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| local p = {}; | | local p = {}; |
| local lang = require "Module:Lang"
| |
| local util_module = require "Module:Utilities"
| |
| local data = mw.loadJsonData("Data:ItemData.json") | | local data = mw.loadJsonData("Data:ItemData.json") |
|
| |
|
| -- A list of item properties that should have a '%' sign appended to their base value. | | -- returns the table of a specific item |
| local percentage_properties = {
| | function get_json_item(name) |
| AbilityLifestealPercentHero = true,
| | for i,v in pairs(data) do |
| AbilityLifestealPercentHeroPassive = true,
| |
| ActivatedFireRate = true,
| |
| ActiveBonusFireRate = true,
| |
| ActiveBonusLifesteal = true,
| |
| ActiveReloadPercent = true,
| |
| AirBonusDamageGiven = true,
| |
| AirBonusDamageTaken = true,
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| AirControlPercent = true,
| |
| AirMoveIncreasePercent = true,
| |
| AllyPercentage = true,
| |
| AmbushBonusFireRate = true,
| |
| AmbushBonusMeleeDamage = true,
| |
| AmmoReloadPercent = true,
| |
| BaseAttackDamagePercent = true,
| |
| BaseAttackDamagePercentAtMaxDuration = true,
| |
| BaseAttackDamagePercentBonus = true,
| |
| BonusAbilityDurationPercent = true,
| |
| BonusAttackRangePercent = true,
| |
| BonusBaseHealth = true,
| |
| BonusBulletSpeedPercent = true,
| |
| BonusClipSizePercent = true,
| |
| BonusDamagePercent = true,
| |
| BonusFireRate = true,
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| BonusHeavyMeleeDamage = true,
| |
| BonusMeleeDamagePercent = true,
| |
| BonusSoulsPct = true,
| |
| BonusZoomPercent = true,
| |
| BuffBulletResist = true,
| |
| BuffMeleeDamageBoost = true,
| |
| BuffTechResist = true,
| |
| BulletArmorReduction = true,
| |
| BulletDamageReflectedPct = true,
| |
| BulletLifestealPercent = true,
| |
| BulletProcDeflectionPercent = true,
| |
| BulletResist = true,
| |
| BulletResistBelowThreshold = true,
| |
| BulletResistPerStack = true,
| |
| BulletResistReduction = true,
| |
| CloseRangeBonusWeaponPower = true,
| |
| CooldownBetweenChargeReduction = true,
| |
| CooldownReduction = true,
| |
| CooldownReductionOnChargedAbilities = true,
| |
| CooldownReductionOnHitPct = true,
| |
| CooldownReductionPctOnNonHeroes = true,
| |
| CritDamagePercent = true,
| |
| CurrentHealthDamage = true,
| |
| DamagePctVsNonHeroes = true,
| |
| DeathImmunityDamageReduction = true,
| |
| DeflectionPercent = true,
| |
| DotHealthPercent = true,
| |
| FervorTechResist = true,
| |
| FervorFireRate = true,
| |
| FireRatePerKill = true,
| |
| FireRateBonus = true,
| |
| FireRateSlow = true,
| |
| FireRateWhileSliding = true,
| |
| GravityScale = true,
| |
| GroundDashReductionPercent = true,
| |
| HealAmpCastPercent = true,
| |
| HealAmpReceivePenaltyPercent = true,
| |
| HealAmpRegenPenaltyPercent = true,
| |
| HealAmpRegenPercent = true,
| |
| HealLifePercentOutOfCombat = true,
| |
| HealPercentAmount = true,
| |
| HealPercentPerHeadshot = true,
| |
| HealthPctDamage = true,
| |
| ItemCooldownReduction = true,
| |
| ImbueAbilityLifesteal = true,
| |
| ImbuedCooldownReduction = true,
| |
| LifestealHealPercent = true,
| |
| LightMeleeAmmo = true,
| |
| LongRangeBonusWeaponPower = true,
| |
| MagicIncreasePerStack = true,
