Module:HeroData: Difference between revisionsGive feedback
m Infobox_hero > User:Sur; template vars to snake case |
m calling lang module |
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| Line 88: | Line 88: | ||
local infobox_attributes = { | local infobox_attributes = { | ||
Weapon = {"DPS", "ClipSize", "RoundsPerSecond", "ReloadTime"}, | Weapon = {"DPS", "ClipSize", "RoundsPerSecond", "ReloadTime"}, | ||
Vitality = {"MaxHealth", "BulletResist", "SpiritResist", " | Vitality = {"MaxHealth", "BulletResist", "SpiritResist", "MaxMoveSpeed"} | ||
} | } | ||
| Line 103: | Line 103: | ||
-- Iterate attribute categories | -- Iterate attribute categories | ||
for | for category, stats in pairs(infobox_attributes) do | ||
stats = attributes_data[category] | |||
-- Iterate stats | |||
for _, stat_name in ipairs(stats) do | |||
stat_data = attributes_data[category][stat_name] | |||
if (stat_data == nil) then return "Attribute in infobox_attributes is not in Data:AttributeData" end | |||
-- gets the stat's value | |||
stat_value = hero_data[stat_name] | |||
if (stat_value == nil) then | |||
stat_value = 0 --default to 0 if not present | |||
end | |||
--Round value to 3 significant figures | |||
stat_value = util_module.round_to_sig_fig(stat_value, 3) | |||
-- get label and postfix | |||
label = lang_module._get_string(stat_data["label"]) | |||
postfix = stat_data["postfix"] | |||
if (postfix == nil) then | |||
postfix = "" | |||
else | |||
postfix = lang_module._get_string(postfix) | |||
end | end | ||
template_args[stat_name] = stat_value .. postfix | |||
end | end | ||
| Line 195: | Line 190: | ||
-- get label and postfix | -- get label and postfix | ||
label = | label = lang_module._get_string(stat_data["label"]) | ||
postfix = stat_data["postfix"] | postfix = stat_data["postfix"] | ||
if (postfix == nil) then | if (postfix == nil) then | ||
postfix = "" | postfix = "" | ||
else | else | ||
postfix = | postfix = lang_module._get_string(postfix) | ||
end | end | ||
Revision as of 22:38, 20 September 2024
Also see:
- Module:HeroData/nav - For nav box purposes
- Module:HeroData/release - For determining the release status of a hero
- Module:HeroDataArrays - For tables in stat pages
Overview
This module provides functions to create hero infoboxes, statboxes, or retrieve hero information using the data uploaded to Data:HeroData.json.
Both will automatically be translated depending on the language selected. If called on
See Template:Lang for more
Functions
get_hero_var
Retrieve a hero variable's value, such as Abram's MaxHealth
Parameters
- hero_name - Name of the hero in english, or key of the hero. Preferred and recommended to use hero key, as its much more efficient. Search for the key in Data:HeroData.json
- hero_var - Key of the hero's variable, see Data:HeroData.json
- sig_figs_or_localize - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section.
Note: Recommended to use hero key where possible, i.e. hero_atlas as its O(1) time complexity instead of hero name (Abrams) which is O(N).
Examples
From wikitext:
Using hero name in english
{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}
Script error: The function "get_hero_var" does not exist.
Using hero key
{{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}}
Script error: The function "get_hero_var" does not exist.
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}}
Script error: The function "get_hero_var" does not exist.
Round to 2 sig figs
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}
Script error: The function "get_hero_var" does not exist.
{{#invoke:HeroData|get_hero_var|Abrams|WeaponName}}
Script error: The function "get_hero_var" does not exist.
Localize
{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}
Script error: The function "get_hero_var" does not exist.
Notes
Only usable on variables that are integers, strings, or floats (meaning not dictionaries/hashes or arrays/lists).
If using sig_figs parameter, ensure the value is a float.
If using localize parameter, ensure the value is a string. See Data:HeroData.json, you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to Module:Lang which checks for it in Data:Lang_en.json (or a different language).
This function will automatically search for the variable in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block.
get_alt_fire_var
Retrieve a hero's variable's value from "AltFire" table. Works the same as get_hero_var
Examples
{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}
Script error: The function "get_alt_fire_var" does not exist.
get_list_elem
Retrieve a specified element from a list
Parameters
- hero_name - Name of the hero in english, or hero key. Preferred and recommended to use hero key, as its much more efficient. Search for the key in Data:HeroData.json
- hero_var - Key of the hero's variable, see Data:HeroData.json
- number - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc.
