Editing Module:HeroData

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local p = {};
local p = {};
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local data = mw.loadJsonData("Data:HeroData.json")
local util_module = require('Module:Utilities')
local lang_module = require('Module:Lang')


--------------------------------------------------------------------------------
-- returns the table of a specific item
-- Internal helpers
function get_json_item(name)
--------------------------------------------------------------------------------
for i,v in pairs(data) do
 
-- Localized string for a key, falling back to a readable version of `fallback`
-- plus a "missing translation" tooltip.
local function localize(key, fallback)
local result = lang_module.get_string(key)
if (result == "") or (result == nil) then
result = util_module.add_space_before_cap(fallback) .. mw.getCurrentFrame():expandTemplate{title="MissingValveTranslationTooltip"}
end
return result
end
 
-- Raw scaling value of a stat under LevelScaling / SpiritScaling, or nil when
-- the hero has no scaling of that type for that stat.
local function raw_scaling(hero_data, scaling_type, stat)
local scaling = hero_data and hero_data[scaling_type .. "Scaling"]
if (scaling == nil or stat == nil) then return nil end
return scaling[stat]
end
 
-- Mapping from hero name to internal tag name
local TAG_NAME_MAP = {
["Abrams"] = "Abrams",
["Bebop"] = "Bebop",
["Billy"] = "Punkgoat",
["Calico"] = "Nano",
["The Doorman"] = "Doorman",
["Drifter"] = "Drifter",
["Dynamo"] = "Dynamo",
["Apollo"] = "Fencer",
["Graves"] = "Necro",
["Grey Talon"] = "Orion",
["Haze"] = "Haze",
["Holliday"] = "Astro",
["Infernus"] = "Inferno",
["Ivy"] = "Tengu",
["Kelvin"] = "Kelvin",
["Lady Geist"] = "Geist",
["Lash"] = "Lash",
["McGinnis"] = "Engineer",
["Mina"] = "VampireBat",
["Mirage"] = "Mirage",
["Mo & Krill"] = "Digger",
["Paige"] = "Bookworm",
["Paradox"] = "Chrono",
["Celeste"] = "Unicorn",
["Pocket"] = "Synth",
["Rem"] = "Familiar",
["Seven"] = "Gigawatt",
["Shiv"] = "Shiv",
["Silver"] = "Werewolf",
["Silver (Transformed)"] = "Werewolf",
["Sinclair"] = "Magician",
["Venator"] = "Priest",
["Victor"] = "Frank",
["Vindicta"] = "Vindicta",
["Viscous"] = "Viscous",
["Vyper"] = "Viper",
["Warden"] = "Warden",
["Wraith"] = "Wraith",
["Yamato"] = "Yamato",
}
 
--------------------------------------------------------------------------------
-- Data access, for use by other modules
--------------------------------------------------------------------------------
 
-- returns the table of a specific item, used by external modules
function p.get_json_item(name)
for i,v in pairs(heroes_data) do
if (v["Name"] == name) then
if (v["Name"] == name) then
return v
return v
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end
end


-- Hero table for a hero_* key or an exact English name, or nil.
-- returns the table of a specific item
local function hero_by_key_or_name(input)
p.pget_json_item = function(frame)
local hero = heroes_data[input]
local name = frame.args[1]
if (hero == nil) then hero = p.get_json_item(input) end
if (name == nil) then return "Name parameter missing" end
return hero
for i,v in pairs(data) do
end
if (v["Name"] == name) then
 
return v
-- Value of a stat, checking the hero's top level, then Weapon, then AltFire.
-- Returns nil when the hero has no such stat.
function p.get_stat(hero_data, stat)
if (hero_data == nil or stat == nil) then return nil end
local value = hero_data[stat]
if (value == nil and hero_data.Weapon) then
value = hero_data.Weapon[stat]
end
if (value == nil and hero_data.Weapon and hero_data.Weapon.AltFire) then
value = hero_data.Weapon.AltFire[stat]
end
return value
end
 
-- Ordered list of a hero's scalings for a stat, Level first then Spirit:
--  { { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }
-- Absent scalings are omitted, so an empty list means "no scaling". Zero
-- scalings are omitted too unless include_zero is set, which only the
-- deprecated get_hero_scaling_data below needs.
function p.get_scalings(hero_data, stat, include_zero)
local scalings = {}
for _, scaling_type in ipairs({"Level", "Spirit"}) do
local value = raw_scaling(hero_data, scaling_type, stat)
if (value ~= nil and (include_zero or value ~= 0)) then
table.insert(scalings, { type = scaling_type, value = value })
end
end
return scalings
end
 
