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| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
local p = {}; | local p = {}; | ||
local heroes_data = mw.loadJsonData("Data:HeroData.json") | local heroes_data = mw.loadJsonData("Data:HeroData.json") | ||
local attributes_data = mw.loadJsonData("Data:AttributeData.json") | |||
local attribute_orders = mw.loadJsonData("Data:StatInfoboxOrder.json") | |||
local util_module = require('Module:Utilities') | local util_module = require('Module:Utilities') | ||
local lang_module = require('Module:Lang') | local lang_module = require('Module:Lang') | ||
local attribute_module = require('Module:AttributeData') | |||
local | |||
-- returns the table of a specific item, used by external modules | -- returns the table of a specific item, used by external modules | ||
| Line 83: | Line 17: | ||
end | end | ||
-- | -- returns the key of the specified hero's english name | ||
function p.get_hero_key(name) | |||
for i,v in pairs(heroes_data) do | |||
if (v["Name"] == name) then | |||
return i | |||
function p. | |||
for | |||
if ( | |||
return | |||
end | end | ||
end | end | ||
| Line 155: | Line 27: | ||
end | end | ||
--{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- | --{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- | ||
--sig_figs optional for rounding floats | --sig_figs optional for rounding floats | ||
p.get_hero_var = function(frame) | p.get_hero_var = function(frame) | ||
local hero_name = frame.args[1] | |||
local hero_stat_key = frame.args[2] | |||
local sig_figs_or_localize = frame.args[3] | |||
local hero = p.get_json_item(hero_name) | |||
if(hero == nil) then return "Hero Not Found" end | |||
local var_value = hero[hero_stat_key] | |||
if(var_value == nil) then return 0 end | |||
--round | |||
if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then | |||
var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize) | |||
if (var_value == nil) then return "get_hero_var() error with rounding" end | |||
end | |||
--localize | |||
if (sig_figs_or_localize == "true") then | |||
return lang_module._get_string(var_value) | |||
end | |||
return var_value | |||
end | end | ||
| Line 242: | Line 59: | ||
local hero_name = frame.args[1] | local hero_name = frame.args[1] | ||
local var = frame.args[2] | local var = frame.args[2] | ||
local | local number_str = frame.args[3] | ||
local | local number_int = tonumber(number_str) | ||
local localize = frame.args[4] | |||
local hero = | local hero = p.get_json_item(hero_name) | ||
if(hero == nil) then return "Hero | if (hero == nil) then return "Hero " .. hero_name .. " not found" end | ||
local list = hero[var] | |||
local list = | if (list == nil) then return "Hero does not have " .. var .. " variable" end | ||
if (list == nil) then return "" end | |||
local element = list[number_int] | local element = list[number_int] | ||
if (element == nil) then return "" end | if (element == nil) then return "" end | ||
if | if localize=="true" then | ||
element = lang_module. | element = lang_module._get_string(element) | ||
end | end | ||
| Line 260: | Line 76: | ||
end | end | ||
p. | |||
local | --If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string | ||
--{{#invoke:HeroData|get_hero_scalar_str_invoke|HERO_NAME|STAT_NAME}}-- | |||
local | p.get_hero_scalar_str_invoke = function(frame) | ||
local | local hero_name = frame.args[1] | ||
if ( | local hero_stat_key = frame.args[2] | ||
local hero_data = p.get_json_item(hero_name) | |||
if(hero_data == nil) then return "Hero Not Found" end | |||
return p.get_hero_scalar_str(hero_data, hero_stat_key) --surely theres a better way | |||
end | end | ||
function p.get_hero_scalar_str(hero, hero_stat_key) | |||
local scaling_type_full | |||
p. | local scaling_data | ||
local | local scaling_value | ||
local | local scaling_types = {"Spirit", "Level"} | ||
local | local scaling_abbrevs = {"Ss", "Ls"} | ||
local | |||
local | |||
for index, scaling_type in ipairs(scaling_types) do | |||
scaling_type_full = scaling_type .. "Scaling" | |||
scaling_data = hero[scaling_type_full] | |||
--If the scaling data exists | |||
if (scaling_data ~= nil) then | |||
scaling_value = scaling_data[hero_stat_key] | |||
--If the stat scales | |||
if (scaling_value ~= nil) then | |||
scaling_value = util_module.round_to_sig_fig(scaling_value, 3) | |||
--The hero has a scaling value with this stat | |||
local template_title = "Template:" .. scaling_abbrevs[index] --scaling type's abbreviation | |||
local template_args = {} | |||
template_args["1"] = scaling_value --store in 1st arg for {{{1}}} to grab it from {{SS}} or {{LS}} template | |||