- localize - OPTIONAL - "true" if its a string that should be localized. See Localizable values section.
Example
From wikitext:
Using hero name in english
{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2}}
Script error: The function "get_list_elem" does not exist.
Using hero key
{{#invoke:HeroData|get_list_elem|hero_atlas|WeaponTypes|2}}
Script error: The function "get_list_elem" does not exist.
{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}}
Script error: The function "get_list_elem" does not exist.
get_hero_scalar
Retrieve a hero variable's scalar value that is inside either "Spirit Scaling" or "Level Scaling", such as Abram's BulletDamage (scaling).
Parameters
- hero_key - Key of the hero. Search for the key of a given hero in Data:HeroData.json
- scaling_type - "Spirit" or "Level"
- hero_var - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see Data:HeroData.json
- sig_figs_or_localize - OPTIONAL, # of sig figs to round to.
- no_template - OPTIONAL, return numerical value instead of scaling template. Has to be defined as "true"
Examples
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}
Script error: The function "get_hero_scalar" does not exist.
Round to 2 sig figs
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}
Script error: The function "get_hero_scalar" does not exist.
No template
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}
Script error: The function "get_hero_scalar" does not exist.
Notes
If the scaling type or the stat key is not found in the hero's data, this function returns an empty string instead of an error message.
hero_has_stat
Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes.
The base value is looked up in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block, the same as get_hero_var. A stat counts as present when its base value is non-zero, or when it has any non-zero scaling.
Parameters
- hero_key - Key of the hero.
- stat_key - Key of the stat to check (e.g., BulletResist, TechResist).
Example
{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}
Script error: The function "hero_has_stat" does not exist.
get_hero_key
Returns the key of the specified hero's english name. A hero key may also be passed, in which case it is returned unchanged. Matching is case-insensitive. Returns "Hero not found." when the input matches no hero.
Parameters
- hero_name - Name of the hero in english, or a hero key
Example
{{#invoke:HeroData|get_hero_key|Abrams}}
resolve_key
The same lookup as get_hero_key, but returns an empty string instead of "Hero not found." when the input matches no hero. Intended for templates that need to branch on whether the input names a hero at all.
Parameters
- hero_name_or_key - Name of the hero in english, or a hero key
Example
{{#invoke:HeroData|resolve_key|Abrams}}
Script error: The function "resolve_key" does not exist.
get_ability_key
Gets the ability key from a hero's bound ability slot
Parameters
- hero_key - Key of the hero
- slot_number - Slot number (1-based index)
Example
{{#invoke:HeroData|get_ability_key|hero_atlas|1}}
get_hero_tag
Retrieve a hero's description tags with Module:Lang, to be used in Template:HeroRosterCard and Template:Infobox hero
Parameters
- name - Name of the hero in english. This is normally referenced from the template parameters
- number - Which tag to call (1, 2 or 3)
Example
{{#invoke:HeroData|get_hero_tag|Abrams|1}}
has_tags
Returns "true" when the hero has description tags, or an empty string otherwise. Intended for templates that need to hide a tag block entirely for heroes without tags.
Parameters
- name - Name of the hero in english
Example
{{#invoke:HeroData|has_tags|Abrams}}
Script error: The function "has_tags" does not exist.
write_role_playstyle_quote
Writes a formatted role and playstyle quotation for a hero
Parameters
- hero_key - Key of the hero
Example
{{#invoke:HeroData|write_role_playstyle_quote|hero_atlas}}
write_default_items
Writes the recommended items list for a hero
Parameters
- hero_key - Key of the hero (unlocalized)
Example
{{#invoke:HeroData|write_default_items|hero_atlas}}
write_ground_dash_buckets
Outputs a wikitable of heroes grouped by their GroundDashDuration using Template:HeroIcon
Example
{{#invoke:HeroData|write_ground_dash_buckets}}
Script error: The function "write_ground_dash_buckets" does not exist.
Localizable values
Localizable values as of writing this:
- Hero names (via hero keys)
- Lore
- Playstyle
- Role
- WeaponDescription
- WeaponName
- elements in WeaponTypes
- elements in RecommendedItems
- All stat labels and postfixes
- Ability descriptions and names
- Hero tags (1, 2, 3)
Internal Utility Functions
The following functions are called directly from Lua by other modules, not from wikitext:
get_json_item
Returns the table of a specific hero by name
Parameters
- name - Name of the hero in english
get_stat
Returns the value of a stat, checking the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. Returns nil when the hero has no such stat. This is the shared lookup behind get_hero_var, get_list_elem and hero_has_stat.
