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local hero_release_module = require('Module:HeroData/release')
local hero_release_module = require('Module:HeroData/release')
local lang_module = require('Module:Lang')
local lang_module = require('Module:Lang')
local utilities = require('Module:Utilities')


-- Cache to store results of get_heroes if called multiple times in one page render
-- for [[Template:Deadlock_Wiki/Heroes]] on home page, i.e. [[Template:Hero card2]]
local heroes_cache = {}
function p.get_hero_nav_cards(frame)
    local in_herolabs = frame.args['in_herolabs'] -- true or false
    local text_size = frame.args['text_size']
    local card_size = frame.args['card_size']
    local sticker_size = frame.args['sticker_size']
    local herolabs_text_size = frame.args['herolabs_text_size']
    local debug_mode = frame.args['debug_mode']
local lang_code = lang_module.get_lang_code() -- Get the language code
   
    -- Turn debug_mode from string to bool, default to false
    if debug_mode == nil then
        debug_mode = false
    elseif debug_mode == 'true' then
        debug_mode = true
    elseif debug_mode == 'false' then
        debug_mode = false
    end


-- Shared helper function
     if in_herolabs ~= 'true' and in_herolabs ~= 'false' then
local function get_heroes(in_herolabs)
         return 'in_herolabs must be either true or false'
     -- Return cached result if it exists
    if heroes_cache[in_herolabs] then
         return heroes_cache[in_herolabs]
     end
     end
 
   
    -- Only add subpage if not English
    local subpage_str = ''
    if lang_code ~= 'en' then
        subpage_str = '/' .. lang_code
    end
   
    -- Iterate heroes
     local heroes = {}
     local heroes = {}
     for hero_key, hero_data in pairs(heroes_data) do
     for hero_key, hero_data in pairs(heroes_data) do
        -- hero_werewolf_transformed is consolidated in Silver's page
         if hero_data["Name"] ~= nil then
         if hero_data["Name"] ~= nil and hero_key ~= 'hero_werewolf_transformed' then
 
             local this_hero_status = hero_release_module.get_hero_release_status(hero_key)
             local this_hero_status = hero_release_module.get_hero_release_status(hero_key)
 
           
            if this_in_herolabs == nil then this_in_herolabs = false end
           
             if ((in_herolabs == 'true' and this_hero_status == 'HeroLabs') or
             if ((in_herolabs == 'true' and this_hero_status == 'HeroLabs') or
                 (in_herolabs == 'false' and this_hero_status == 'Released')) then
                 (in_herolabs == 'false' and this_hero_status == 'Released')) then
 
               
                 local is_recommended = hero_data['IsRecommended'] or false
                 local is_recommended = hero_data['IsRecommended']
 
                if is_recommended == nil then
                 --- Create a sort key for each hero to ensure correct alphabetical ordering.
                    is_recommended = false
                end
               
                 -- ===== FINAL, CORRECT LOGIC START =====
                 local hero_name = lang_module.get_string(hero_key, nil, 'en')
                 local hero_name = lang_module.get_string(hero_key, nil, 'en')
                 local sort_key_to_find = hero_key .. '_sort'
                 local sort_key_to_find = hero_key .. '_sort'
                 local potential_sort_key = lang_module.get_string(sort_key_to_find, nil, 'en')
                 local potential_sort_key = lang_module.get_string(sort_key_to_find, nil, 'en')
 
               
                 local sort_key
                 local sort_key
                 -- Detect translation failure if the returned string contains the original search key
                 -- string.find returns nil if the substring is not found.
                -- This is our check to see if the translation module failed and returned the key itself.
                 if string.find(potential_sort_key, sort_key_to_find, 1, true) then
                 if string.find(potential_sort_key, sort_key_to_find, 1, true) then
                    -- Failure case: The returned string contains the key we looked for. Fall back to the display name.
                     sort_key = hero_name
                     sort_key = hero_name
                 else
                 else
                    -- Success case: The returned string is a valid translation (like "Doorman"). Use it.
                     sort_key = potential_sort_key
                     sort_key = potential_sort_key
                 end
                 end


                 -- NOTE: Check if lang_module.get_string(hero_key, 'en') returns the same value as hero_name.
                 local hero_wikitext = '|name=' .. hero_name ..  
                -- If the second argument defaults to nil natively, you can optimize further by setting: link = hero_name
                              '|link=' .. lang_module.get_string(hero_key, 'en') ..
                local hero_link = lang_module.get_string(hero_key, 'en')
                              '|subpage=' .. subpage_str ..
 
