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| local p = {}; | | local p = {}; |
| local lang = require "Module:Lang"
| |
| local util_module = require "Module:Utilities"
| |
| local data = mw.loadJsonData("Data:ItemData.json") | | local data = mw.loadJsonData("Data:ItemData.json") |
|
| |
| -- A list of item properties that should have a '%' sign appended to their base value.
| |
| local percentage_properties = {
| |
| AbilityLifestealPercentHero = true,
| |
| AbilityLifestealPercentHeroPassive = true,
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| ActivatedFireRate = true,
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| ActiveBonusFireRate = true,
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| ActiveBonusLifesteal = true,
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| ActiveReloadPercent = true,
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| AirBonusDamageGiven = true,
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| AirBonusDamageTaken = true,
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| AirControlPercent = true,
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| AirMoveIncreasePercent = true,
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| AllyPercentage = true,
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| AmbushBonusFireRate = true,
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| AmbushBonusMeleeDamage = true,
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| AmmoReloadPercent = true,
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| BaseAttackDamagePercent = true,
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| BaseAttackDamagePercentAtMaxDuration = true,
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| BaseAttackDamagePercentBonus = true,
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| BonusAbilityDurationPercent = true,
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| BonusAttackRangePercent = true,
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| BonusBaseHealth = true,
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| BonusBulletSpeedPercent = true,
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| BonusClipSizePercent = true,
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| BonusDamagePercent = true,
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| BonusFireRate = true,
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| BonusHeavyMeleeDamage = true,
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| BonusMeleeDamagePercent = true,
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| BonusSoulsPct = true,
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| BonusZoomPercent = true,
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| BuffBulletResist = true,
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| BuffMeleeDamageBoost = true,
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| BuffTechResist = true,
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| BulletArmorReduction = true,
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| BulletDamageReflectedPct = true,
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| BulletLifestealPercent = true,
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| BulletProcDeflectionPercent = true,
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| BulletResist = true,
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| BulletResistBelowThreshold = true,
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| BulletResistPerStack = true,
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| BulletResistReduction = true,
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| CloseRangeBonusWeaponPower = true,
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| CooldownBetweenChargeReduction = true,
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| CooldownReduction = true,
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| CooldownReductionOnChargedAbilities = true,
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| CooldownReductionOnHitPct = true,
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| CooldownReductionPctOnNonHeroes = true,
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| CritDamagePercent = true,
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| CurrentHealthDamage = true,
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| DamagePctVsNonHeroes = true,
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| DeathImmunityDamageReduction = true,
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| DeflectionPercent = true,
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| DotHealthPercent = true,
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| FervorTechResist = true,
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| FervorFireRate = true,
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| FireRatePerKill = true,
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| FireRateBonus = true,
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| FireRateSlow = true,
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| FireRateWhileSliding = true,
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| GravityScale = true,
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| GroundDashReductionPercent = true,
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| HealAmpCastPercent = true,
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| HealAmpReceivePenaltyPercent = true,