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } | |||
return template_call | |||
end | |||
end | |||
end | end | ||
-- | -- Otherwise return empty string | ||
return "" | |||
end | end | ||
-- | --HERO_NAME in english | ||
-- | --{{#invoke:HeroData|write_infobox|HERO_NAME}}-- | ||
p. | p.write_infobox = function(frame) | ||
-- Get hero data | |||
hero_name = frame.args[1] | |||
hero_data = p.get_json_item(hero_name) | |||
if(hero_data == nil) then return "Hero Not Found" end | |||
local infobox_attributes = { | |||
Weapon = {'DPS','ClipSize','RoundsPerSecond','ReloadTime'}, | |||
Vitality = {'MaxHealth','BulletArmorDamageReduction','TechArmorDamageReduction','MaxMoveSpeed'} | |||
} | |||
end | |||
-- Declarations and initializations | |||
-- | local category_data = attribute_module.get_category_data() | ||
local stats | |||
local stat_data | |||
local stat_value | |||
local stat_text | |||
local label | |||
local postfix | |||
local should_display | |||
local image_file_name | |||
local image_file | |||
local icon_and_value_str | |||
local template_args = {} | |||
local stat_values = {Weapon = "", Vitality = ""} | |||
-- Add the main parameters | |||
template_args["name_english"] = hero_name | |||
template_args["name_localized"] = lang_module._get_string(p.get_hero_key(hero_name)) | |||
local wep_name = hero_data["WeaponName"] | |||
if (wep_name ~= nil) then template_args["weapon_name"] = lang_module._get_string(wep_name) end | |||
local wep_desc = hero_data["WeaponDescription"] | |||
if (wep_desc ~= nil) then template_args["weapon_description"] = lang_module._get_string(wep_desc) end | |||
local role = hero_data["Role"] | |||
if (role ~= nil) then template_args["role"] = lang_module._get_string(role) end | |||
local playstyle = hero_data["Playstyle"] | |||
if (playstyle ~= nil) then template_args["playstyle"] = lang_module._get_string(playstyle) end | |||
-- Iterate attribute categories | |||
for category, stats in pairs(infobox_attributes) do | |||
-- Iterate stats | |||
for _, stat_name in ipairs(stats) do | |||
-- Confirm its in attribute data and retrieve it | |||
attribute_data = attributes_data[category] | |||
if (attribute_data == nil) then return "Category " .. category .. " in infobox_attributes is not in Data:AttributeData" end | |||
stat_data = attribute_data[stat_name] | |||
if (stat_data == nil) then return "Attribute " .. stat_name .. " in infobox_attributes is not in Data:AttributeData" end | |||
-- gets the stat's value | |||
stat_value = hero_data[stat_name] | |||
if (stat_value == nil) then | |||
stat_value = 0 --default to 0 if not present | |||
end | |||
--Round value to 3 significant figures | |||
stat_value = util_module.round_to_sig_fig(stat_value, 3) | |||
-- get label and postfix | |||
label = lang_module._get_string(stat_data["label"]) | |||
postfix = stat_data["postfix"] | |||
if (postfix == nil) then | |||
postfix = "" | |||
else | |||
-- light grey for postfixes | |||
postfix = '<span style="color: #666666;">' .. lang_module._get_string(postfix) .. "</span>" | |||
end | |||
-- if a language is missing the postfix, use no postfix | |||
if (postfix == nil) then | |||
postfix = "" | |||
end | |||
-- Check if icon file exists, and if not, don't use any image | |||
image_file_name = 'File:AttributeIcon' .. stat_name .. '.png' | |||
image_file = util_module.get_image_file(image_file_name, 15, stat_name) | |||
-- Create the template'd icon | |||
local icon_color = attribute_module.get_attr_icon_color(stat_name) | |||
icon_template_title = mw.title.new("Template:Icon/" .. icon_color) | |||
icon_template_args = {} | |||
icon_template_args[1] = image_file | |||
icon_template_args[2] = stat_value .. postfix | |||
icon_and_value_str = mw.getCurrentFrame():expandTemplate{ title = icon_template_title, args = icon_template_args } | |||
label = ',<span style="color: #999999; background-color: #2F2F2F; display: inline-flex; width: 100%; height: 100%; justify-content: center; align-items: center;">' .. label .. '</span>' | |||
-- First add localized stat name for left column | |||
stat_values[category] = stat_values[category] .. label | |||
-- Then add icon and stat value for right column | |||
stat_values[category] = stat_values[category] .. ',' .. icon_and_value_str | |||
end | |||
-- Add the stat values in the category to i.e weapon_values and vitality_values parameters | |||
template_args[string.lower(category) .. "_values"] = stat_values[category] | |||
end | end | ||
-- Use expandTemplate to evaluate the Infobox_hero template | |||
local template_title = mw.title.new("User:Sur") | |||
local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } | |||
return expanded_template | |||
