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| Loads data from [[Data:ItemData.json]] | | Loads data from [[Data:ItemData.json]] |
| ==Usage==
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| <pre>{{#invoke:ItemData|FUNCTION_NAME|PARAMETER1|PARAMETER2}}</pre>
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| ==Functions==
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| *<code>get_cost|ITEM_NAME</code>
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| **Returns the total cost including components.
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| *<code>get_type|ITEM_NAME</code>
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| **The ItemData.json has different names for each category: Weapon = Weapon, Vitality = Armor, Spirit = Tech. This function will return Weapon, Vitality, or Spirit
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| *<code>is_active|ITEM_NAME</code>
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| **returns true/false
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| *<code>get_prop|ITEM_NAME|PROPERTY</code>
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| **Returns the value of one of the item's properties. Check the [[Data:ItemData.json|json file]] for item properties.
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| **Automatically appends "%" to percentage-based properties and shows scaling templates (Boon/Ss) when applicable.
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| *<code>get_codename|ITEM_NAME</code>
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| **Returns the item's codename in game files
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| *<code>get_component_name|ITEM_NAME</code>
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| **Returns the display name of the item's first component (if any)
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| *<code>get_headcount</code>
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| **Returns the number of items that are not disabled
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| *<code>get_builds_into|ITEM_NAME</code>
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| **Returns a formatted list of items that use this item as a component, rendered with ItemIcon templates (e.g., "ItemIcon templates separated by commas and 'and'")
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| *<code>get_builds_into_count|ITEM_NAME</code>
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| **Returns the number of items that use this item as a component
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| *<code>get_builds_into_name|ITEM_NAME|INDEX</code>
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| **Returns the display name of the nth item (1-indexed) that uses this item as a component
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|
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| ==Example==
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| To get the total cost of [[Boundless Spirit]] you'd type:
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| <pre>{{#invoke:ItemData|get_cost|Boundless Spirit}}</pre>
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| and it would return:
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|
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| <code>{{#invoke:ItemData|get_cost|Boundless Spirit}}</code>
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|
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| To get Boundless Spirit's Spirit Power:
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| <pre>{{#invoke:ItemData|get_prop|Boundless Spirit|TechPower}}</pre>
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| and it would return:
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|
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| <code>{{#invoke:ItemData|get_prop|Boundless Spirit|TechPower}}</code>
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|
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| If an item key (English name) has been provided, the item name can be replaced by:
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| <pre>{{#var:item_key_or_en}}</pre>
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|
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| for example:
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| <pre>{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}}</pre>
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|
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| To get Boundless Spirit's codename:
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| <pre>{{#invoke:ItemData|get_codename|Boundless Spirit}}</pre>
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| and it would return:
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| <code>{{#invoke:ItemData|get_codename|Boundless Spirit}}</code>
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|
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| To find what items Debuff Reducer builds into:
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| <pre>{{#invoke:ItemData|get_builds_into|Debuff Reducer}}</pre>
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| and it would return:
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| <code>{{#invoke:ItemData|get_builds_into|Debuff Reducer}}</code>
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