-- DEPRECATED, kept for [[Module:HeroComparisonTable]]. Use p.get_scalings.
-- Keyed by scaling value, so it silently drops an entry when Level and Spirit
-- scale by the same amount, and it keeps zero scalings.
function p.get_hero_scaling_data(hero_data, hero_stat_key)
local scaling_data_returned = {}
-- Walked backwards so Level is written last and wins a value collision,
-- matching the original Spirit-then-Level assignment order.
local scalings = p.get_scalings(hero_data, hero_stat_key, true)
for i = #scalings, 1, -1 do
scaling_data_returned[scalings[i].value] = scalings[i].type
end
return scaling_data_returned
end
 
-- Whether a hero has a stat at all: a non-zero base value, or any scaling.
function p.has_stat(hero_data, stat)
local base = p.get_stat(hero_data, stat)
if (base ~= nil and base ~= 0) then return true end
return #p.get_scalings(hero_data, stat) > 0
end
 
-- Resolves a hero_* key or an English hero name to a hero_* key.
-- Returns nil when the input matches no hero. Name matching is case-insensitive.
function p.find_hero_key(input)
if (input == nil or input == '') then return nil end
if (heroes_data[input] ~= nil) then return input end
local wanted = mw.ustring.lower(input)
for hero_key, hero_data in pairs(heroes_data) do
if (hero_data["Name"] and mw.ustring.lower(hero_data["Name"]) == wanted) then
return hero_key
end
end
end
end
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end
end


-- A hero's Nth roster tag (1-3) by English name, or '' when there is no such tag.
function p.hero_tag(hero_en, index)
local tagname = hero_en and TAG_NAME_MAP[hero_en]
if (tagname == nil) then return '' end
if (index ~= 1 and index ~= 2 and index ~= 3) then return '' end
return lang_module.get_string(string.format("Citadel_%s_HeroTag_%d", tagname, index)) or ''
end
--------------------------------------------------------------------------------
-- Wikitext entry points
--------------------------------------------------------------------------------
-- returns the key of the specified hero's english name
function p.get_hero_key(frame)
local hero_name_input = frame.args[1]
if not hero_name_input then
return "Error: Hero name not specified."
end
return p.find_hero_key(hero_name_input) or "Hero not found."
end
--{{#invoke:HeroData|resolve_key|HERO_KEY_OR_NAME}}--
-- The matching hero_* key, or '' when the input matches no hero.
function p.resolve_key(frame)
return p.find_hero_key(frame.args[1]) or ''
end
--{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}--
--sig_figs optional for rounding floats
p.get_hero_var = function(frame)
    local hero_name = frame.args[1]
    local hero_stat_key = frame.args[2]
    local sig_figs_or_localize = frame.args[3]
   
    local hero = hero_by_key_or_name(hero_name)
    if(hero == nil) then return "Hero Not Found" end
   
    local var_value = p.get_stat(hero, hero_stat_key)
    if(var_value == nil) then return 0 end
   
    --round
    if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then
        var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize)
        if (var_value == nil) then return "get_hero_var() error with rounding" end
    end
   
    --localize
    if (sig_figs_or_localize == "true") then
        return lang_module.get_string(var_value)
    end


    return var_value
end
--{{#invoke:HeroData|get_alt_fire_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}--
p.get_alt_fire_var = function(frame)
    local hero_name = frame.args[1]
    local stat_key = frame.args[2]
    local sig_figs_or_localize = frame.args[3]
   
    local hero = hero_by_key_or_name(hero_name)
    if(hero == nil) then return "Hero Not Found" end
   
    if not (hero.Weapon and hero.Weapon.AltFire) then
        return "No Alt Fire"
    end
   
    local var_value = hero.Weapon.AltFire[stat_key]
    if(var_value == nil) then return 0 end
   
    --round
    if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then
        var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize)
    end
   
    --localize
    if (sig_figs_or_localize == "true") then
        return lang_module.get_string(var_value)
    end
    return var_value
end