Parameters
- hero_data - Hero table, such as the one returned by get_json_item
- stat - Key of the stat
get_scalings
Returns an ordered list of a hero's scalings for a stat, Level first then Spirit:
{ { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }
Absent and zero scalings are omitted, so an empty list means the stat does not scale.
Parameters
- hero_data - Hero table
- stat - Key of the stat
- include_zero - OPTIONAL, keep scalings whose value is 0. Only get_hero_scaling_data needs this.
has_stat
Returns true when a hero has a non-zero base value for a stat, or any scaling for it. Backs hero_has_stat.
Parameters
- hero_data - Hero table
- stat - Key of the stat
find_hero_key
Resolves a hero key or an english hero name to a hero key, case-insensitively. Returns nil when the input matches no hero. Backs get_hero_key and resolve_key.
Parameters
- input - Hero key or english hero name
hero_tag
Returns a hero's Nth description tag, or an empty string when there is no such tag. Backs get_hero_tag and has_tags.
Parameters
- hero_en - Name of the hero in english
- index - Which tag to return (1, 2 or 3)
write_scalar_str
Returns the expanded Ss or PI template for a scaling value, or an empty string when the value is 0.
Parameters
- scaling_value - The scaling amount
- scaling_type - "Spirit" or "Level"
- compact - OPTIONAL, render the compact form with the value shown
get_hero_scaling_data
Deprecated, use get_scalings instead. Returns a table keyed by scaling value, so an entry is silently dropped when Level and Spirit scale by the same amount, and zero scalings are kept. Retained only for Module:HeroComparisonTable.
Parameters
- hero_data - Hero table
- stat - Key of the stat
Scaling System
The module supports two types of scaling:
- Spirit Scaling - Affects stats based on Spirit Power
- Level Scaling - Affects stats based on Power Increases/Levels/Boons
local p = {};
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local attributes_data = mw.loadJsonData("Data:AttributeData.json")
local util_module = require('Module:Utilities')
local lang_module = require('Module:Lang')
local attribute_module = require('Module:AttributeData')
-- returns the table of a specific item, used by external modules
function p.get_json_item(name)
for i,v in pairs(heroes_data) do
if (v["Name"] == name) then
return v
end
end
return nil
end
--{{#invoke:HeroData|get_hero_stat|HERO_NAME|STAT_NAME}}--
p.get_hero_stat = function(frame)
local hero_name = frame.args[1]
local hero_stat_key = frame.args[2]
local hero = p.get_json_item(hero_name)
if(hero == nil) then return "Hero Not Found" end
local var_value = hero[hero_stat_key]
if(var_value == nil) then return 0 end
return var_value
end
--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
--{{#invoke:HeroData|get_hero_scalar_str_invoke|HERO_NAME|STAT_NAME}}--
p.get_hero_scalar_str_invoke = function(frame)
local hero_name = frame.args[1]
local hero_stat_key = frame.args[2]
local hero_data = p.get_json_item(hero_name)
if(hero_data == nil) then return "Hero Not Found" end
return p.get_hero_scalar_str(hero_data, hero_stat_key) --surely theres a better way
end
function p.get_hero_scalar_str(hero, hero_stat_key)
local scaling_type_full
local scaling_data
local scaling_value
local scaling_types = {"Spirit", "Level"}
local scaling_abbrevs = {"Ss", "Ls"}
for index, scaling_type in ipairs(scaling_types) do
scaling_type_full = scaling_type .. "Scaling"
scaling_data = hero[scaling_type_full]
--If the scaling data exists
if (scaling_data ~= nil) then
scaling_value = scaling_data[hero_stat_key]
--If the stat scales
if (scaling_value ~= nil) then
scaling_value = util_module.round_to_sig_fig(scaling_value, 3)
--The hero has a scaling value with this stat
local template_title = "Template:" .. scaling_abbrevs[index] --scaling type's abbreviation
local template_args = {}
template_args["1"] = scaling_value --store in 1st arg for {{{1}}} to grab it from {{SS}} or {{LS}} template
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
return template_call
end
end
end
-- Otherwise return empty string
return ""
end
--HERO_NAME in english
--{{#invoke:HeroData|write_infobox|HERO_NAME}}--
p.write_infobox = function(frame)
-- Get hero data
hero_name = frame.args[1]
hero_data = p.get_json_item(hero_name)
if(hero_data == nil) then return "Hero Not Found" end
-- Attributes to include in the infobox call
local infobox_attributes = {
Weapon = {"DPS", "ClipSize", "RoundsPerSecond", "ReloadTime"},
Vitality = {"MaxHealth", "BulletResist", "SpiritResist", "MaxMoveSpeed"}
