From wikitext:<br> |
| | <pre>{{#invoke:HeroData|write_infobox|HERO_NAME}}</pre> |
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| | Which outputs |
| | {{#invoke:HeroData|write_infobox|Abrams}} |
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| | === write_stat_infoboxes === |
| | Writes all 3 [[Template:StatBox]] template calls (Weapon, Vitality, Spirit) for a given hero |
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| | ====Parameters==== |
| | * '''hero_name''' – Name of the hero, in english |
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| | ====Example==== |
| | From wikitext:<br> |
| | <pre>{{#invoke:HeroData|write_stat_infoboxes|HERO_NAME}}</pre> |
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| | Which outputs |
| | {{#invoke:HeroData|write_stat_infoboxes|Abrams}} |
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| === get_hero_var === | | === get_hero_var === |
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| ====Parameters==== | | ====Parameters==== |
| * '''hero_name''' - Name of the hero in english, or key of the hero. Preferred and recommended to use hero key, as its much more efficient. Search for the key in [[Data:HeroData.json]] | | * '''hero_name''' - Name of the hero, in english |
| * '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]] | | * '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]] |
| * '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section. | | * '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section. |
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| Note: Recommended to use hero key where possible, i.e. hero_atlas as its O(1) time complexity instead of hero name (Abrams) which is O(N).
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| ====Examples==== | | ====Examples==== |
| From wikitext:<br> | | From wikitext:<br> |
| Using hero name in english
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| <pre>{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}</pre> | | <pre>{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}</pre> |
| {{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}} | | {{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}} |
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| Using hero key
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| <pre>{{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}}</pre>
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| {{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}}
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| {{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}} | | {{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}} |
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| Round to 2 sig figs
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| <pre>{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}</pre> | | <pre>{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}</pre> |
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| <pre>{{#invoke:HeroData|get_hero_var|Abrams|WeaponName}}</pre> | | <pre>{{#invoke:HeroData|get_hero_var|Abrams|Role|true}}</pre> |
| {{#invoke:HeroData|get_hero_var|Abrams|WeaponName}} | | {{#invoke:HeroData|get_hero_var|Abrams|Role|true}} |
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| Localize
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| <pre>{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}</pre> | | <pre>{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}</pre> |
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| If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language). | | If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language). |
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| This function will automatically search for the variable in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block.
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| === get_alt_fire_var ===
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| Retrieve a hero's variable's value from "AltFire" table. Works the same as get_hero_var
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| ====Examples====
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| <pre>{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}</pre>
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| {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}
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| === get_list_elem === | | === get_list_elem === |
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| ==== Parameters ==== | | ==== Parameters ==== |
| * '''hero_name''' - Name of the hero in english, or hero key. Preferred and recommended to use hero key, as its much more efficient. Search for the key in [[Data:HeroData.json]] | | * '''hero_name''' - Name of the hero, in english |
| * '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]] | | * '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]] |
| * '''number''' - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc. | | * '''number''' - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc. |
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| ==== Example ==== | | ==== Example ==== |
| From wikitext:<br> | | From wikitext:<br> |
| Using hero name in english
| | <pre>{{#invoke:HeroData|get_list_elem|Abrams|2|WeaponTypes}}</pre> |
| <pre>{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2}}</pre> | | {{#invoke:HeroData|get_list_elem|Abrams|2|WeaponTypes}} |
| {{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2}} | |
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| Using hero key
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| <pre>{{#invoke:HeroData|get_list_elem|hero_atlas|WeaponTypes|2}}</pre>
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| {{#invoke:HeroData|get_list_elem|hero_atlas|WeaponTypes|2}}
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| <pre>{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}}</pre> | | <pre>{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}}</pre> |
| {{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}} | | {{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}} |
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| === get_hero_scalar ===
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| Retrieve a hero variable's scalar value that is inside either "Spirit Scaling" or "Level Scaling", such as Abram's BulletDamage (scaling).
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| ====Parameters====
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| * '''hero_key''' - Key of the hero. Search for the key of a given hero in [[Data:HeroData.json]]
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| * '''scaling_type''' - "Spirit" or "Level"
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| * '''hero_var''' - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see [[Data:HeroData.json]]
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| * '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to.
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| * '''no_template''' - OPTIONAL, return numerical value instead of scaling template. Has to be defined as "true"
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| ====Examples====
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| <pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}</pre>
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| {{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}
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| Round to 2 sig figs
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| <pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}</pre>
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| {{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}
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| No template
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| <pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}</pre>
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| {{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}
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| ====Notes====
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| If the scaling type or the stat key is not found in the hero's data, this function returns an empty string instead of an error message.
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| === hero_has_stat ===
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| Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes.
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| The base value is looked up in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block, the same as get_hero_var. A stat counts as present when its base value is non-zero, or when it has any non-zero scaling.
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| ====Parameters====
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| * '''hero_key''' - Key of the hero.
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| * '''stat_key''' - Key of the stat to check (e.g., BulletResist, TechResist).
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| ====Example====
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| <pre>{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}</pre>
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| {{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}
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| === get_hero_key ===
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| Returns the key of the specified hero's english name. A hero key may also be passed, in which case it is returned unchanged. Matching is case-insensitive. Returns "Hero not found." when the input matches no hero.
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| ====Parameters====
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| * '''hero_name''' - Name of the hero in english, or a hero key
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| ====Example====
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| <pre>{{#invoke:HeroData|get_hero_key|Abrams}}</pre>
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| === resolve_key ===
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| The same lookup as get_hero_key, but returns an empty string instead of "Hero not found." when the input matches no hero. Intended for templates that need to branch on whether the input names a hero at all.