| |
| MagicResistReduction = true,
| |
| MaxArmorStacks = true,
| |
| MaxHealthDamage = true,
| |
| MaxHealthLossPercent = true,
| |
| MaxHealthPercentAsDPS = true,
| |
| MaxHPDamage = true,
| |
| MaxSlowPercent = true,
| |
| MeleeDistanceScale = true,
| |
| MeleeResistPercent = true,
| |
| ModelScaleGrowthTooltip = true,
| |
| MoveWhileShootingSpeedPenaltyReductionPercent = true,
| |
| MoveWhileZoomedSpeedPenaltyReductionPercent = true,
| |
| MovementSpeedSlow = true,
| |
| NonHeroHealPct = true,
| |
| NonHeroReductionPercent = true,
| |
| NonPlayerBonusWeaponPower = true,
| |
| NonPlayerBulletResist = true,
| |
| OutgoingDamagePenaltyPercent = true,
| |
| ParrySuccessHealPercentage = true,
| |
| PercentDamage = true,
| |
| ProcBaseAttackDamagePercent = true,
| |
| ProcBaseAttackDamagePercentAltFire = true,
| |
| ProcChance = true,
| |
| ReduceFootstepSound = true,
| |
| ReloadSpeedMultipler = true,
| |
| ResistStealAmount = true,
| |
| RespawnTime = true,
| |
| RicochetDamagePercent = true,
| |
| SelfModifier = true,
| |
| SlideScale = true,
| |
| SlowPercent = true,
| |
| SlowResistancePercent = true,
| |
| SpiritDamageReductionProc = true,
| |
| SpiritDamageReflectedPct = true,
| |
| StackingTechRangeMultiplier = true,
| |
| StackingTechRadiusMultiplier = true,
| |
| StaminaCooldownReduction = true,
| |
| StatusResistancePercent = true,
| |
| TechArmorDamageReduction = true,
| |
| TechDamagePercent = true,
| |
| TechDamageReduction = true,
| |
| TechPowerPercent = true,
| |
| TechRadiusMultiplier = true,
| |
| TechRadiusMultiplierBuff = true,
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| TechRangeMultiplier = true,
| |
| TechRangeMultiplierBuff = true,
| |
| TechResist = true,
| |
| TechResistBelowThreshold = true,
| |
| WeaponDamagePerStack = true,
| |
| WeaponPowerPerStack = true,
| |
| }
| |
| | |
| -- Mappings from placeholder tokens (used in descriptions) to the actual
| |
| -- flat property keys in Data:ItemData.json
| |
| local PROPERTY_KEY_OVERRIDES = {
| |
| ["ArcaneSurgeWindow"] = "AbilityDuration",
| |
| -- Add any other mismatches here as they appear
| |
| }
| |
| | |
| local function strip_suffix(value)
| |
| if type(value) == "number" then
| |
| return tostring(value)
| |
| end
| |
| if type(value) ~= "string" then
| |
| return tostring(value)
| |
| end
| |
| return value:match("[-%d%.]+") or value
| |
| end
| |
| | |
| | |
| ---------------------------------------- Utility functions
| |
| | |
| -- Returns the table of a specific item.
| |
| -- Prioritizes active (non-disabled) items if multiple entries share the same name.
| |
| -- @function get_json_item
| |
| -- @param {string}
| |
| -- @return {table}
| |
| local function get_json_item(name)
| |
| -- First, try to find an active item. This handles cases where a disabled item
| |
| -- with the same name exists in the data (e.g., old versions).
| |
| for _, v in pairs(data) do
| |
| if (v["Name"] == name and (v["IsDisabled"] == false or v["IsDisabled"] == nil)) then
| |
| return v -- Return the active item immediately
| |
| end
| |
| end
| |
| | |
| -- If no active item was found, fall back to finding any item with the name.
| |
| -- This preserves functionality for items that are intentionally disabled.
