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Gammaton32 (talk | contribs) |
Document resolve_key, has_tags and the shared Lua helpers; drop removed get_similar_items; mark get_hero_scaling_data deprecated (with help from vergir-bot LLM) |
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=== hero_has_stat === | === hero_has_stat === | ||
Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes. | Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes. | ||
The base value is looked up in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block, the same as get_hero_var. A stat counts as present when its base value is non-zero, or when it has any non-zero scaling. | |||
====Parameters==== | ====Parameters==== | ||
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=== get_hero_key === | === get_hero_key === | ||
Returns the key of the specified hero's english name | Returns the key of the specified hero's english name. A hero key may also be passed, in which case it is returned unchanged. Matching is case-insensitive. Returns "Hero not found." when the input matches no hero. | ||
====Parameters==== | ====Parameters==== | ||
* '''hero_name''' - Name of the hero in english | * '''hero_name''' - Name of the hero in english, or a hero key | ||
====Example==== | ====Example==== | ||
<pre>{{#invoke:HeroData|get_hero_key|Abrams}}</pre> | <pre>{{#invoke:HeroData|get_hero_key|Abrams}}</pre> | ||
=== resolve_key === | |||
The same lookup as get_hero_key, but returns an empty string instead of "Hero not found." when the input matches no hero. Intended for templates that need to branch on whether the input names a hero at all. | |||
====Parameters==== | |||
* '''hero_name_or_key''' - Name of the hero in english, or a hero key | |||
====Example==== | |||
<pre>{{#invoke:HeroData|resolve_key|Abrams}}</pre> | |||
{{#invoke:HeroData|resolve_key|Abrams}} | |||
=== get_ability_key === | === get_ability_key === | ||
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====Example==== | ====Example==== | ||
<pre>{{#invoke:HeroData|get_hero_tag|Abrams|1}}</pre> | <pre>{{#invoke:HeroData|get_hero_tag|Abrams|1}}</pre> | ||
=== has_tags === | |||
Returns "true" when the hero has description tags, or an empty string otherwise. Intended for templates that need to hide a tag block entirely for heroes without tags. | |||
====Parameters==== | |||
* '''name''' - Name of the hero in english | |||
====Example==== | |||
<pre>{{#invoke:HeroData|has_tags|Abrams}}</pre> | |||
{{#invoke:HeroData|has_tags|Abrams}} | |||
=== write_role_playstyle_quote === | === write_role_playstyle_quote === | ||
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== Internal Utility Functions == | == Internal Utility Functions == | ||
The following functions are | The following functions are called directly from Lua by other modules, not from wikitext: | ||
=== get_json_item === | === get_json_item === | ||
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* '''name''' - Name of the hero in english | * '''name''' - Name of the hero in english | ||
=== | === get_stat === | ||
Returns an | Returns the value of a stat, checking the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. Returns nil when the hero has no such stat. This is the shared lookup behind get_hero_var, get_list_elem and hero_has_stat. | ||
====Parameters==== | |||
* '''hero_data''' - Hero table, such as the one returned by get_json_item | |||
* '''stat''' - Key of the stat | |||
=== get_scalings === | |||
Returns an ordered list of a hero's scalings for a stat, Level first then Spirit: | |||
<pre>{ { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }</pre> | |||
Absent and zero scalings are omitted, so an empty list means the stat does not scale. | |||
====Parameters==== | |||
* '''hero_data''' - Hero table | |||
* '''stat''' - Key of the stat | |||
* '''include_zero''' - OPTIONAL, keep scalings whose value is 0. Only get_hero_scaling_data needs this. | |||
=== has_stat === | |||
Returns true when a hero has a non-zero base value for a stat, or any scaling for it. Backs hero_has_stat. | |||
====Parameters==== | |||
* '''hero_data''' - Hero table | |||
* '''stat''' - Key of the stat | |||
=== find_hero_key === | |||
Resolves a hero key or an english hero name to a hero key, case-insensitively. Returns nil when the input matches no hero. Backs get_hero_key and resolve_key. | |||
====Parameters==== | |||
* '''input''' - Hero key or english hero name | |||
=== hero_tag === | |||
Returns a hero's Nth description tag, or an empty string when there is no such tag. Backs get_hero_tag and has_tags. | |||
====Parameters==== | |||
* '''hero_en''' - Name of the hero in english | |||
* '''index''' - Which tag to return (1, 2 or 3) | |||
=== write_scalar_str === | |||
Returns the expanded <code>Ss</code> or <code>PI</code> template for a scaling value, or an empty string when the value is 0. | |||
====Parameters==== | |||
* '''scaling_value''' - The scaling amount | |||
* '''scaling_type''' - "Spirit" or "Level" | |||
* '''compact''' - OPTIONAL, render the compact form with the value shown | |||
=== get_hero_scaling_data === | |||
'''Deprecated''', use get_scalings instead. Returns a table keyed by scaling value, so an entry is silently dropped when Level and Spirit scale by the same amount, and zero scalings are kept. Retained only for [[Module:HeroComparisonTable]]. | |||
====Parameters==== | ====Parameters==== | ||
* ''' | * '''hero_data''' - Hero table | ||
* '''stat''' - Key of the stat | |||
== Scaling System == | == Scaling System == | ||