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| local p = {} | | local p = {} |
| local items_data = mw.loadJsonData("Data:ItemData.json") | | local items_data = mw.loadJsonData("Data:ItemData.json") |
| local lang_module = require('Module:Lang') | | local lang_module = require('Module:Lang') |
| local generic_module = require('Module:GenericData')
| |
| local util_module = require('Module:Utilities')
| |
|
| |
|
| -- Exceptions if the link is different from the item name | | -- for [[Template:Item Navbox]], i.e. {{ItemIcon|Basic Magazine}} • {{ItemIcon|Close Quarters}} |
| local linkOverrides = {
| | function p.get_item_nav_cards(frame) |
| ["Bullet Lifesteal"] = "Bullet Lifesteal (item)",
| | local slot = frame.args[1] |
| ["Spirit Lifesteal"] = "Spirit Lifesteal (item)"
| | local min_souls = frame.args[2] |
| }
| | local max_souls = frame.args[3] |
| | | if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then |
| -- The card navboxes put every item on a single page, so their cards opt into
| | return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)' |
| -- the cheaper ItemBox rendering via lowGraphics. This swaps the paper texture
| | end |
| -- from the normal-mode multiply (which blends two images and is re-rasterised
| | local min_souls = tonumber(min_souls) |
| -- every scrolled frame) to a transparent-paper overlay that is a single
| | local max_souls = tonumber(max_souls) |
| -- cacheable image, the one change that carried the navbox scroll cost. The wear
| | if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end |
| -- and icon masks stay at full detail, since a single-image mask caches fine.
| | |
| -- See [[Template:ItemBox]]. Only the ItemBox branch of write_wrapped_item_list
| | local ret = '' |
| -- uses this; the ItemIcon lists are unaffected.
| | for item_key, item_data in pairs(items_data) do |
| local LOW_GRAPHICS = "|lowGraphics=true"
| | local card |
| | | |
| -- Cached items grouped by slot to prevent redundant full-table evaluations
| | if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then |
| local cached_slots = nil
| | return "REMINDER: 'Disabled' was renamed to 'IsDisabled'" |
| local function get_items_by_slot(slot)
| | end |
| if not cached_slots then
| | local cost = tonumber(item_data["Cost"]) |
| cached_slots = { table = {}, Weapon = {}, Armor = {}, Tech = {} }
| | local slot_ = item_data["Slot"] |
| for item_key, item_data in pairs(items_data) do
| | if item_data["Name"] ~= nil and item_data["Disabled"] == false and cost ~= nil and slot ~= nil then |
| local this_slot = item_data["Slot"]
| | if slot == slot_ and cost>=min_souls and cost<max_souls then |
| if this_slot and cached_slots[this_slot] then
| | card = '{{ItemIcon|' .. lang_module.get_string(item_key) .. '}}' |
| table.insert(cached_slots[this_slot], { key = item_key, data = item_data })
| | end |
| end
| | |
| end
| | ret = ret .. card .. ' • ' |
| end
| |
| return cached_slots[slot] or {}
| |
| end
| |
| | |
| -- With debug_mode on, it outputs unprocessed wikitext
| |
| local function process_debug_mode(wikitext, debug_mode) | |
| if debug_mode == 'true' then
| |
| return wikitext
| |
| elseif debug_mode == 'false' or debug_mode == nil then
| |
| return mw.getCurrentFrame():preprocess(wikitext)
| |
| else
| |
| return "debug_mode must be 'true' or 'false'"
| |
| end
| |
| end
| |
| | |
| -- Writes list of items of a certain slot within the min and max soul bounds
| |
| local function write_wrapped_item_list(slot, min_souls, max_souls, template, sep, filter_mode)
| |
| if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
| |
| return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
| |
| end
| |
|
| |
| local min_souls = tonumber(min_souls)
| |
| local max_souls = tonumber(max_souls)
| |
| if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
| |
|
| |
| filter_mode = filter_mode or "all"
| |
|
| |
| -- Lifted out of the loop: Language code doesn't change per item
| |
