Editing Module:ItemData/nav

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-- The card navboxes put every item on a single page, so their cards opt into
-- The card navboxes put every item on a single page, so their cards opt into
-- the cheaper ItemBox rendering via lowGraphics. This swaps the paper texture
-- the cheaper ItemBox rendering: a gradient instead of the masked wear tint, no
-- from the normal-mode multiply (which blends two images and is re-rasterised
-- icon mask, one shared paper, and an icon requested at the size it is actually
-- every scrolled frame) to a transparent-paper overlay that is a single
-- drawn. Each of those is a render pass, a backdrop read or a texture upload the
-- cacheable image, the one change that carried the navbox scroll cost. The wear
-- GPU would otherwise repeat for every card on screen. See [[Template:ItemBox]].
-- and icon masks stay at full detail, since a single-image mask caches fine.
-- Only the ItemBox branch of write_wrapped_item_list uses this; the ItemIcon
-- See [[Template:ItemBox]]. Only the ItemBox branch of write_wrapped_item_list
-- lists are unaffected.
-- uses this; the ItemIcon lists are unaffected.
local LOW_GRAPHICS = "|lowGraphics=true"
local LOW_GRAPHICS = "|lowGraphics=true"


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