                              '|recommended=' .. tostring(is_recommended)
                -- Store reusable hero data
                  
                local hero = {
                 table.insert(heroes, {sort_key = sort_key, wikitext = hero_wikitext})
                    key = hero_key,
                -- ===== FINAL, CORRECT LOGIC END =====
                    name = hero_name,
                    sort_key = sort_key,
                    link = hero_link,
                    recommended = tostring(is_recommended)
                 }
 
                 table.insert(heroes, hero)
             end
             end
         end
         end
     end
     end
 
       
     -- Sort heroes
     -- Use a custom sort function
     table.sort(heroes, function(a, b)
     table.sort(heroes, function(a, b)
         return a.sort_key < b.sort_key
         return a.sort_key < b.sort_key
     end)
     end)
 
      
     heroes_cache[in_herolabs] = heroes
     -- Add each item to output
     return heroes
     local ret = ''
end
     for index, hero_object in ipairs(heroes) do
 
         ret = ret .. '{{Hero card2' .. hero_object.wikitext
-- for [[Template:Deadlock_Wiki/Heroes]]
         ret = ret .. '|text_size=' .. text_size
function p.get_hero_nav_cards(frame)
        ret = ret .. '|herolabs=' .. in_herolabs
     local text_size = frame.args['text_size']
         ret = ret .. '|card_size=' .. card_size
    local card_size = frame.args['card_size']
         ret = ret .. '|sticker_size=' .. sticker_size
    local in_herolabs = frame.args['in_herolabs'] or 'false'
         ret = ret .. '|herolabs_text_size=' .. herolabs_text_size
    local debug_mode = frame.args['debug_mode'] == 'true'
        ret = ret .. '}} '
 
    local heroes = get_heroes(in_herolabs)
    local parts = {}
 
     for _, hero in ipairs(heroes) do
         table.insert(parts, string.format('{{Hero card2|heroName=%s|cardSize=%s|textSize=%s|isHeroLabs=%s}}',
            hero.link, card_size, text_size, in_herolabs))
    end
 
    local ret = table.concat(parts)
 
    if debug_mode then
         return ret
    else
        return frame:preprocess(ret)
    end
end
 
-- for [[Template:Roster]]
function p.get_hero_roster(frame)
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
 
    local heroes = get_heroes(in_herolabs)
    local parts = {}
 
    for _, hero in ipairs(heroes) do
        table.insert(parts, string.format('{{HeroRosterCard|name=%s|key=%s}}', hero.name, hero.key))
    end
 
    local ret = table.concat(parts)
 
    if debug_mode then
        return ret
    else
        return frame:preprocess(ret)
    end
end
 
-- for [[Template:Quotes Navbox]] etc.
p.get_hero_bulletpoints = function(frame)
    local subpage = frame.args['1']
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
    local no_redlinks = frame.args['no_redlinks'] == 'true'
 
    local heroes = get_heroes(in_herolabs)
    local parts = {}
 
    for _, hero in ipairs(heroes) do
         -- Lua optimization: clean ternary fallback for page_title assignment
        local page_title = subpage and (hero.link .. '/' .. subpage) or hero.name
 
         -- Skip redlinks entirely when enabled
        if not (no_redlinks and not utilities.page_exists(page_title)) then
            local item
            if subpage then
                item = string.format('{{PageRef|%s|alt_link=%s}}', hero.link, page_title)
            else
                item = string.format('{{HeroIcon|%s}}', hero.link)
            end
            table.insert(parts, item)
         end
    end
 
    local ret = table.concat(parts, ' &bull; ')
 
    if debug_mode then
        return ret
    else
        return frame:preprocess(ret)
    end
end
 
-- for image galleries
p.get_hero_gallery = function(frame)
    local file_name = frame.args['1'] or ''
    local description = frame.args['2'] or ''
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
 
    local heroes = get_heroes(in_herolabs)
    local parts = {}
 
    for _, hero in ipairs(heroes) do
        table.insert(parts, string.format('File:%s%s|%s%s\n', hero.link, file_name, hero.name, description))
     end
     end
      
      
     local ret = '<gallery>\n' .. table.concat(parts) .. '</gallery>'
     -- Remove the last space
 
     ret = string.sub(ret, 1, -(string.len(' '))-1)
    if debug_mode then
      
        return ret
    else
        return frame:preprocess(ret)
    end
end
 
-- Generate 3D model gallery
function p.get_hero_models(frame)
     local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
 
    local heroes = get_heroes(in_herolabs)
    local parts = {}
 
    for _, hero in ipairs(heroes) do
        table.insert(parts, string.format('{{3D Model|%s}}', hero.name))
     end
 
    local ret = table.concat(parts)
 
     if debug_mode then
     if debug_mode then
         return ret
         return ret
     else
     else -- evaluate wikitext if not in debug mode
         return frame:preprocess(ret)
         return frame:preprocess(ret)
     end
     end
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