| local lang_code = lang_module.get_lang_code()
| |
|
| |
| local items = {}
| |
| local slot_items = get_items_by_slot(slot) -- Drastically reduces search pool size
| |
|
| |
| for _, item_entry in ipairs(slot_items) do
| |
| local item_key = item_entry.key
| |
| local item_data = item_entry.data
| |
|
| |
| local this_cost = tonumber(item_data["Cost"])
| |
| local is_street_brawl = item_data["StreetBrawl"] == true
| |
| local should_include = true
| |
|
| |
| -- Filter logic for Street Brawl items
| |
| if filter_mode == "street_brawl_only" and not is_street_brawl then
| |
| should_include = false
| |
| elseif filter_mode == "exclude_street_brawl" and is_street_brawl then
| |
| should_include = false
| |
| end
| |
|
| |
| if should_include and item_data["Name"] ~= nil and item_data["IsDisabled"] == false and this_cost ~= nil then
| |
| if this_cost >= min_souls and this_cost < max_souls then
| |
| local item_name_english = lang_module.get_string(item_key, "en")
| |
| local item_link = linkOverrides[item_name_english] or item_name_english
| |
| local item_name_local = lang_module.get_string(item_key, lang_code)
| |
|
| |
| local item_template
| |
| if template == "ItemIcon" then
| |
| if lang_code == "en" then
| |
| item_template = "{{ItemIcon|" .. item_name_english .. "|size=26px}}"
| |
| else
| |
| item_template = "{{ItemIcon|" .. item_name_english .. "|lang=" .. lang_code .. "|l1=" .. item_name_local .. "|size=26px}}"
| |
| end
| |
|
| |
| local search_data = item_name_english
| |
| if lang_code ~= "en" and item_name_local then
| |
| search_data = search_data .. " " .. item_name_local
| |
| end
| |
|
| |
| item_template = '<span class="item-nav-search-wrapper"><span class="item-nav-search-item" data-item-name="' .. search_data .. '">' .. item_template .. '</span>'
| |
| elseif template == "ItemBox" then
| |
| if lang_code == "en" then
| |
| if is_street_brawl then
| |
| item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. "|overrideTier=5" .. LOW_GRAPHICS .. "}}"
| |
| else
| |
| item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. item_link .. LOW_GRAPHICS .. "}}"
| |
| end
| |
| else
| |
| local link_local = item_link .. "/" .. lang_code
| |
| if is_street_brawl then
| |
| item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. "|item_price={{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}" .. LOW_GRAPHICS .. "}}"
| |
| else
| |
| item_template = "{{ItemBox|itemName=" .. item_name_english .. "|overrideLinkClick=" .. link_local .. LOW_GRAPHICS .. "}}"
| |
| end
| |
| end
| |
| else
| |
| return "Invalid template type"
| |
| end
| |
| table.insert(items, item_template)
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- Order list alphabetically
| |
| table.sort(items)
| |
|
| |
| -- Append closing tags and bullets
| |
| if template == "ItemIcon" then
| |
| local total_items = #items
| |
| for i = 1, total_items do
| |
| if i == total_items then
| |
| items[i] = items[i] .. '</span>'
| |
| else
| |
| items[i] = items[i] .. '<span class="item-nav-search-sep"> • </span></span>'
| |
| end
| |
| end
| |
| end
| |
|
| |
| return table.concat(items, sep)
| |
| end
| |
| | |
| -- for [[Template:Item Navbox]]
| |
| function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, filter_mode)
| |
| if type(slot) == "table" and slot.args then
| |
| local frame = slot
| |
| slot = frame.args[1]
| |
| min_souls = frame.args[2]
| |
| max_souls = frame.args[3]
| |
| debug_mode = frame.args["debug_mode"]
| |
| filter_mode = frame.args["filter"]
| |
| end
| |
|
| |
| local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemIcon", '', filter_mode)
| |
| return process_debug_mode(item_list, debug_mode)
| |
| end
| |
| | |
| -- for [[Template:Infobox ShopItems]]
| |
| function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, filter_mode)
| |
| if type(slot) == "table" and slot.args then
| |
| local frame = slot
| |
| slot = frame.args[1]
| |
| min_souls = frame.args[2]
| |
| max_souls = frame.args[3]