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| HealAmpRegenPenaltyPercent = true,
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| HealAmpRegenPercent = true,
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| HealLifePercentOutOfCombat = true,
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| HealPercentAmount = true,
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| HealPercentPerHeadshot = true,
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| HealthPctDamage = true,
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| ItemCooldownReduction = true,
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| ImbueAbilityLifesteal = true,
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| ImbuedCooldownReduction = true,
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| LifestealHealPercent = true,
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| LightMeleeAmmo = true,
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| LongRangeBonusWeaponPower = true,
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| MagicIncreasePerStack = true,
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| MagicResistReduction = true,
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| MaxArmorStacks = true,
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| MaxHealthDamage = true,
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| MaxHealthLossPercent = true,
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| MaxHealthPercentAsDPS = true,
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| MaxHPDamage = true,
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| MaxSlowPercent = true,
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| MeleeDistanceScale = true,
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| MeleeResistPercent = true,
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| ModelScaleGrowthTooltip = true,
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| MoveWhileShootingSpeedPenaltyReductionPercent = true,
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| MoveWhileZoomedSpeedPenaltyReductionPercent = true,
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| MovementSpeedSlow = true,
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| NonHeroHealPct = true,
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| NonHeroReductionPercent = true,
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| NonPlayerBonusWeaponPower = true,
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| NonPlayerBulletResist = true,
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| OutgoingDamagePenaltyPercent = true,
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| ParrySuccessHealPercentage = true,
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| PercentDamage = true,
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| ProcBaseAttackDamagePercent = true,
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| ProcBaseAttackDamagePercentAltFire = true,
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| ProcChance = true,
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| ReduceFootstepSound = true,
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| ReloadSpeedMultipler = true,
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| ResistStealAmount = true,
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| RespawnTime = true,
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| RicochetDamagePercent = true,
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| SelfModifier = true,
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| SlideScale = true,
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| SlowPercent = true,
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| SlowResistancePercent = true,
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| SpiritDamageReductionProc = true,
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| SpiritDamageReflectedPct = true,
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| StackingTechRangeMultiplier = true,
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| StackingTechRadiusMultiplier = true,
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| StaminaCooldownReduction = true,
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| StatusResistancePercent = true,
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| TechArmorDamageReduction = true,
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| TechDamagePercent = true,
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| TechDamageReduction = true,
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| TechPowerPercent = true,
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| TechRadiusMultiplier = true,
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| TechRadiusMultiplierBuff = true,
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| TechRangeMultiplier = true,
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| TechRangeMultiplierBuff = true,
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| TechResist = true,
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| TechResistBelowThreshold = true,
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| WeaponDamagePerStack = true,
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| WeaponPowerPerStack = true,
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| }
| |
|
| |
| -- Mappings from placeholder tokens (used in descriptions) to the actual
| |
| -- flat property keys in Data:ItemData.json
| |
| local PROPERTY_KEY_OVERRIDES = {