--{{#invoke:HeroData|get_list_elem|HERO_NAME|VAR|NUMBER|LOCALIZE}}
--{{#invoke:HeroData|get_hero_stat|HERO_NAME|STAT_NAME}}--
p.get_list_elem = function(frame)
p.get_hero_stat = function(frame)
local hero_name = frame.args[1]
local hero_name = frame.args[1]
local var = frame.args[2]
local hero_stat_key = frame.args[2]
local number_int = tonumber(frame.args[3])
local localize_arg = frame.args[4]
local hero = hero_by_key_or_name(hero_name)
local hero = get_json_item(hero_name)
if(hero == nil) then return "Hero Not Found" end
if(hero == nil) then return "Hero Not Found" end
local list = p.get_stat(hero, var)
local var_value = hero[hero_stat_key]
if (list == nil) then return "" end
if(var_value == nil) then return 0 end
local element = list[number_int]
if (element == nil) then return "" end
if localize_arg=="true" then
element = lang_module.get_string(element)
end
return element
end
 
p.get_ability_key = function(frame)
local hero_key = frame.args[1]
local bound_slot_number = frame.args[2]
local hero_data = heroes_data[hero_key]
if (hero_data == nil) then return "Hero key "..hero_key.. " not found" end
local bound_abilities_data = hero_data["BoundAbilities"]
if (bound_abilities_data == nil) then return "Hero key " .. hero_key.. " has no BoundAbilities" end
return bound_abilities_data[tonumber(bound_slot_number)]["Key"]
end
 
p.write_role_playstyle_quote = function(frame)
local hero_key = frame.args[1]
local hero_data = heroes_data[hero_key]
if (hero_data == nil) then return hero_key.." not found" end
local role_key = hero_data["Role"]
local role_localized = lang_module.get_string(role_key, nil, 'en')
local playstyle_key = hero_data["Playstyle"]
local playstyle_localized = lang_module.get_string(playstyle_key, nil, 'en')
local str = "<b>" .. role_localized .. '</b><br>' .. playstyle_localized
local template_args = {}
template_args[1] = ""
template_args[2] = str
return frame:expandTemplate{title = 'Quotation', args = template_args}
end


p.write_default_items = function(frame)
return var_value
local hero_key = frame.args[1] --unlocalized
if (hero_key == nil) then return "No hero key provided" end
local str = ""
local hero = heroes_data[hero_key]
if (hero == nil) then return "Hero not found, must be unlocalized" end
local template_title = 'PageRef'
for i, item_key in ipairs(hero["RecommendedItems"] or {}) do
local template_args = {}
template_args[1] = lang_module.get_string(item_key, 'en')
template_args['alt_name'] = localize(item_key, item_key)
local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
str = str .. "* " .. expanded_template .. "\n"
end
return str
end
end


--If the hero scales with the stat, it returns {{Ss|value}} or {{PI|value}}, else blank string
--{{#invoke:HeroData|get_hero_scalar|HERO_NAME|SPIRIT_OR_LEVEL|STAT_NAME}}--
--{{#invoke:HeroData|get_hero_scalar|HERO_NAME|SCALING_TYPE|STAT_NAME|sig_figs_or_localize}}--
p.get_hero_scalar = function(frame)
p.get_hero_scalar = function(frame)
local hero_key = frame.args[1]
local hero_name = frame.args[1]
local scaling_type = frame.args[2]
local spirit_or_level = frame.args[2]
local hero_stat_key = frame.args[3]
local hero_stat_key = frame.args[3]
local sig_figs_or_localize = frame.args[4]
local no_template = frame.args["no_template"]
local hero_data = hero_by_key_or_name(hero_key)
--Ensure spirit or level is chosen
if(hero_data == nil) then return "Hero not found." end
if(not (spirit_or_level == "Spirit" or spirit_or_level == "Level")) then return "SPIRIT_OR_LEVEL must be 'Spirit' or 'Level'" end
local scaling_value = raw_scaling(hero_data, scaling_type, hero_stat_key)
local scaling_str = spirit_or_level .. "Scaling" --i.e. SpiritScaling or LevelScaling
if scaling_value == nil then return "" end
 
--round
if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then
scaling_value = util_module.round_to_sig_fig(scaling_value, sig_figs_or_localize)
if (scaling_value == nil) then return "get_hero_scalar() error with rounding" end
end
--localize
local hero = get_json_item(hero_name)
if (sig_figs_or_localize == "true") then
if(hero == nul) then return "Hero Not Found" end
return lang_module.get_string(scaling_value)
end
if no_template == "true" then
--Retrieve scaling data
return scaling_value
local hero_scaling = hero[scaling_str]
end
if(hero_scaling == nil) then return "" end
return p.write_scalar_str(scaling_value, scaling_type)
end
 