| |
| debug_mode = frame.args["debug_mode"]
| |
| filter_mode = frame.args["filter"]
| |
| end
| |
|
| |
| local item_list = write_wrapped_item_list(slot, min_souls, max_souls, "ItemBox", ' ', filter_mode)
| |
| return process_debug_mode(item_list, debug_mode)
| |
| end
| |
| | |
| -- for [[Template:Item Navbox]] subgroup rows
| |
| function p.write_item_slot_subgroup(frame)
| |
| local slot = frame.args[1]
| |
| local type_func = frame.args[2]
| |
| local debug_mode = frame.args['debug_mode']
| |
| local street_brawl_label = frame.args['street_brawl_label'] or '{{Legendary|{{#invoke:Lang|get_string|Citadel_ItemDraft_Legendary}}}}'
| |
|
| |
| if slot == nil then return "'slot' parameter is required" end
| |
|
| |
| local template_args = {
| |
| ["groupstyle"] = "background-color:" .. util_module.get_slot_color(slot) .. ";width:10%;min-width:70px;border-radius: 8px 0 0 8px",
| |
| ["grouppadding"] = "5px",
| |
| ["listpadding"] = "0 0.25rem",
| |
| }
| |
|
| |
| local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);"
| |
| local prices = generic_module.get_item_price_per_tier()
| |
| local group_index = 1
| |
|
| |
| for i, souls in ipairs(prices) do
| |
| local min_souls = souls
| |
|
| |
| if min_souls ~= 0 then
| |
| local max_souls = prices[i+1] or (min_souls * 10)
| |
|
| |
| local list
| |
| if type_func == 'get_item_nav_cards' then
| |
| list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
| |
| elseif type_func == 'get_item_nav_bulletpoints' then
| |
| list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode, "exclude_street_brawl")
| |
| else
| |
| return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints"
| |
| end
| |
|
| |
| if list and list ~= "" then
| |
| template_args["group" .. group_index] = frame:expandTemplate{title="Souls", args={[1] = min_souls, ["Shadow"] = soul_style}}
| |
| template_args["list" .. group_index] = list
| |
| group_index = group_index + 1
| |
| end
| |
| end
| |
| end
| |
|
| |
| local sb_list
| |
| if type_func == 'get_item_nav_cards' then
| |
| sb_list = p.get_item_nav_cards(slot, 0, 999999, debug_mode, "street_brawl_only")
| |
| elseif type_func == 'get_item_nav_bulletpoints' then
| |
| sb_list = p.get_item_nav_bulletpoints(slot, 0, 999999, debug_mode, "street_brawl_only")
| |
| end
| |
|
| |
| if sb_list and sb_list ~= "" then
| |
| local sb_style = "color:#98ffde; font-family:'Retail Demo', sans-serif; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);padding:5px;"
| |
| local sb_link_text = "[[Street Brawl{{if_lang}}|<span style=\"" .. sb_style .. "\"><b>" .. street_brawl_label .. "</b></span>]]"
| |
| template_args["group" .. group_index] = frame:preprocess(sb_link_text)
| |
| template_args["list" .. group_index] = sb_list
| |
| end
| |
|
| |
| return frame:expandTemplate{title="Navbox subgroup", args=template_args}
| |
| end
| |
| | |
| -- for [[Template:Active Items]]
| |
| | |
| -- Displayed when a stat does not apply to an item
| |
| local NO_VALUE = "—"
| |
| | |
| -- One expanded inline attribute as produced by [[Module:Lang]]:
| |
| -- wrapper span > icon span > spacer span > wikilink
| |
| local INLINE_ATTRIBUTE_PATTERN =
| |
| '<span class="no%-blue%-link" style="text%-wrap:nowrap; font%-weight:bold; color:[^;"]*;">' ..
| |
| '<span style="[^"]*">%[%[File:[^%]]*%]%]</span>' ..
| |
| '<span style="color: inherit;"> </span> ' ..
| |
| '%[%[([^|%]]+)|([^%]]*)%]%]</span>'
| |
| | |
| -- Range is taken from the first of these the item has a usable value for
| |
| local RANGE_PROPERTIES = { "AbilityCastRange", "Radius", "EndRadius" }
| |
| | |
| -- Rewrites the description markup [[Module:Lang]] produces
| |
| local function restyle_description(text)
| |
| text = text:gsub(INLINE_ATTRIBUTE_PATTERN, '[[%1|%2]]')
| |
| -- Attributes with an icon but no link keep their span; follow the site text color
| |
| text = text:gsub('color:#ffefd7;', 'color:var(--color-base);')
| |
| -- Diminished notes ("Cannot be used while Stunned...")