| |
| ["ArcaneSurgeWindow"] = "AbilityDuration",
| |
| -- Add any other mismatches here as they appear
| |
| }
| |
|
| |
| local function strip_suffix(value)
| |
| if type(value) == "number" then
| |
| return tostring(value)
| |
| end
| |
| if type(value) ~= "string" then
| |
| return tostring(value)
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| end
| |
| return value:match("[-%d%.]+") or value
| |
| end
| |
|
| |
|
| |
|
| ---------------------------------------- Utility functions | | ---------------------------------------- Utility functions |
|
| |
|
| -- Returns the table of a specific item. | | -- Returns the table of a specific item |
| -- Prioritizes active (non-disabled) items if multiple entries share the same name.
| |
| -- @function get_json_item | | -- @function get_json_item |
| -- @param {string} | | -- @param {string} |
| -- @return {table} | | -- @return {table} |
| local function get_json_item(name) | | local function get_json_item(name) |
| -- First, try to find an active item. This handles cases where a disabled item
| |
| -- with the same name exists in the data (e.g., old versions).
| |
| for _, v in pairs(data) do | | for _, v in pairs(data) do |
| if (v["Name"] == name and (v["IsDisabled"] == false or v["IsDisabled"] == nil)) then | | if (v["Name"] == name and not v["IsDisabled"]) then |
| return v -- Return the active item immediately
| |
| end
| |
| end
| |
| | |
| -- If no active item was found, fall back to finding any item with the name.
| |
| -- This preserves functionality for items that are intentionally disabled.
| |
| for _, v in pairs(data) do
| |
| if (v["Name"] == name) then
| |
| return v | | return v |
| end | | end |
| end | | end |
|
| | return nil |
| return nil -- Return nil if no item was found at all | |
| end | | end |
|
| |
|
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|
| |
|
| -- Adds commas delimiter to the thousands place | | -- Adds commas delimiter to the thousands place |
| | local lang = mw.language.getContentLanguage() |
| local function Format(amount) | | local function Format(amount) |
| local contentLanguage = mw.language.getContentLanguage()
| |
| local formatted = amount | | local formatted = amount |
| if(type(formatted) ~= "number") then return "<span style=\"color:red;\">Cannot format non-number value.</span>" end | | if(type(formatted) ~= "number") then return "<span style=\"color:red;\">Cannot format non-number value.</span>" end |
| return contentLanguage:formatNum(tonumber(formatted)) | | return lang:formatNum(tonumber(formatted)) |
| end | | end |
|
| |
|
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| local item = get_json_item(item_name) | | local item = get_json_item(item_name) |
| if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end | | if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end |
| return tonumber(item["Cost"]) | | |
| | local cost = 0 |
| | local cur_item = item |
| | repeat |
| | cost = cost + cur_item["Cost"] |
| | if(cur_item["Components"] == nil) then |
| | break |
| | end |
| | cur_item = data[cur_item["Components"][1]] |
| | until cur_item == nil |
| | |
| | return cost |
| end | | end |
|
| |
|
| --- Get type/slot/category of an item | | --- Get type/slot/category of an item |
| -- @function get_type | | -- @function get_type |
| -- @param {string} item_name | | -- @param {string} |
| -- @param {boolean} raw (optional)
| |
| -- @return {string} | | -- @return {string} |
| local function get_type(item_name, raw) | | local function get_type(item_name) |
| local item = get_json_item(item_name) | | local item = get_json_item(item_name) |
| if not item then | | if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end |
| return "<span style=\"color:red;\">Item Not Found.</span>"
| | |
| | if (item["Slot"] == "Weapon") then |
| | return "Weapon" |
| | elseif (item["Slot"] == "Armor") then |
| | return "Vitality" |
| | elseif (item["Slot"] == "Tech") then |
| | return "Spirit" |
| | else |
| | return nil |
| end | | end |
|
| |
|
| local slot = item["Slot"]
| |
| if not slot then return nil end
| |
|
| |
| local key_map = {
| |
| Weapon = 'CitadelCategoryWeapon',
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| Armor = 'CitadelCategoryArmor',
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| Tech = 'CitadelCategoryTech'
| |
| }
| |
|
| |
| local key = key_map[slot]
| |
| if not key then return nil end
| |
|
| |
| if raw then
| |
| return lang.get_string(key, "en")
| |
| else
| |
| return lang.get_string(key)
| |
| end
| |
| end | | end |
|
| |
|
| |
|
| ---------------------------------------- Invocable functions | | ---------------------------------------- Invocable functions |
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| p.get_type = function(frame) | | p.get_type = function(frame) |
| local item_name = frame.args[1] | | local item_name = frame.args[1] |
| -- Accept 'raw' as string "true" (case sensitive)
| | return get_type(item_name) |
| local raw = frame.args['raw'] == 'true'
| |
| return get_type(item_name, raw) | |
| end | | end |
|
| |
|
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| --check Data:ItemData.json for properties | | --check Data:ItemData.json for properties |
| p.get_prop = function(frame) | | p.get_prop = function(frame) |
| local item_name = frame.args[1]
| | local tableValues = {} |
| local property = frame.args[2]
| | local item_name = frame.args[1] |
| local raw = frame.args.raw == 'true'
| | local property = frame.args[2] |