-- Check if a hero has a stat (Base, Boons, or Spirit Scaling)
-- Returns "true" if found, nil if not (for #if templates)
p.hero_has_stat = function(frame)
local hero_key = frame.args[1]
local stat_key = frame.args[2]
if (hero_key == nil) then return nil end
local hero_data = hero_by_key_or_name(hero_key)
--Retrieve scaling value
if (hero_data == nil) then return nil end
local hero_scalar = hero_scaling[hero_stat_key]
if(hero_scalar == nil) then return "" end
if p.has_stat(hero_data, stat_key) then return "true" end
return hero_scalar
return nil
end
end


-- Function to call hero tags based on name
--{{#invoke:HeroData|write_hero_infobox|HERO_NAME}}--
p.get_hero_tag = function (frame)
p.write_hero_infobox = function(frame)
local name = frame.args[1]
    hero_name = frame.args[1]
local number = tonumber(frame.args[2])
    hero = get_json_item(hero_name)
 
   
-- Validate input
    if(hero == nil) then return "Hero Not Found" end
if not name then
   
return "Error: Missing name input."
    -- Prepare the arguments for the template
end
    local templateArgs = {}
 
if number ~= 1 and number ~= 2 and number ~= 3 then
return string.format("Error: Invalid number '%s'. Must be 1, 2, or 3.", tostring(frame.args[2]))
end
 
if TAG_NAME_MAP[name] == nil then
return string.format("Error: Unknown name '%s'.", name)
end
 
return p.hero_tag(name, number)
end
 
--{{#invoke:HeroData|has_tags|HERO_ENGLISH_NAME}}--
-- 'true' when the hero has roster tags, '' otherwise.
function p.has_tags(frame)
if p.hero_tag(frame.args[1], 1) ~= '' then return 'true' end
return ''
end
 
-- Retrieve scaling string of a hero's given stat, if it has scaling, else return blank
-- Scaling string meaning the expanded template {{Ss|scalar}} or {{PI|scalar}}
function p.write_scalar_str(scaling_value, scaling_type, compact)
local scaling_abbrevs = {Spirit = "Ss", Level = "PI"}
-- Return blank if it doesnt scale
if (scaling_value == 0) then return "" end
-- Round it
scaling_value = util_module.round_to_sig_fig(scaling_value, 3)
--The hero has a scaling value with this stat
local template_title = "Template:" .. scaling_abbrevs[scaling_type]
local template_args = {}
template_args["1"] = scaling_value
if compact then
template_args["compact"] = "yes"
template_args["show_value"] = "yes"
end
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
local result = template_call:gsub("\n", ""):gsub("\r", "")
      
      
return result
     for stat_name, stat_value in pairs(hero) do
end
         if (type(stat_value) ~= "table") then  -- skips complex nested tables
 
             templateArgs[stat_name] = stat_value
-- Outputs a wikitable of heroes grouped by GroundDashDuration using {{HeroIcon|hero_name}}
-- {{#invoke:HeroData|write_ground_dash_buckets}}
p.write_ground_dash_buckets = function(frame)
    local buckets = {
        [0.62] = {},
        [0.68] = {},
        [0.72] = {},
    }
 
    -- Collect heroes
     for hero_key, hero_data in pairs(heroes_data) do
         if not hero_data.InDevelopment and not hero_data.IsDisabled then
            local dash = p.get_stat(hero_data, "GroundDashDuration")
             if dash and buckets[dash] then
                table.insert(buckets[dash], hero_data.Name or hero_key)
            end
         end
         end
     end
     end
   
    -- Use expandTemplate to evaluate the Infobox_hero template
    local templateTitle = mw.title.new("Template:Infobox_hero")
    local expandedTemplate = mw.getCurrentFrame():expandTemplate{ title = templateTitle, args = templateArgs }
   
    return expandedTemplate
end


    -- Sort alphabetically
    for _, list in pairs(buckets) do
        table.sort(list)
    end


    -- Determine max rows dynamically
    local max_rows = 0
    for _, list in pairs(buckets) do
        if #list > max_rows then max_rows = #list end
    end
    local output = {"{| class='wikitable mw-collapsible'",
    "|+Hero Dash Buckets", "! Bucket 1 !! Bucket 2 !! Bucket 3"}
    local current_frame = frame or mw.getCurrentFrame()
    for i = 1, max_rows do
        local row = {}
        for _, bucket in ipairs({0.62, 0.68, 0.72}) do
            local hero_name = buckets[bucket][i]
            table.insert(row, hero_name and current_frame:expandTemplate{title = "HeroIcon", args = {hero_name}} or "")
        end
        table.insert(output, "|-\n| " .. table.concat(row, " || "))
    end
    table.insert(output, "|}")
    return table.concat(output, "\n")
end


return p
return p
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