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| ====Parameters====
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| * '''hero_name_or_key''' - Name of the hero in english, or a hero key
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| ====Example====
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| <pre>{{#invoke:HeroData|resolve_key|Abrams}}</pre>
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| {{#invoke:HeroData|resolve_key|Abrams}}
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| === get_ability_key ===
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| Gets the ability key from a hero's bound ability slot
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| ====Parameters====
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| * '''hero_key''' - Key of the hero
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| * '''slot_number''' - Slot number (1-based index)
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| ====Example====
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| <pre>{{#invoke:HeroData|get_ability_key|hero_atlas|1}}</pre>
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| === get_hero_tag ===
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| Retrieve a hero's description tags with [[Module:Lang]], to be used in [[Template:HeroRosterCard]] and [[Template:Infobox hero]]
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| ====Parameters====
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| * '''name''' - Name of the hero in english. This is normally referenced from the template parameters
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| * '''number''' - Which tag to call (1, 2 or 3)
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| ====Example====
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| <pre>{{#invoke:HeroData|get_hero_tag|Abrams|1}}</pre>
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| === has_tags ===
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| Returns "true" when the hero has description tags, or an empty string otherwise. Intended for templates that need to hide a tag block entirely for heroes without tags.
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| ====Parameters====
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| * '''name''' - Name of the hero in english
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| ====Example====
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| <pre>{{#invoke:HeroData|has_tags|Abrams}}</pre>
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| {{#invoke:HeroData|has_tags|Abrams}}
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| === write_role_playstyle_quote ===
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| Writes a formatted role and playstyle quotation for a hero
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| ====Parameters====
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| * '''hero_key''' - Key of the hero
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| ====Example====
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| <pre>{{#invoke:HeroData|write_role_playstyle_quote|hero_atlas}}</pre>
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| === write_default_items ===
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| Writes the recommended items list for a hero
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| ====Parameters====
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| * '''hero_key''' - Key of the hero (unlocalized)
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| ====Example====
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| <pre>{{#invoke:HeroData|write_default_items|hero_atlas}}</pre>
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| === write_ground_dash_buckets ===
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| Outputs a wikitable of heroes grouped by their GroundDashDuration using [[Template:HeroIcon]]
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| ====Example====
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| <pre>{{#invoke:HeroData|write_ground_dash_buckets}}</pre>
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| {{#invoke:HeroData|write_ground_dash_buckets}}
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| == Localizable values == | | == Localizable values == |
| Localizable values as of writing this: | | Localizable values as of writing this: |
| * Hero names (via hero keys)
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| * Lore | | * Lore |
| * Playstyle | | * Playstyle |
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| * WeaponDescription | | * WeaponDescription |
| * WeaponName | | * WeaponName |
| * elements in WeaponTypes
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| * elements in RecommendedItems
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| * All stat labels and postfixes
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| * Ability descriptions and names
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| * Hero tags (1, 2, 3)
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| == Internal Utility Functions ==
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| The following functions are called directly from Lua by other modules, not from wikitext:
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| === get_json_item ===
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| Returns the table of a specific hero by name
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| ====Parameters====
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| * '''name''' - Name of the hero in english
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| === get_stat ===
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| Returns the value of a stat, checking the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. Returns nil when the hero has no such stat. This is the shared lookup behind get_hero_var, get_list_elem and hero_has_stat.
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| ====Parameters====
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| * '''hero_data''' - Hero table, such as the one returned by get_json_item
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| * '''stat''' - Key of the stat
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| === get_scalings ===
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| Returns an ordered list of a hero's scalings for a stat, Level first then Spirit:
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| <pre>{ { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }</pre>
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| Absent and zero scalings are omitted, so an empty list means the stat does not scale.
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| ====Parameters====
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| * '''hero_data''' - Hero table
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| * '''stat''' - Key of the stat
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| * '''include_zero''' - OPTIONAL, keep scalings whose value is 0. Only get_hero_scaling_data needs this.
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| === has_stat ===
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| Returns true when a hero has a non-zero base value for a stat, or any scaling for it. Backs hero_has_stat.
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| ====Parameters====
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| * '''hero_data''' - Hero table
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| * '''stat''' - Key of the stat
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| === find_hero_key ===
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| Resolves a hero key or an english hero name to a hero key, case-insensitively. Returns nil when the input matches no hero. Backs get_hero_key and resolve_key.
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| ====Parameters====
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| * '''input''' - Hero key or english hero name
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| === hero_tag ===
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| Returns a hero's Nth description tag, or an empty string when there is no such tag. Backs get_hero_tag and has_tags.
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| ====Parameters====
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| * '''hero_en''' - Name of the hero in english
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| * '''index''' - Which tag to return (1, 2 or 3)
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| === write_scalar_str ===
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| Returns the expanded <code>Ss</code> or <code>PI</code> template for a scaling value, or an empty string when the value is 0.
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| ====Parameters====
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| * '''scaling_value''' - The scaling amount
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| * '''scaling_type''' - "Spirit" or "Level"
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| * '''compact''' - OPTIONAL, render the compact form with the value shown
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| === get_hero_scaling_data ===
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| '''Deprecated''', use get_scalings instead. Returns a table keyed by scaling value, so an entry is silently dropped when Level and Spirit scale by the same amount, and zero scalings are kept. Retained only for [[Module:HeroComparisonTable]].
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| ====Parameters====
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| * '''hero_data''' - Hero table
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| * '''stat''' - Key of the stat
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| == Scaling System ==
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| The module supports two types of scaling:
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| * '''Spirit Scaling''' - Affects stats based on Spirit Power
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| * '''Level Scaling''' - Affects stats based on Power Increases/Levels/Boons
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