| local item = get_json_item(item_name)
| | local item = get_json_item(item_name) |
| if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
| | if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end |
| | | if(type(item[property]) == "table") then |
| -- Look up property directly; if missing, try the override table
| | for i,v in pairs(item[property]) do |
| local prop_value = item[property]
| | local tableValues = table.insert(tableValues, v) |
| if prop_value == nil and PROPERTY_KEY_OVERRIDES[property] then
| |
| prop_value = item[ PROPERTY_KEY_OVERRIDES[property] ]
| |
| end
| |
| if (prop_value == nil) then return nil end
| |
| | |
| local display_value
| |
| local scaling_str = "" -- Default to an empty string for non-scaled values
| |
| | |
| -- Determine the base value and scaling string (if any)
| |
| if(type(prop_value) == "table") then | |
| if prop_value["Value"] ~= nil and prop_value["Scale"] ~= nil and prop_value["Scale"]["Value"] ~= nil and prop_value["Scale"]["Type"] ~= nil then
| |
| -- This is a structured attribute with scaling data
| |
| display_value = raw and strip_suffix(prop_value["Value"]) or tostring(prop_value["Value"])
| |
| if not raw then
| |
| local scale_val = tonumber(prop_value["Scale"]["Value"])
| |
| if scale_val ~= 0 then
| |
| local scale_type = prop_value["Scale"]["Type"]
| |
| local rounded_scale_val = util_module.round_to_sig_fig(scale_val, 2)
| |
| | |
| local template_title
| |
| if scale_type == "power_increase" then
| |
| template_title = "Template:Boon"
| |
| else
| |
| template_title = "Template:Ss"
| |
| end
| |
| | |
| local template_args = { [1] = rounded_scale_val }
| |
| -- Add a space before the scaling template for proper separation
| |
| scaling_str = " " .. mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
| end
| |
| end
| |
| else | |
| -- This is a simple list (e.g., TargetTypes), handle and return it directly
| |
| local tableValues = {}
| |
| for _, v in pairs(prop_value) do
| |
| table.insert(tableValues, raw and strip_suffix(v) or tostring(v))
| |
| end
| |
| return table.concat(tableValues, ", ")
| |
| end | | end |
| else
| | return table.concat(tableValues, ", ") |
| -- This is a simple, non-table property | |
| display_value = raw and strip_suffix(prop_value) or tostring(prop_value)
| |
| end
| |
| | |
| if raw then
| |
| return display_value
| |
| end
| |
| | |
| -- Assemble the final string, adding the '%' sign if necessary
| |
| if percentage_properties[property] == true then
| |
| return display_value .. "%" .. scaling_str
| |
| else
| |
| return display_value .. scaling_str
| |
| end | | end |
| | return item[property] |
| end | | end |
|
| |
|
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| p.get_component_name = function(frame) | | p.get_component_name = function(frame) |
| local item_name = frame.args[1] | | local item_name = frame.args[1] |
| local slot_arg = frame.args[2]
| |
|
| |
| local item = get_json_item(item_name) | | local item = get_json_item(item_name) |
| if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end | | if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end |
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| if(components == nil) then return nil end | | if(components == nil) then return nil end |
| | | |
| local slot = tonumber(slot_arg) or 1
| | local component_key = components[1] |
|
| |
| local component_key = components[slot] | |
| if (component_key == nil) then return nil end
| |
| local component = data[component_key] | | local component = data[component_key] |
| local component = data[component_key]
| | if (component == nil) then return nil end |
| if (component == nil or component["IsDisabled"] == true) then return nil end | |
| | | |
| return component['Name'] | | return component['Name'] |
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|
| |
|
| -- {{Items count}} access point | | -- {{Items count}} access point |
| function p.get_headcount(frame) | | function p.get_headcount() |
| local item_type = frame.args[1]
| |
|
| |
| local iter = 0 | | local iter = 0 |
| local tbl = get_similar_items("IsDisabled") | | local tbl = get_similar_items("IsDisabled") |
| for _, v in ipairs(tbl) do | | for _, v in ipairs(tbl) do |
| if item_type == "Standard" then | | if (v["IsDisabled"] == false and v["Name"] ~= nil) then |
| -- return only regular items
| |
| if (v["IsDisabled"] == false and v["Slot"] ~= nil and v["StreetBrawl"] == false and v["Name"] ~= nil) then
| |
| iter = iter + 1 | | iter = iter + 1 |
| end
| | end |
| elseif item_type == "Street Brawl" then | |
| -- return only street brawl items
| |
| if (v["IsDisabled"] == false and v["Slot"] ~= nil and v["StreetBrawl"] == true and v["Name"] ~= nil) then
| |
| iter = iter + 1
| |
| end
| |
| end
| |
| end | | end |
| return iter | | return iter |
| end | | end |
|
| |
|
|
| | --get codename of the item-- |
| -- Gets the codename (the key in the JSON data) for a given item's display name. | |
| -- Prioritizes active items to handle cases where disabled duplicates exist. | |
| p.get_codename = function(frame) | | p.get_codename = function(frame) |
| local name = frame.args[1] | | local name = frame.args[1] |
|
| |
| -- First, try to find an active item.
| |
| for k, v in pairs(data) do
| |
| if (v["Name"] == name and (v["IsDisabled"] == false or v["IsDisabled"] == nil)) then
| |
| return k -- Return the codename of the active item
| |
| end
| |
| end
| |
|
| |
| -- If no active item was found, fall back to finding any item with the name.