| |
| return (text:gsub('color:#C0C0C0', 'color:var(--color-subtle)'))
| |
| end | |
| | |
| -- Numeric value of a stat, used for sorting
| |
| local function stat_sort_value(value)
| |
| if type(value) == "table" then value = value["Value"] end
| |
| if value == nil then return -1 end
| |
| return tonumber(tostring(value):match("[-%d%.]+")) or -1
| |
| end
| |
| | |
| -- First range property the item has a usable value for
| |
| local function get_range_property(item_data)
| |
| for _, property in ipairs(RANGE_PROPERTIES) do
| |
| local value = item_data[property]
| |
| if value ~= nil and stat_sort_value(value) > 0 then
| |
| return property, value
| |
| end
| |
| end
| |
| return nil, nil
| |
| end
| |
| | |
| -- Builds a stat cell, falling back to an em dash when the stat does not apply
| |
| local function stat_cell(raw_value, item_name, property, postfix)
| |
| if raw_value == nil or property == nil then
| |
| return '| data-sort-value="-1" style="text-align:center;font-size:16px" | ' .. NO_VALUE
| |
| end
| |
| return string.format(
| |
| '| data-sort-value="%s" style="text-align:center;font-size:16px" | {{#invoke:ItemData|get_prop|%s|%s}}%s',
| |
| stat_sort_value(raw_value), item_name, property, postfix or "")
| |
| end
| |
| | |
| function p.generate_active_items_table(frame)
| |
| local active_items = {}
| |
|
| |
| for item_key, item_data in pairs(items_data) do
| |
| local cost = tonumber(item_data["Cost"])
| |
| if item_data["Name"] and
| |
| item_data["IsDisabled"] == false and
| |
| cost ~= nil and cost > 0 and
| |
| item_data["Activation"] and
| |
| item_data["Activation"] ~= "Passive" then
| |
|
| |
| local range_property, range_value = get_range_property(item_data)
| |
|
| |
| table.insert(active_items, {
| |
| name = item_data["Name"],
| |
| key = item_key,
| |
| cost = cost,
| |
| slot = item_data["Slot"] or "Weapon",
| |
| has_active_desc = item_data["ActiveDescription"] ~= nil,
| |
| cooldown = item_data["AbilityCooldown"],
| |
| duration = item_data["AbilityDuration"],
| |
| range_property = range_property,
| |
| range_value = range_value
| |
| })
| |
| end
| |
| end
| |
|
| |
| table.sort(active_items, function(a, b) return a.name < b.name end)
| |
|
| |
| -- Optimized string compilation using a structural buffer table
| |
| local rows = {}
| |
| table.insert(rows, [=[{| class="wikitable mw-collapsible sortable" style="width:100%"
| |
| |+{{#invoke:Dictionary|translate|Active Items}}
| |
| ! colspan="2" | {{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}}
| |
| ! {{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}}
| |
| ! {{Souls|{{#invoke:Dictionary|translate|Cost}}}}
| |
| ! {{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}}
| |
| ! {{#invoke:Lang|get_string|AbilityCooldown_label}}
| |
| ! {{#invoke:Lang|get_string|AbilityDuration_label}}
| |
| ! {{#invoke:Lang|get_string|AbilityCastRange_label}}]=])
| |
|
| |
| for _, item in ipairs(active_items) do
| |
| local bg_color = util_module.get_slot_color(item.slot)
| |
| | |
| local item_type
| |
| if item.slot == "Armor" then
| |
| item_type = "Armor"
| |
| elseif item.slot == "Tech" then
| |
| item_type = "Tech"
| |
| else
| |
| item_type = "Weapon"
| |
| end | | end |
|
| | |
| local row = string.format([=[
| | end |
| |-
| | |
| ! style="background-color:%s" | [[File:%s.png|64x64px]]
| | --Remove the last bullet point |
| ! [[%s{{If_lang}}|{{#invoke:Lang|get_string|%s}}]]
| | ret = string.sub(ret, 1, -(string.len(' • '))-1) |
| | style="text-align:center;font-weight:bold" | {{ItemType|%s|{{#invoke:Lang|get_string|CitadelCategory%s}}}}
| | |
| | data-sort-value="%d" style="text-align:center;font-size:15px" | {{Souls|%d}}
| | return frame:preprocess(ret) |
| | {{#invoke:Utilities|process_variables|%s_active_desc|%s}}{{#invoke:Utilities|process_variables|%s_desc|%s}}{{#invoke:Utilities|process_variables|%s_active|%s}}
| |
| %s
| |
| %s
| |
| %s]=],
| |
| bg_color,
| |
| item.name,
| |
| item.name, item.key,
| |
| item_type, item_type,
| |
| item.cost, item.cost,
| |
| item.key, item.name, item.key, item.name, item.key, item.name,
| |
| stat_cell(item.cooldown, item.name, "AbilityCooldown", "s"),
| |
| stat_cell(item.duration, item.name, "AbilityDuration", "s"),
| |
| stat_cell(item.range_value, item.name, item.range_property))
| |
|
| |
| table.insert(rows, row)
| |
| end
| |
|
| |
| table.insert(rows, "\n|}")
| |
| return restyle_description(frame:preprocess(table.concat(rows, "\n")))
| |
| end | | end |
|
| |
|
| return p | | return p |