Editing Module:ItemDataGive feedback
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| Latest revision | Your text | ||
| Line 25: | Line 25: | ||
BonusAbilityDurationPercent = true, | BonusAbilityDurationPercent = true, | ||
BonusAttackRangePercent = true, | BonusAttackRangePercent = true, | ||
BonusBulletSpeedPercent = true, | BonusBulletSpeedPercent = true, | ||
BonusClipSizePercent = true, | BonusClipSizePercent = true, | ||
| Line 130: | Line 129: | ||
WeaponDamagePerStack = true, | WeaponDamagePerStack = true, | ||
WeaponPowerPerStack = true, | WeaponPowerPerStack = true, | ||
} | } | ||
| Line 284: | Line 276: | ||
--check Data:ItemData.json for properties | --check Data:ItemData.json for properties | ||
p.get_prop = function(frame) | p.get_prop = function(frame) | ||
local item_name = frame.args[1] | |||
local property = frame.args[2] | |||
local raw = frame.args.raw == 'true' | |||
local item = get_json_item(item_name) | |||
if(item == nil) then return "<span style=\"color:red;\">Item Not Found.</span>" end | |||
local prop_value = item[property] | |||
if (prop_value == nil) then return nil end | |||
local display_value | local display_value | ||
| Line 539: | Line 527: | ||
local parents = get_component_of(item) | local parents = get_component_of(item) | ||
if #parents == 0 then return "" end | if #parents == 0 then return "" end | ||
local parts = {} | local parts = {} | ||
for _, key in ipairs(parents) do | for _, key in ipairs(parents) do | ||
| Line 549: | Line 534: | ||
table.insert(parts, icon) | table.insert(parts, icon) | ||
end | end | ||
if #parts == 1 then return parts[1] end | if #parts == 1 then return parts[1] end | ||
if #parts == 2 then | if #parts == 2 then return parts[1] .. " and " .. parts[2] end | ||
local last = table.remove(parts) | local last = table.remove(parts) | ||
return table.concat(parts, ", ") .. ", | return table.concat(parts, ", ") .. ", and " .. last | ||
end | end | ||
return p | return p | ||