| |
| for _, v in pairs(data) do | |
| if (v["Name"] == name) then | | if (v["Name"] == name) then |
| return v | | return v |
| end | | end |
| end | | end |
|
| |
| return nil -- Return nil if no item was found at all
| |
| end
| |
|
| |
| -- Returns an array of item tables that have the same properties
| |
| -- @function get_similar_items
| |
| -- @param {string}
| |
| -- @return {array of tables}
| |
| local function get_similar_items(property)
| |
| local similarItems = {}
| |
| for _, v in pairs(data) do
| |
| if (v[property] ~= nil) then
| |
| table.insert(similarItems, v)
| |
| end
| |
| end
| |
| return similarItems
| |
| end | | end |
|
| |
|
| -- Adds commas delimiter to the thousands place
| | --{{#invoke:ItemData|get_cost|ITEM_NAME}}-- |
| local function Format(amount)
| |
| local contentLanguage = mw.language.getContentLanguage()
| |
| local formatted = amount
| |
| if(type(formatted) ~= "number") then return "<span style=\"color:red;\">Cannot format non-number value.</span>" end
| |
| return contentLanguage:formatNum(tonumber(formatted))
| |
| end
| |
| | |
| --- Get cost of an item
| |
| -- @function get_cost
| |
| -- @param {string}
| |
| -- @return {number}
| |
| local function get_cost(item_name)
| |
| local item = get_json_item(item_name)
| |
| if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
| |
| return tonumber(item["Cost"])
| |
| end
| |
| | |
| --- Get type/slot/category of an item
| |
| -- @function get_type
| |
| -- @param {string} item_name
| |
| -- @param {boolean} raw (optional)
| |
| -- @return {string}
| |
| local function get_type(item_name, raw)
| |
| local item = get_json_item(item_name)
| |
| if not item then
| |
| return "<span style=\"color:red;\">Item Not Found.</span>"
| |
| end
| |
| | |
| local slot = item["Slot"]
| |
| if not slot then return nil end
| |
| | |
| local key_map = {
| |
| Weapon = 'CitadelCategoryWeapon',
| |
| Armor = 'CitadelCategoryArmor',
| |
| Tech = 'CitadelCategoryTech'
| |
| }
| |
| | |
| local key = key_map[slot]
| |
| if not key then return nil end
| |
| | |
| if raw then
| |
| return lang.get_string(key, "en")
| |
| else
| |
| return lang.get_string(key)
| |
| end
| |
| end
| |
| | |
| | |
| ---------------------------------------- Invocable functions
| |
| | |
| --- {{#invoke:ItemData|get_cost|ITEM_NAME}} access point
| |
| p.get_cost = function(frame) | | p.get_cost = function(frame) |
| local item_name = frame.args[1] | | local item_name = frame.args[1] |
| return Format(get_cost(item_name)) | | local item = get_json_item(item_name) |
| end
| | |
| | | return item["Cost"] |
| -- Module access point
| |
| function p._get_cost(a)
| |
| a = tostring(a) or '0' | |
| return get_cost(a)
| |
| end | | end |
|
| |
|
| -- {{#invoke:ItemData|get_type|ITEM_NAME}} access point | | --{{#invoke:ItemData|get_type|ITEM_NAME}}-- |
| p.get_type = function(frame) | | p.get_type = function(frame) |
| local item_name = frame.args[1] | | local item_name = frame.args[1] |
| -- Accept 'raw' as string "true" (case sensitive) | | local item = get_json_item(item_name) |
| local raw = frame.args['raw'] == 'true' | | |
| return get_type(item_name, raw) | | if (item["Slot"] == "Weapon") then |
| end
| | return "Weapon" |
| | | elseif (item["Slot"] == "Armor") then |
| -- Module access point
| | return "Vitality" |
| function p._get_type(a)
| | elseif (item["Slot"] == "Magic") then |
| a = tostring(a) or ""
| | return "Spirit" |
| return get_type(a) | | else |
| | return nil |
| | end |
| end | | end |
|
| |
|
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| local item_name = frame.args[1] | | local item_name = frame.args[1] |
| local item = get_json_item(item_name) | | local item = get_json_item(item_name) |
| if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
| |
| | | |
| if (item["Activation"] == "Passive") then | | if (item["Activation"] == "Passive") then |
| Line 284: |
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| --check Data:ItemData.json for properties | | --check Data:ItemData.json for properties |
| p.get_prop = function(frame) | | p.get_prop = function(frame) |
| local item_name = frame.args[1]
| |
| local property = frame.args[2]
| |
| local raw = frame.args.raw == 'true'
| |
| local item = get_json_item(item_name)
| |
| if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
