Editing Module:HeroData/nav

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local hero_release_module = require('Module:HeroData/release')
local hero_release_module = require('Module:HeroData/release')
local lang_module = require('Module:Lang')
local lang_module = require('Module:Lang')
local utilities = require('Module:Utilities')


-- Cache to store results of get_heroes if called multiple times in one page render
-- for [[Template:Deadlock_Wiki/Heroes]] on home page, i.e. [[Template:Hero card2]]
local heroes_cache = {}
 
-- Shared helper function
local function get_heroes(in_herolabs)
    -- Return cached result if it exists
    if heroes_cache[in_herolabs] then
        return heroes_cache[in_herolabs]
    end
 
    local heroes = {}
 
    for hero_key, hero_data in pairs(heroes_data) do
        -- hero_werewolf_transformed is consolidated in Silver's page
        if hero_data["Name"] ~= nil and hero_key ~= 'hero_werewolf_transformed' then
 
            local this_hero_status = hero_release_module.get_hero_release_status(hero_key)
 
            if ((in_herolabs == 'true' and this_hero_status == 'HeroLabs') or
                (in_herolabs == 'false' and this_hero_status == 'Released')) then
 
                local is_recommended = hero_data['IsRecommended'] or false
 
                --- Create a sort key for each hero to ensure correct alphabetical ordering.
                local hero_name = lang_module.get_string(hero_key, nil, 'en')
                local sort_key_to_find = hero_key .. '_sort'
                local potential_sort_key = lang_module.get_string(sort_key_to_find, nil, 'en')
 
                local sort_key
                -- Detect translation failure if the returned string contains the original search key
                if string.find(potential_sort_key, sort_key_to_find, 1, true) then
                    sort_key = hero_name
                else
                    sort_key = potential_sort_key
                end
 
                -- NOTE: Check if lang_module.get_string(hero_key, 'en') returns the same value as hero_name.
                -- If the second argument defaults to nil natively, you can optimize further by setting: link = hero_name
                local hero_link = lang_module.get_string(hero_key, 'en')
 
                -- Store reusable hero data
                local hero = {
                    key = hero_key,
                    name = hero_name,
                    sort_key = sort_key,
                    link = hero_link,
                    recommended = tostring(is_recommended)
                }
 
                table.insert(heroes, hero)
            end
        end
    end
 
    -- Sort heroes
    table.sort(heroes, function(a, b)
        return a.sort_key < b.sort_key
    end)
 
    heroes_cache[in_herolabs] = heroes
    return heroes
end
 
-- for [[Template:Deadlock_Wiki/Heroes]]
function p.get_hero_nav_cards(frame)
function p.get_hero_nav_cards(frame)
    local text_size = frame.args['text_size']
local in_herolabs = frame.args['in_herolabs'] --true or false
    local card_size = frame.args['card_size']
local text_size = frame.args['text_size']
    local in_herolabs = frame.args['in_herolabs'] or 'false'
local card_size = frame.args['card_size']
    local debug_mode = frame.args['debug_mode'] == 'true'
local sticker_size = frame.args['sticker_size']
local herolabs_text_size = frame.args['herolabs_text_size']
local debug_mode = frame.args['debug_mode']
-- Turn debug_mode from string to bool, default to false
if debug_mode == nil then
debug_mode = false
elseif debug_mode == 'true' then
debug_mode = true
elseif debug_mode == 'false' then
debug_mode = false
end


    local heroes = get_heroes(in_herolabs)
if in_herolabs ~= 'true' and in_herolabs ~= 'false' then
    local parts = {}
return 'in_herolabs must be either true or false'
 
end
    for _, hero in ipairs(heroes) do
        table.insert(parts, string.format('{{Hero card2|heroName=%s|cardSize=%s|textSize=%s|isHeroLabs=%s}}',
--Iterate heroes
            hero.link, card_size, text_size, in_herolabs))
local heroes = {}
    end
for hero_key, hero_data in pairs(heroes_data) do
 
if hero_data["Name"] ~= nil then
    local ret = table.concat(parts)
-- if herolabs is requested, only needs to have herolabs=true
 