| |
| for k, v in pairs(data) do
| |
| if (v["Name"] == name) then
| |
| return k
| |
| end
| |
| end
| |
|
| |
| return nil -- Return nil if no item was found at all
| |
| end
| |
|
| |
| -- {{#invoke:ItemData|get_property_upgrade|ITEM_NAME|PROPERTY}} --
| |
| p.get_property_upgrade = function(frame)
| |
| local item_name = frame.args[1]
| |
| local property = frame.args[2]
| |
| local raw = frame.args.raw == 'true'
| |
|
| |
| local item = get_json_item(item_name)
| |
| if item == nil then
| |
| return "<span style=\"color:red;\">Item Not Found.</span>"
| |
| end
| |
|
| |
| local upgrades = item["PropertyUpgrades"]
| |
| if upgrades == nil then return nil end
| |
|
| |
| local value = upgrades[property]
| |
| if value == nil then return nil end
| |
|
| |
| local result = raw and strip_suffix(value) or tostring(value)
| |
|
| |
| if raw then
| |
| return result
| |
| end
| |
|
| |
| -- Append % if this property is percentage-based
| |
| if percentage_properties[property] == true then
| |
| return result .. "%"
| |
| else
| |
| return result
| |
| end
| |
| end
| |
|
| |
| -- Helping function for [[Module:Enhanced]]
| |
| function p.get_prop_meta(item_name, property)
| |
| local item = get_json_item(item_name)
| |
| if not item then return nil end
| |
|
| |
| local raw = item[property]
| |
| if raw == nil then return nil end
| |
|
| |
| local meta = {
| |
| unit = nil, -- "%", "m", "s" or nil
| |
| scale = nil -- { type = "Ss"/"Boon", value = number } or nil
| |
| }
| |
|
| |
| if percentage_properties[property] then
| |
| meta.unit = "%"
| |
| end
| |
|
| |
| if type(raw) == "table"
| |
| and raw.Scale
| |
| and raw.Scale.Value
| |
| and raw.Scale.Type
| |
| then
| |
| local scale_val = tonumber(raw.Scale.Value)
| |
| if scale_val and scale_val ~= 0 then
| |
| meta.scale = {
| |
| type = raw.Scale.Type == "power_increase" and "Boon" or "Ss",
| |
| value = util_module.round_to_sig_fig(scale_val, 2)
| |
| }
| |
| end
| |
| end
| |
|
| |
| return meta
| |
| end
| |
|
| |
| -- Builds Into functions
| |
|
| |
| -- Helper: accepts item key or display name, returns the key used in data table
| |
| local function get_codename_from_input(input)
| |
| if data[input] then return input end
| |
|
| |
| for k, v in pairs(data) do | | for k, v in pairs(data) do |
| if v["Name"] == input and (v["IsDisabled"] == false or v["IsDisabled"] == nil) then | | if v["Name"] == name and not v["IsDisabled"] then |
| return k | | return k -- returning the key (i.e., name of the table entry) |
| end | | end |
| end | | end |
| for k, v in pairs(data) do
| | return nil -- return nil if not found |
| if v["Name"] == input then return k end
| |
| end
| |
| return nil | |
| end
| |
| | |
| -- Core logic: returns table of keys that have this item in their Components | |
| local function get_component_of(item_input)
| |
| local target_key = get_codename_from_input(item_input)
| |
| if not target_key then return {} end
| |
|
| |
| local parents = {}
| |
| for key, item in pairs(data) do
| |
| if item.IsDisabled ~= true and item.Components and type(item.Components) == "table" then
| |
| for _, comp in ipairs(item.Components) do
| |
| if comp == target_key then
| |
| table.insert(parents, key)
| |
| break
| |
| end
| |
| end
| |
| end
| |
| end
| |
| table.sort(parents)
| |
| return parents
| |
| end
| |
| | |
| -- Template: {{#invoke:ItemData|get_builds_into_count|ITEM_NAME}}
| |
| p.get_builds_into_count = function(frame)
| |
| local item = frame.args[1]
| |
| return #get_component_of(item)
| |
| end
| |
| | |
| -- Template: {{#invoke:ItemData|get_builds_into_name|ITEM_NAME|INDEX}}
| |
| p.get_builds_into_name = function(frame)
| |
| local item = frame.args[1]
| |
| local idx = tonumber(frame.args[2]) or 1
| |
| local parents = get_component_of(item)
| |
| local key = parents[idx]
| |
| return key and data[key] and data[key]["Name"] or ""
| |
| end
| |
| | |
| -- Template: {{#invoke:ItemData|get_builds_into|ITEM_NAME}}
| |
| -- Returns fully rendered ItemIcon templates
| |
| p.get_builds_into = function(frame)
| |
| local item = frame.args[1]
| |
| local parents = get_component_of(item)
| |
| if #parents == 0 then return "" end
| |
| | |
| local and_word = frame:preprocess("{{#invoke:Dictionary|translate|And}}")
| |
| and_word = mw.ustring.lower(and_word)
| |
| | |
| local parts = {}
| |
| for _, key in ipairs(parents) do
| |
| local name = data[key] and data[key]["Name"] or key
| |
| local icon = mw.getCurrentFrame():expandTemplate{ title = "ItemIcon", args = { name } }
| |
| table.insert(parts, icon)
| |
| end
| |
| | |
| if #parts == 1 then return parts[1] end
| |
| if #parts == 2 then
| |
| return parts[1] .. " " .. and_word .. " " .. parts[2]
| |
| end
| |
| | |
| local last = table.remove(parts)
| |
| return table.concat(parts, ", ") .. ", " .. and_word .. " " .. last
| |
| end | | end |
|
| |
|
| return p | | return p |