| |
|
| |
| -- Look up property directly; if missing, try the override table
| |
| local prop_value = item[property]
| |
| if prop_value == nil and PROPERTY_KEY_OVERRIDES[property] then
| |
| prop_value = item[ PROPERTY_KEY_OVERRIDES[property] ]
| |
| end
| |
| if (prop_value == nil) then return nil end
| |
|
| |
| local display_value
| |
| local scaling_str = "" -- Default to an empty string for non-scaled values
| |
|
| |
| -- Determine the base value and scaling string (if any)
| |
| if(type(prop_value) == "table") then
| |
| if prop_value["Value"] ~= nil and prop_value["Scale"] ~= nil and prop_value["Scale"]["Value"] ~= nil and prop_value["Scale"]["Type"] ~= nil then
| |
| -- This is a structured attribute with scaling data
| |
| display_value = raw and strip_suffix(prop_value["Value"]) or tostring(prop_value["Value"])
| |
| if not raw then
| |
| local scale_val = tonumber(prop_value["Scale"]["Value"])
| |
| if scale_val ~= 0 then
| |
| local scale_type = prop_value["Scale"]["Type"]
| |
| local rounded_scale_val = util_module.round_to_sig_fig(scale_val, 2)
| |
|
| |
| local template_title
| |
| if scale_type == "power_increase" then
| |
| template_title = "Template:Boon"
| |
| else
| |
| template_title = "Template:Ss"
| |
| end
| |
|
| |
| local template_args = { [1] = rounded_scale_val }
| |
| -- Add a space before the scaling template for proper separation
| |
| scaling_str = " " .. mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
| end
| |
| end
| |
| else
| |
| -- This is a simple list (e.g., TargetTypes), handle and return it directly
| |
| local tableValues = {}
| |
| for _, v in pairs(prop_value) do
| |
| table.insert(tableValues, raw and strip_suffix(v) or tostring(v))
| |
| end
| |
| return table.concat(tableValues, ", ")
| |
| end
| |
| else
| |
| -- This is a simple, non-table property
| |
| display_value = raw and strip_suffix(prop_value) or tostring(prop_value)
| |
| end
| |
|
| |
| if raw then
| |
| return display_value
| |
| end
| |
|
| |
| -- Assemble the final string, adding the '%' sign if necessary
| |
| if percentage_properties[property] == true then
| |
| return display_value .. "%" .. scaling_str
| |
| else
| |
| return display_value .. scaling_str
| |
| end
| |
| end
| |
|
| |
|
| |
| p.get_component_name = function(frame)
| |
| local item_name = frame.args[1]
| |
| local slot_arg = frame.args[2]
| |
|
| |
| local item = get_json_item(item_name)
| |
| if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end
| |
|
| |
| local components = item['Components']
| |
| --return empty string if no component found
| |
| if(components == nil) then return nil end
| |
|
| |
| local slot = tonumber(slot_arg) or 1
| |
|
| |
| local component_key = components[slot]
| |
| if (component_key == nil) then return nil end
| |
| local component = data[component_key]
| |
| local component = data[component_key]
| |
| if (component == nil or component["IsDisabled"] == true) then return nil end
| |
|
| |
| return component['Name']
| |
| end
| |
|
| |
| -- {{Items count}} access point
| |
| function p.get_headcount(frame)
| |
| local item_type = frame.args[1]
| |
|
| |
| local iter = 0
| |
| local tbl = get_similar_items("IsDisabled")
| |
| for _, v in ipairs(tbl) do
| |
| if item_type == "Standard" then
| |
| -- return only regular items
| |
| if (v["IsDisabled"] == false and v["Slot"] ~= nil and v["StreetBrawl"] == false and v["Name"] ~= nil) then
| |
| iter = iter + 1
| |
| end
| |
| elseif item_type == "Street Brawl" then
| |
| -- return only street brawl items
| |
| if (v["IsDisabled"] == false and v["Slot"] ~= nil and v["StreetBrawl"] == true and v["Name"] ~= nil) then
| |
| iter = iter + 1
| |
| end
| |
| end
| |
| end
| |
| return iter
| |
| end
| |
|
| |
|
| |
| -- Gets the codename (the key in the JSON data) for a given item's display name.
| |
| -- Prioritizes active items to handle cases where disabled duplicates exist.
| |
| p.get_codename = function(frame)
| |
| local name = frame.args[1]
| |
|
| |
| -- First, try to find an active item.
| |
| for k, v in pairs(data) do
| |
| if (v["Name"] == name and (v["IsDisabled"] == false or v["IsDisabled"] == nil)) then
| |
| return k -- Return the codename of the active item
| |
| end
| |
| end
| |
|
| |
| -- If no active item was found, fall back to finding any item with the name.