end | end | ||
-- | --{{#invoke:HeroData|write_stat_infoboxes|HERO_NAME}} | ||
--Creates {{Infobox_stat}}'s' for the 3 categories Weapon, Vitality, Spirit | |||
p.write_stat_infoboxes = function(frame) | |||
local | local hero_name = frame.args[1] | ||
if(hero_name == nil) then return "Hero parameter missing" end | |||
-- | -- Use expandTemplate to evaluate the Infobox_hero template | ||
if ( | local template_title = mw.title.new("Template:Infobox_stat") --name of the template | ||
local template_calls = '<div style="display: flex; flex-direction: column;">' --all template calls concatenated | |||
local template_call --current template call | |||
local template_args = {} --current template arguments | |||
local cell_values --current cell values | |||
local cell_value --current cell value | |||
local label --current stat's label | |||
local postfix --current stat's postfix | |||
local stat_value --current stat's numerical value in the hero data | |||
local hero_data = p.get_json_item(hero_name) | |||
local stats --stats of the current category | |||
local image_file_name --name of the image_file to check | |||
local image_file --mw returned image file | |||
local extra_blank_cell --add a blank cell after certain stats | |||
local stats_to_add_blank_after = {BulletLifesteal = true, CritDamageReceivedScale = true} | |||
if (hero_data == nil) then return "Hero Not Found in AttrData" end | |||
local category_data = attribute_module.get_category_data() | |||
local should_display | |||
-- Round | for _, category in ipairs(attribute_orders["category_order"]) do | ||
stats = attributes_data[category] | |||
local category_values = category_data[category] | |||
template_args["box_name"] = category_values.unlocalized_name | |||
template_args["box_rgb"] = category_values.rgb | |||
template_args["num_cols"] = 2 | |||
cell_values = "" | |||
-- Determine cell values | |||
for _, stat_name in ipairs(attribute_orders[category]["attribute_order"]) do | |||
stat_data = stats[stat_name] | |||
-- gets the stat's value if it has that stat, default to 0 if not | |||
stat_value = hero_data[stat_name] | |||
if (stat_value == nil) then | |||
stat_value = 0 --default to 0 if not present | |||
end | |||
--Round value to 3 significant figures | |||
stat_value = util_module.round_to_sig_fig(stat_value, 3) | |||
-- get label and postfix | |||
label = lang_module._get_string(stat_data["label"]) | |||
postfix = stat_data["postfix"] | |||
if (postfix == nil) then | |||
postfix = "" | |||
else | |||
-- light grey for postfixes | |||
postfix = '<span style="color: #666666;">' .. lang_module._get_string(postfix) .. "</span>" | |||
end | |||
-- if a language is missing the postfix, use no postfix | |||
if (postfix == nil) then | |||
postfix = "" | |||
end | |||
-- Check if icon file exists, and if not, don't use any image | |||
image_file_name = 'File:AttributeIcon' .. stat_name .. '.png' | |||
-- 15px and link to stat name (page name might not match perfectly yet) | |||
image_file = util_module.get_image_file(image_file_name, 15, stat_name) | |||
-- Create the template'd icon | |||
local icon_color = attribute_module.get_attr_icon_color(stat_name) | |||
if (icon_color == "Brown") then | |||
image_file = '<span style="position: relative; bottom: 2px; filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(351deg) brightness(90%) contrast(87%);">' .. image_file .. '</span>' | |||
end | |||
-- use white instead of grey if grey is returned | |||
-- Add an empty cell following some stats to align them correctly as seen in game | |||
if (stats_to_add_blank_after[stat_name]) then | |||
extra_blank_cell = " ," --prefixed space is needed | |||
else | |||
extra_blank_cell = "" | |||
end | |||
-- slightly lighter color for stat name | |||
label = '<span style="color: #3d3d3d;">' .. label .. '</span>' | |||
-- Add the scaling str if it scales | |||
local scalar_str = p.get_hero_scalar_str(hero_data, stat_name) | |||
-- Set cell value as "Icon StatvaluePostfix Statname Scaling," | |||
-- If icon file already exists, set it to #REDIRECT to the duplicate file page | |||
cell_value = image_file .. " " .. stat_value .. postfix .. " " .. label .. " " .. scalar_str .. "," .. extra_blank_cell | |||
cell_values = cell_values .. cell_value --add value to values list | |||
end | |||
template_args["cell_values"] = cell_values | |||
-- Write current call | |||
template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } | |||
-- Add call to the set of calls | |||
template_calls = template_calls .. "\n" .. template_call | |||
end | end | ||
return template_calls .. "</div>" | |||
return | |||
end | end | ||
return p | return p | ||