}
-- Declarations and initializations
local category_data = attribute_module.get_category_data()
local stats
local stat_data
local stat_value
local stat_text
local label
local postfix
local template_args = {}
-- Iterate attribute categories
for category, stats in pairs(infobox_attributes) do
-- Iterate stats
for _, stat_name in ipairs(stats) do
stat_data = attributes_data[category][stat_name]
if (stat_data == nil) then return "Attribute in infobox_attributes is not in Data:AttributeData" end
-- gets the stat's value
stat_value = hero_data[stat_name]
if (stat_value == nil) then
stat_value = 0 --default to 0 if not present
end
--Round value to 3 significant figures
stat_value = util_module.round_to_sig_fig(stat_value, 3)
-- get label and postfix
label = lang_module._get_string(stat_data["label"])
postfix = stat_data["postfix"]
if (postfix == nil) then
postfix = ""
else
postfix = lang_module._get_string(postfix)
end
template_args[stat_name] = stat_value .. postfix
end
end
-- Use expandTemplate to evaluate the Infobox_hero template
local template_title = mw.title.new("User:Sur")
local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
return expanded_template
end
--{{#invoke:HeroData|write_stat_boxes|HERO_NAME}}
--Creates {{StatBox}}'s' for the 3 categories Weapon, Vitality, Spirit
p.write_stat_boxes = function(frame)
local hero_name = frame.args[1]
if(hero_name == nil) then return "Hero parameter missing" end
-- Use expandTemplate to evaluate the Infobox_hero template
local template_title = mw.title.new("Template:StatBox") --name of the template
local template_calls = "" --all template calls concatenated
local template_call --current template call
local template_args = {} --current template arguments
local cell_values --current cell values
local cell_value --current cell value
local label --current stat's label
local postfix --current stat's postfix
local stat_value --current stat's numerical value in the hero data
local hero_data = p.get_json_item(hero_name)
local stats --stats of the current category
local image_file_name --name of the image_file to check
local image_file --mw returned image file
local extra_blank_cell --add a blank cell after certain stats
local stats_to_add_blank_after = {BulletLifesteal = true, CritDamageReceivedScale = true}
if (hero_data == nil) then return "Hero Not Found in AttrData" end
local category_data = attribute_module.get_category_data()
for _, category in ipairs(attributes_data["_category_order"]) do
stats = attributes_data[category]
local category_values = category_data[category]
template_args["box_name"] = category_values.unlocalized_name
template_args["box_rgb"] = category_values.rgb
template_args["num_cols"] = 2
cell_values = ""
-- Determine cell values
for _, stat_name in ipairs(stats["_attribute_order"]) do
stat_data = stats[stat_name]
-- gets the stat's value if it has that stat, default to 0 if not
stat_value = hero_data[stat_name]
if (stat_value == nil) then
stat_value = 0 --default to 0 if not present
end
--Round value to 3 significant figures
stat_value = util_module.round_to_sig_fig(stat_value, 3)
-- get label and postfix
label = lang_module._get_string(stat_data["label"])
postfix = stat_data["postfix"]
if (postfix == nil) then
postfix = ""
else
postfix = lang_module._get_string(postfix)
end
-- Check if icon file exists, and if not, don't use any image
image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
image_file_name = util_module.get_image_file(image_file_name)
-- Add an empty cell following some stats to align them correctly as seen in game
if (stats_to_add_blank_after[stat_name]) then
extra_blank_cell = " ," --prefixed space is needed
else
extra_blank_cell = ""
end
-- Add the scaling str if it scales
local scalar_str = p.get_hero_scalar_str(hero_data, stat_name)
-- Set cell value as "Icon StatvaluePostfix Statname Scaling,"
-- If icon file already exists, set it to #REDIRECT to the duplicate file page
cell_value = image_file_name .. " " .. stat_value .. postfix .. " " .. label .. " " .. scalar_str .. "," .. extra_blank_cell
cell_values = cell_values .. cell_value --add value to values list
end
template_args["cell_values"] = cell_values
-- Write current call
template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
-- Add call to the set of calls
template_calls = template_calls .. "\n" .. template_call
end
-- Add a few newlines below the template calls to give space for the hover box
template_calls = template_calls .. "\n\n"
return template_calls
end
return p