| |
| for k, v in pairs(data) do
| |
| if (v["Name"] == name) then
| |
| return k
| |
| end
| |
| end
| |
|
| |
| return nil -- Return nil if no item was found at all
| |
| end
| |
|
| |
| -- {{#invoke:ItemData|get_property_upgrade|ITEM_NAME|PROPERTY}} --
| |
| p.get_property_upgrade = function(frame)
| |
| local item_name = frame.args[1] | | local item_name = frame.args[1] |
| local property = frame.args[2] | | local property = frame.args[2] |
| local raw = frame.args.raw == 'true'
| |
|
| |
| local item = get_json_item(item_name) | | local item = get_json_item(item_name) |
| if item == nil then
| |
| return "<span style=\"color:red;\">Item Not Found.</span>"
| |
| end
| |
|
| |
| local upgrades = item["PropertyUpgrades"]
| |
| if upgrades == nil then return nil end
| |
|
| |
| local value = upgrades[property]
| |
| if value == nil then return nil end
| |
|
| |
| local result = raw and strip_suffix(value) or tostring(value)
| |
|
| |
| if raw then
| |
| return result
| |
| end
| |
|
| |
| -- Append % if this property is percentage-based
| |
| if percentage_properties[property] == true then
| |
| return result .. "%"
| |
| else
| |
| return result
| |
| end
| |
| end
| |
|
| |
| -- Helping function for [[Module:Enhanced]]
| |
| function p.get_prop_meta(item_name, property)
| |
| local item = get_json_item(item_name)
| |
| if not item then return nil end
| |
|
| |
| local raw = item[property]
| |
| if raw == nil then return nil end
| |
|
| |
| local meta = {
| |
| unit = nil, -- "%", "m", "s" or nil
| |
| scale = nil -- { type = "Ss"/"Boon", value = number } or nil
| |
| }
| |
|
| |
| if percentage_properties[property] then
| |
| meta.unit = "%"
| |
| end
| |
|
| |
| if type(raw) == "table"
| |
| and raw.Scale
| |
| and raw.Scale.Value
| |
| and raw.Scale.Type
| |
| then
| |
| local scale_val = tonumber(raw.Scale.Value)
| |
| if scale_val and scale_val ~= 0 then
| |
| meta.scale = {
| |
| type = raw.Scale.Type == "power_increase" and "Boon" or "Ss",
| |
| value = util_module.round_to_sig_fig(scale_val, 2)
| |
| }
| |
| end
| |
| end
| |
|
| |
| return meta
| |
| end
| |
|
| |
| -- Builds Into functions
| |
|
| |
| -- Helper: accepts item key or display name, returns the key used in data table
| |
| local function get_codename_from_input(input)
| |
| if data[input] then return input end
| |
|
| |
| for k, v in pairs(data) do
| |
| if v["Name"] == input and (v["IsDisabled"] == false or v["IsDisabled"] == nil) then
| |
| return k
| |
| end
| |
| end
| |
| for k, v in pairs(data) do
| |
| if v["Name"] == input then return k end
| |
| end
| |
| return nil
| |
| end
| |
|
| |
| -- Core logic: returns table of keys that have this item in their Components
| |
| local function get_component_of(item_input)
| |
| local target_key = get_codename_from_input(item_input)
| |
| if not target_key then return {} end
| |
| | | |
| local parents = {}
| | return item[property] |
| for key, item in pairs(data) do
| |
| if item.IsDisabled ~= true and item.Components and type(item.Components) == "table" then
| |
| for _, comp in ipairs(item.Components) do
| |
| if comp == target_key then
| |
| table.insert(parents, key)
| |
| break
| |
| end
| |
| end
| |
| end
| |
| end
| |
| table.sort(parents)
| |
| return parents | |
| end
| |
| | |
| -- Template: {{#invoke:ItemData|get_builds_into_count|ITEM_NAME}}
| |
| p.get_builds_into_count = function(frame)
| |
| local item = frame.args[1]
| |
| return #get_component_of(item)
| |
| end
| |
| | |
| -- Template: {{#invoke:ItemData|get_builds_into_name|ITEM_NAME|INDEX}}
| |
| p.get_builds_into_name = function(frame)
| |
| local item = frame.args[1]
| |
| local idx = tonumber(frame.args[2]) or 1
| |
| local parents = get_component_of(item)
| |
| local key = parents[idx]
| |
| return key and data[key] and data[key]["Name"] or ""
| |
| end
| |
| | |
| -- Template: {{#invoke:ItemData|get_builds_into|ITEM_NAME}}
| |
| -- Returns fully rendered ItemIcon templates
| |
| p.get_builds_into = function(frame)
| |
| local item = frame.args[1]
| |
| local parents = get_component_of(item)
| |
| if #parents == 0 then return "" end
| |
| | |
| local and_word = frame:preprocess("{{#invoke:Dictionary|translate|And}}")
| |
| and_word = mw.ustring.lower(and_word)
| |
| | |
| local parts = {}
| |
| for _, key in ipairs(parents) do
| |
| local name = data[key] and data[key]["Name"] or key
| |
| local icon = mw.getCurrentFrame():expandTemplate{ title = "ItemIcon", args = { name } }
| |
| table.insert(parts, icon)
| |
| end
| |
| | |
| if #parts == 1 then return parts[1] end
| |
| if #parts == 2 then
| |
| return parts[1] .. " " .. and_word .. " " .. parts[2]
| |
| end
| |
| | |
| local last = table.remove(parts)
| |
| return table.concat(parts, ", ") .. ", " .. and_word .. " " .. last
| |
| end | | end |
|
| |
|
| return p | | return p |