-- otherwise, needs to be not disabled, in development, nd herolabs is nil or false
    if debug_mode then
local this_hero_status = hero_release_module.get_hero_release_status(hero_key)
        return ret
    else
if this_in_herolabs == nil then this_in_herolabs = false end
        return frame:preprocess(ret)
    end
if ((in_herolabs == 'true' and this_hero_status == 'HeroLabs') or
(in_herolabs == 'false' and this_hero_status == 'Released')) then
local is_recommended = hero_data['IsRecommended']
if is_recommended == nil then
is_recommended = false
end
local hero_str = '|name=' .. lang_module.get_string(hero_key, nil, 'en') .. '|link=' .. lang_module.get_string(hero_key, 'en') .. '|recommended=' .. tostring(is_recommended)
table.insert(heroes, hero_str)
end
end
end
--Order list alphabetically
table.sort(heroes) --O(nlogn)
--Add each item to output
local ret = ''
for index, hero_name in ipairs(heroes) do
ret = ret .. '{{Hero card2' .. hero_name
ret = ret .. '|text_size=' .. text_size
ret = ret .. '|herolabs=' .. in_herolabs
ret = ret .. '|card_size=' .. card_size
ret = ret .. '|sticker_size=' .. sticker_size
ret = ret .. '|herolabs_text_size=' .. herolabs_text_size
ret = ret .. '}} '
end
--Remove the last space
ret = string.sub(ret, 1, -(string.len(' '))-1)
if debug_mode then
return ret
else -- evaluate wikitext if not in debug mode
return frame:preprocess(ret)
end
end
end
-- for [[Template:Roster]]
function p.get_hero_roster(frame)
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
    local heroes = get_heroes(in_herolabs)
    local parts = {}
    for _, hero in ipairs(heroes) do
        table.insert(parts, string.format('{{HeroRosterCard|name=%s|key=%s}}', hero.name, hero.key))
    end
    local ret = table.concat(parts)
    if debug_mode then
        return ret
    else
        return frame:preprocess(ret)
    end
end
-- for [[Template:Quotes Navbox]] etc.
p.get_hero_bulletpoints = function(frame)
    local subpage = frame.args['1']
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
    local no_redlinks = frame.args['no_redlinks'] == 'true'
    local heroes = get_heroes(in_herolabs)
    local parts = {}
    for _, hero in ipairs(heroes) do
        -- Lua optimization: clean ternary fallback for page_title assignment
        local page_title = subpage and (hero.link .. '/' .. subpage) or hero.name
        -- Skip redlinks entirely when enabled
        if not (no_redlinks and not utilities.page_exists(page_title)) then
            local item
            if subpage then
                item = string.format('{{PageRef|%s|alt_link=%s}}', hero.link, page_title)
            else
                item = string.format('{{HeroIcon|%s}}', hero.link)
            end
            table.insert(parts, item)
        end
    end
    local ret = table.concat(parts, ' &bull; ')
    if debug_mode then
        return ret
    else
        return frame:preprocess(ret)
    end
end
-- for image galleries
p.get_hero_gallery = function(frame)
    local file_name = frame.args['1'] or ''
    local description = frame.args['2'] or ''
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
    local heroes = get_heroes(in_herolabs)
    local parts = {}
    for _, hero in ipairs(heroes) do
        table.insert(parts, string.format('File:%s%s|%s%s\n', hero.link, file_name, hero.name, description))
    end
   
    local ret = '<gallery>\n' .. table.concat(parts) .. '</gallery>'
    if debug_mode then
        return ret
    else
        return frame:preprocess(ret)
    end
end
-- Generate 3D model gallery
function p.get_hero_models(frame)
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
    local heroes = get_heroes(in_herolabs)
    local parts = {}
    for _, hero in ipairs(heroes) do
        table.insert(parts, string.format('{{3D Model|%s}}', hero.name))
    end
    local ret = table.concat(parts)
    if debug_mode then
        return ret
    else
        return frame:preprocess(ret)
    end
end
return p
return p
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